This script allows to set more than one element to a single skill. It also allows to change how multiple resistances are handled.
Download:
Victor Engine - Element Set
Credits:
Author: Victor Sant
Terms of Use
This script allows to setup a trait that change the power of actions based on their elements. You can make the fire rod increase the power of fire based spells.
Download:
Victor Engine - Element Strenghten
Credits:
Author: Victor Sant
Terms of Use
This script allows to setup tiles with certain terrain tags and region id to change character states when step on them. You can make swamps that poison the targets or terrain that dispel buffs.
Download:
Victor Engine - Terrain States
Credits:
Author: Victor Sant
Terms of Use
This script allows to display animations on battlers or characters when states are added or removed.
Download:
Victor Engine - State Change Anim
Credits:
Author: Victor Sant
Terms of Use
This script allows to replace the tile based movement where the player walks a whole 32 pixel tile each step with one that he walks only 4 pixels. It also give a better collision system for events.
Download:
Victor Engine - Pixel Movement
Credits:
Author: Victor Sant
Terms of Use
This script allows to setup some custom conditions for states to be removed beside the turn and after battle. You can set conditions based on status or custom conditions.
Download:
Victor Engine - State Cancel
Credits:
Author: Victor Sant
Terms of Use
This script allows to create toggleable states. States that when applied on a target already under the state, will be removed. Like the famous Toad state from Final Fantasy, or to make buffs that are toggleable (first use activate, use again to cancel)
Download:
Victor Engine - State Toggle...
This script allows setup states that makes the character to be set as dead even if not actually dead, an example is a petrification state. If all characters are hit by this state, it’s game over. Also you can set states that kills the target when hit, that way you can make custom death...
This script is an add-on for the ‘Victor Engine – Animated Battle’, it allows to make battles to occur the current map, instead of using a transition to another scene, like int the game Chrono Trigger. It doesn’t make any change on the turn mechanic of the battle and anything else.
Download...
This scripts allows to setup passive states for actors, equipment, skills states, and enemies. These states will be always active. It's possible also to setup conditions for the passive states to take effect
Download:
Victor Engine - Passive States
Credits:
Author: Victor Sant
Terms of Use
This script allows to setup a new cost mechanic for skill: each skill can be used a fixed number of times. Similar to Pokemon games. The skills can be recharged with the Recover All event command or specific tags on items and skill.
Download:
Victor Engine - Tech Points
Credits...
This script adds some new options to control battle animation display. It also allows to display multiples animations on the same target (by default only one animation can be displayed) and fix some animations display bugs.
Download:
Victor Engine - Animations Settings
Credits:
Author: Victor...
This script allows to setup a new cost mechanic for skill: MP divided in levels, a system similar to the first Final Fantasy, Suikoden and Grandia. Each skill consume MP from a pre determined level, a skill from a level can’t use MP from another level.
Download:
Victor Engine - Mp Levels...
This script allows to a higher control over the traits. You can set traits to be active only if certain conditions are met or add and remove traits manually with comment calls.
Download:
Victor Engine - Trait Control
Credits:
Author: Victor Sant
This scripts allows to set a different movement when the character changes the direction he is facing, instead of facing directly the new direction the character tunrs smoothly with a rotational movement.
Download:
Victor Engine - Rotational Turning
Credits:
Author: Victor Sant
Terms of Use
This script allows to set more than one troop to participate in battle.
The basic use for this is to pass the 8 enemies limit for a sigle fight.
Download:
Victor Engine - Multiple Troops
Credits:
Author: Victor Sant
Terms of Use
This script allows to use charset graphics with a number of frames different from 3.
Download:
Victor Engine - Multi Frames
Credits:
Author: Victor Sant
Terms of Use
This script allows to display looping and cycling animations, the animation loops indefinitely, and if there’s more than one they cycles between them. They’re used to display status effects or can be called to display some visual effect.
Download:
Victor Engine - Loop Animation...
This script adds new options for the followers display. It improves the movement, and allows to set the display of dead characters and reorder the members on map without changing the battle order.
Download:
Victor Engine - Followers Options
Credits:
Author: Victor Sant
Terms of Use
This script allows to add varied of effects to the maps. Fos are picutres placed above the player layer and loops. Differently from pictures the fog follows the map movement instead of the screen (this behavior can be changed). You can add various fogs to the map.
Download:
Victor Engine - Fog...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.