This script allows to set custom conditions for event pages, you can use any valid script code as the condition for the page to start.
Download:
Victor Engine - Events Conditions
Credits:
Author: Victor Sant
Terms of Use
This script allows to change the encounter rates based on the terrain ID or Region ID.
Download:
Victor Engine - Encounter Rates Mod
Credits:
Author: Victor Sant
Terms of Use
This script allows the creation of custom conditions for enemies actions.
Different from the default RPG Maker VX behavior, you can set more than one condition for the actions. It also give some extra conditions not avaiable by default.
Download:
Victor Engine - Enemy Action Conditions...
This script allows to set diagonal movement for the player and events.This feature is opitional for events. It’s possible to have different graphic for the diagonal movement.
Download:
Victor Engine - Diagonal Movement
Credits:
Author: Victor Sant
Terms of Use
This script adds an popup system to damage diplay. Allowing to view the damage and states change with visible digits that pop from target.
Download:
Victor Engine - Damage Popup
Credits:
Author: Victor Sant
Terms of Use
This script allows to set a max limit for the damage dealt. You can set this features to skills, items, equips, states, enemies, actors or classes.
Download:
Victor Engine - Damage Limit
Credits:
Author: Victor Sant
Terms of Use
This scripts allow the creation of new vehicle types with a new set of options available.
Download:
VIctor Engine - Custom Vehicles
Credits:
Author: Victor Sant
Terms of Use
This script allows to change the descriptions for actors, items, equipment and skills during the game. The changes are stored on the save file, so it do not affect differente saves.
Download:
Victor Engine - Custom Description
Credits:
Author: Victor Sant
Terms of Use
This script allows you to create totally custom sequences for enemies and actors collapses. You can set wich frame of the collapse sequence each effect will be activated.
Download:
Victor Engine - Custom Collapse
Credits:
Author: Victor Sant
Terms of Use
This script allows to change the basic actions of the actor: Attack and Defend, based on the actor, class, weapons, armors or states.
Download:
Victor Engine - Custom Basic Actions
Credits:
Author: Victor Sant
This script allows the use to use Control Chataters (\c[x], \n[x] and such) in every text in a window. By default, only the message box and help text have this feature. But with this script you can use it in any window. It also brings some new Control Characters (\b, \t, \o, \h)
Download...
This script adds new Control Codes (such as \c[x], \n[x]...) to be used whitin the texts. By default they can be used only on Message and Help Window, they can be used everywhere when used together with the script 'Victor Engine - Control Text'
Download:
Victor Engine - Control Codes
Credits...
This scripts allows to set a different effects for the characters.
It’s possible to change the hue, opacity, zoom and tone from events vehicles, player and followers
Download:
Victor Engine - Character Effects
Credits:
Author: Victor Sant
Terms of Use
This script allows to control character charset animations. You can set different graphis for walking, dashing and jumping, also you can display pose animations with simple comment call. This allows to animate characters on the map without the need of long Move Route event commands...
This script allows to set cast animations for actions. These animations are displayed on the user before the action animation on the target. The animation is displayed only for visible battlers.
Download:
Victor Engine - Cast Animation
Credits:
Author: Victor Sant
Terms of Use
This is the basic script for the system from Victory Engine and is required to use the scripts from the engine. This script offer some new functions to be used within many scripts of the engine.
This script is required for all other scripts from the 'Victor Engine'
Images:
No images...
This script allows to set a more complex AI for actors and enemies with the ‘Automatic Combat’ trait, allowing to set various conditions for the actions be used.
Download:
Victor Engine - Automatic Battlers
Credits:
Author: Victor Sant
Terms of Use
This script allows to change the cursor display to a arrow like display. It’s possible to make it animated and set different graphics for each window.
If using the script ‘Victor Engine – Loop Animation’, it’s also possible to make the cursor an animation
Download:
Victor Engine - Arrow...
This is the Victor Engine – Animated Battle script. This script was done to provide a very customizable visual battle system, where the user have a very high control on the animations.
With this script you can use a wide variety of sprite templates for the battlers and even use charsets...
This script allows to set restrictions for action use and effect. It’s possible to make some items not usable by some actors, or make change the effectiveness against some targets
Download:
Victor Engine - Action Effectiveness
Credits:
Author: Victor Sant
Terms of Use
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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