victor engine

  1. ZirconStorms

    [RGSS3] Visual Equip - Trouble figuring out a feature

    Script link: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/visual-equip/ Requires: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/basic-module/ There's a feature written within the help guide that I'd like help with. The description is: "It's possible to have some...
  2. BunnyNubNub

    SFonts Resources?

    looking for some fonts that are obviously to be used for Victor Engines SFonts; preferably pixelated so I can finally rid myself of the blurry/antialiased look to my pixel text. mainly looking for someone to possibly help revive an old thread regarding the perfect font, which can be seen here...
  3. Frain

    Victor's Engine Light Effects Script and the light flickering

    Hello! I'm using the Light Effects script made by Victor and it's great (even though the script can be a little bit archaic at times). Anyway, I have a one problem with it - I don't know how to trigger the light flickering. Scrolling through script I found two options that might be somewhere...
  4. Victor Engine Pixel Movement - Blocked Tiles

    Hi all, I've searched and searched for solutions to this problem and, through what few threads I've found, can't seem to fix this issue. I'm using Victor's Pixel Movement script (see the end of my post for the script) and can't get the <over tile> comment to function as intended. To sum up the...
  5. p0_boy

    Changing the MOG_ChronoEngine.js Default Font to SFont

    I am currently using MOGHUNTER’s Chrono Engine ABS plugin in my project, as well as Victor Engine’s SFont plugin. But, as displayed in the screen capture below, the Chrono Engine seems to still be using RPG Maker MV’s default font. In the last paragraph of Victor Engine’s SFont Help text...
  6. buddysievers

    VE - Dragoon Jump crashes game

    Hi and hello there, i wanted to use the Dragoon Jump skill in my game which should be able to optain through Victors plugins and his tutorial. The problem is even in a vanilla project with 100% correct setup it crashes the game with this message: TypeError targets.forEach is not a function...
  7. Victor Sant Actors Battlers Script

    Hello, I'm new to RPG Maker VX Ace. I decided to use Victor's Actors Battlers Script for my game and during a battle, I want to change my actors graphic. I'm aware that Victor states that it is possible and how to do it, but I can't figure out what information needs to be put into which bits...
  8. Guardinthena

    Minor Trouble with Victor's Character Control

    So....I'm having some slight trouble getting these scripts to work. I've tried everything I could think of and looked up other forums but I've had little headway. I'm looking to use Victor's Character Control script to have idle, walking, dashing sprite animations, etc. But I can't figure out...
  9. Venderbox

    Problem with Victor Engine Animated Battle

    I have installed Victor Sant's Animated Battlers and Actors Battlers. I followed Passive Lion's tutorial on how to use it so my settings look like this: Frames: 3 Rows: 4 Mirror and Invert: False Mode and action: :charset I imported the Actor1 character set into my Battlers folder and set it...
  10. S.Court

    Problem with Victor's target arrow script

    Hello, I'm using Victor Target Arrow's script and I'm having a trouble when I use a skill target the user itself. The next error is presented. And this is the part of the script is showing the problem (the second line is the 451 line the error is refering to) def draw_tartge_info(align)...
  11. Oscar92player

    [Almost Solved] [Victor Engine] SFonts with text codes issue with MV 1.5.0

    NOTE: This problem is related in some way with this post I've made a few weeks ago. However, I've learned that the problem I was having is more a Maker version related, than a compatibility problem with YEP plugins, so I would like to made a new thread to report it (instead of re-opening the...
  12. Papillon Effect

    How do you add sprites for diagonal movement?

    Hello, We are using the Yami 8 direction plugin and wanted to know how to add sprites for diagonal movement? I also found this video on the Victor Engine showing their diagonal movement and it has sprites for the respective angles. I'm guessing I just have to make the sprite sheet in a...
  13. EBroxas72

    How do I make the Victor engine Materia System and the Yanfly ace-menu-engine work together?

    How do I make the Victor engine Materia System and the Yanfly ace-menu-engine work together? When I put the 2 together the Materia menu slot dose not show up, I tried adding ":materia" to the list of selectable slots in the menu scrip at line 111 and putting what was at 111 to 112. It did not...
  14. Et3rniti

    XAS + Victor Engine Tech Points? Is this possible?

    Trying to make a Pokemon Mystery Dungeons-esque battle system as a little test. I found a script that forces enemies to move only when you do, so the turn-based aspect is sort of functional (still not sure that attacks are turn-based yet). Anyway, that's not the issue. Is there a way that I can...
  15. Dual Wield VE YEP compatibility patch

    Hi everyone, I spent the last week on google, looking for a good dual wield plugin. Yanfly doesn't have on, sadly. Victors is exactly what I'm looking for, seperate attack damage and animation, double grip, monkey grip, off hand damage, shields and everything just working fine. but sadly...
  16. SixFootBlue

    Menu text spacing issue (Victor Engine SFonts)

    EDIT: I think I've managed to fix it. Apparently having a different SFont on the same line was causing problems? (I updated the blue text with the pixel font, and now everything is formatted properly). Sorry about that! Feel free to close this. Hello! I've been messing around with the VE...
  17. LMichelle

    Diagonal Corner Passability + Idle and run animation

    So, I was using 3 scripts from Galv;  diagonal movement, character animations and character frames. https://galvs-scripts.com/category/rmmv-plugins/mv-audiovisual-effects/#post-1432 It worked, until I found out about Corner passability, and saw that my carefully drawn characters waltzed...
  18. NoctPanda

    [Ace] Victor's Actor Battler/Animated Battle Error

    I have searched high and low for a solution to this error and for some reason have hit a dead end. This is where I hope someone would be kind enough to help me solve my problem. I am running Victor Engine Base, Animated Battler and Actor Battler in my game (with tons of other scripts, but I...
  19. NoctPanda

    Victor's Actor Battler/Animated Battle Error

    EDIT: I totally just realized I posted this in the wrong place.... I will move it and hopefully get some answers. Here is the link to the new post.
  20. Pixel movement and follower system problems

    I've added this follower system from the following post to my game (I'll post the code further down): It works great and looks good with all of Victor Sants other follower add ons. But When I tried to add Victor's pixel movement system (which I NEED for this game to work) the game starts...

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Stream will be live shortly with some more Minecraft spriting! Feel free to drop by~
Okay... Embarking on the epic quest of sorting out my entire MTG collection... If you dont hear from me in a week I've prolly died in an avalanche of cards xD
I don't know where to put my self in my demo credits like rly ? directed by aniaaous ? i didn't made a single pixel or code .-.
Making progress on the pathfinding plugin:



That's a 1000x1000 grid (i.e. a map with 1 million tiles), finding a walkable path in ~1ms. Still have lots more testing to do with more complicated maps, but I'd say that's a pretty good start :kaopride:

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