victor engine

  1. NoctPanda

    Victor's Actor Battler/Animated Battle Error

    EDIT: I totally just realized I posted this in the wrong place.... I will move it and hopefully get some answers. Here is the link to the new post.
  2. Pixel movement and follower system problems

    I've added this follower system from the following post to my game (I'll post the code further down): It works great and looks good with all of Victor Sants other follower add ons. But When I tried to add Victor's pixel movement system (which I NEED for this game to work) the game starts...
  3. Nirwanda

    Victor's element stregthen+ Yanfly battle engine problem

    I'm using Victor's element strengthen alongside Yanfly's ace battle engine and while they both work ok, I've run into a problem that might be hard or impossible to solve: Yanfly's battle indicates whenever you hit a weakpoint with a special message and apparently, Victor's script strengthens...
  4. Plugin Notetags (VEngine Mix Actions Help)

    I'm having trouble deciphering how to properly use this although others seem to have no trouble as I have found no detailed tutorial as to where to put these notetags. I'm trying to incorporate Victor Engine's Mix Action plug-in to my game but can't figure out where to put these notetags as I'm...
  5. RagoxHatena

    Victor Engine - Animated Battle

    Hi, I have problems with VE's Animated Battle, everytime I load up my game, the main menu loads perfectly fine, but whenever I load a safe file, it gives me this : 'undefined method '>' for nil:NilClass'. I figured that the fault was in this piece of code (I put the problem between brackets...
  6. Weird Issue with Victor's Followers Control

    So, I decided to use Victor Engine's Followers Control for my game, and there's an issue with the opening cutscene that didn't start until I installed it. So the cutscene has the two initial party members talking and then walking off and leaving the map for a different map before the player...
  7. Koi

    A few VE Damage Popup script questions.

    Okay, so I'm using a lovely Victor Engine script for damage pop-ups in battle. The script can be found here: http://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Damage%20Popup.txt However, I just have a couple of qestions. 1. How do you change the font? 2. I see that it...
  8. Genocidal Dave

    Victor Engine - Damage Popup in the corner?

    Eh, hi. This is kind of weird. I was testing out a battle and this suddenly happened. I thought this was just a glitch, but it's happening over and over in other encounters too. Are there any scripts that interfere with Damage Popup? If so, is there any way of me keeping them and removing the...
  9. VICTOR ENGINE [BigMonsterSprite]

    Hello, I hope I'm posting in the right forum. I am using Victor's animated battles and I want to import the image above (First monster) but it seems that the sprite is too big. Do you know how to import the sprite into the battle scene properly? Thanks, Attached is the script...
  10. Victor Engine [ERROR on line 2591]

    Hi, I keep getting this error when my actor loses in battle. I have the Continue even when loser checked. I am using Victor's scripts - Basic, animated, actor battlers. The problem is when my actor loses, an error immediately pops out. But when I win, everything is normal. The error only...
  11. Victor Engine [Bow Attack Error]

    Hi there, I just have a quick question regarding the animated battle script by victor. I know most of you have used this script to do bow attacks. But I am having a hard time debugging this. I have successfully done the bow animation (The bow is shot and the arrow is released) but then my...
  12. Dakotah

    [Ace] Victor Engine Problems

    Normally I'm pretty good at finding the answer to these problems but I've been looking for a few hours now and I can't seem to find the answer to two problems I'm having with my scripts.  Victor Engine -Animated Battle – v 1.21 -Damage Popup – v 1.13 First off my easier problem that I might...
  13. ct_bolt

    VE - Sprites in Windows

    Awesome Script! Thank you for all the hard work you've done. BD For those that don't understand how to implement this script here is a little script I put together... Just paste that as a new script bellow the Sprites in Windows script.
  14. AmnesiacJack

    VE - Followers Control

    I have a question about this: Is it possible to make the followers reform on the party leader? I ask because I am using this in a cutscene and after it's over with when I gather my followers they run all the way back to the beginning of the cutscene which is two screens away. Then they run all...
  15. Drakath

    VE - Visual Equip

    Um..., I can't really seem to get this to work. I read the header of script. Can someone used and made this to work explain me how do I do it? --Edit: I don't need to get it to work anymore. I found another script that just do what I want. (It's Modern Algebra's Visual Equip script, if anyone's...
  16. Yin

    VE - Target Arrow

    For those of you with this error: Script ‘Window_Base’ line 408: NoMethodError occurred. undefined method ‘hp’ for nil:NilClass. If you don't want to sacrifice the enemy name, color, and states display by switching the help window off, I fixed mine by finding this method in window help (in the...
  17. Asma

    VE - SFonts

          Why have appeared this way
  18. 7676Games

    VE - Light Effects

    am getting a line 789 error!!
  19. Joporai124

    VE - Fixed Parallax

    I have installed this script but it still doesn't let you move on the map so how would I go about doing that?
  20. CloneMed

    VE - Actors Battlers

    I'm having trouble adding Chimera, with my animated actor. Every time I put in the graphic the Chimera is invisible. Any advice will help!

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,975
Members
137,563
Latest member
cexojow
Top