I've added this follower system from the following post to my game (I'll post the code further down):
It works great and looks good with all of Victor Sants other follower add ons. But When I tried to add Victor's pixel movement system (which I NEED for this game to work) the game starts...
I'm using Victor's element strengthen alongside Yanfly's ace battle engine and while they both work ok, I've run into a problem that might be hard or impossible to solve: Yanfly's battle indicates whenever you hit a weakpoint with a special message and apparently, Victor's script strengthens...
I'm having trouble deciphering how to properly use this although others seem to have no trouble as I have found no detailed tutorial as to where to put these notetags. I'm trying to incorporate Victor Engine's Mix Action plug-in to my game but can't figure out where to put these notetags as I'm...
Hi, I have problems with VE's Animated Battle, everytime I load up my game, the main menu loads perfectly fine, but whenever I load a safe file, it gives me this :
'undefined method '>' for nil:NilClass'.
I figured that the fault was in this piece of code (I put the problem between brackets...
So, I decided to use Victor Engine's Followers Control for my game, and there's an issue with the opening cutscene that didn't start until I installed it.
So the cutscene has the two initial party members talking and then walking off and leaving the map for a different map before the player...
Okay, so I'm using a lovely Victor Engine script for damage pop-ups in battle. The script can be found here: http://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Damage%20Popup.txt
However, I just have a couple of qestions.
1. How do you change the font?
2. I see that it...
Eh, hi. This is kind of weird. I was testing out a battle and this suddenly happened. I thought this was just a glitch, but it's happening over and over in other encounters too.
Are there any scripts that interfere with Damage Popup? If so, is there any way of me keeping them and removing the...
Hello, I hope I'm posting in the right forum.
I am using Victor's animated battles and I want to import the image above (First monster) but it seems
that the sprite is too big. Do you know how to import the sprite into the
battle scene properly?
Thanks,
Attached is the script...
Hi, I keep getting this error when my actor loses in battle. I have the Continue even when loser checked.
I am using Victor's scripts - Basic, animated, actor battlers.
The problem is when my actor loses, an error immediately pops out. But when I win, everything is normal.
The error only...
Hi there, I just have a quick question regarding the animated battle script by victor.
I know most of you have used this script to do bow attacks. But I am having a
hard time debugging this. I have successfully done the bow animation
(The bow is shot and the arrow is released) but then my...
Normally I'm pretty good at finding the answer to these problems but I've been looking for a few hours now and I can't seem to find the answer to two problems I'm having with my scripts.
Victor Engine
-Animated Battle – v 1.21
-Damage Popup – v 1.13
First off my easier problem that I might...
Awesome Script! Thank you for all the hard work you've done. BD
For those that don't understand how to implement this script here is a little script I put together...
Just paste that as a new script bellow the Sprites in Windows script.
I have a question about this:
Is it possible to make the followers reform on the party leader? I ask because I am using this in a cutscene and after it's over with when I gather my followers they run all the way back to the beginning of the cutscene which is two screens away. Then they run all...
Um..., I can't really seem to get this to work. I read the header of script. Can someone used and made this to work explain me how do I do it?
--Edit: I don't need to get it to work anymore. I found another script that just do what I want. (It's Modern Algebra's Visual Equip script, if anyone's...
For those of you with this error:
Script ‘Window_Base’ line 408: NoMethodError occurred. undefined method ‘hp’ for nil:NilClass.
If you don't want to sacrifice the enemy name, color, and states display by switching the help window off, I fixed mine by finding this method in window help (in the...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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