I'm having a bit of an issue with Victor's Pixel Movement Script. Basically, the script allow you to move 4 pixels at a time (counted as 1 step) as opposed to the default engine which moves the character one tile (32 pixels) each time the key is pressed. By default settings in the script, if you...
Hey, guys.
I have been trying some of the Pixel Movement Scripts out there (or Free Movement as how GaryCXJk put it).
I have found out that Victor has one such script too.
Problem is I can't download it, because his Dropbox account is down.
So if anyone has that script, can you please share...
Hey guys, I'm using Victors Basic Module, Victors Animated Battles, and Victors Actor Battlers in conjunction and they all work flawlessly together(along with Holder's animated sprites); however I've ran into a snag with a script I use to change party members while combat is still going on...
I have a question about Victor's Animation Settings script.
I admit I have a very limited grasp in script coding. I have a game I'm making for the June contest. I managed to get Victor's Animated Battles to (mostly) work the way I want it to. The problem I'm having is the location of the...
So I've been experimenting with victor's animated battle now and i seem to be getting a better understanding of it, although I do have a problem with what I'm doing.
I am trying to create a skill where the character who is performing the action, jumps and as they fall, they disappear and an...
Hi all,
This is my first post and I have a noob question.
I recently bought the Monster Legacy DLC pack.
I installed Victor Sant's Multi-Frames script (as well as his Basic Module script).
I renamed the full frame charset I was using to $kobold[f8] and ran the game.
It all...
Hey all,
I've been working with Victor's Animated Battler script on my project. I'm probably an intermediate user when it comes to scripting ruby in VX-Ace I'm probably an intermediate user. I've had success with debugging and troubleshooting most issues on my own but for my latest problem I've...
Hey, guys.
I have been trying to implement Victor's Engine for my game.
Here's the link to his blog: http://victorscripts...g-maker-vx-ace/
What I have been trying to use specifically are the Animated Battle and Actors Battlers. I followed his User's Manual for the Animated Battle and got...
Hey, guys.
I have been trying to implement Victor's Engine for my game.
Here's the link to his blog: http://victorscripts.wordpress.com/rpg-maker-vx-ace/
What I have been trying to use specifically are the Animated Battle and Actors Battlers.
I followed his User's Manual and got them to work...
I'm using http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/character-control/
I know not everyone supports his scripts but this doesn't have many compatibility problems, and it may be an easy fix.
I'm not even sure if this would be an adjustment to the script or to the...
Hi just a quick question if anyone else who is using Vitros animated battle script came across this error:
Error occurs under Animated battle script when trying to show an image, error is as follows:
"undefined local variable or method `n` for #<Game_poseValue:0xbcfbeac"
all i was trying to...
(Yet another script problem...)
I have a problem with Victors "Follower Control" script.
After I use a simple control (show ball icon) and transfering both to a different place on the same map, my follower doesn't move. It can still transfer to other places, but it stops following the player...
Hello,
I'm having a bit of a problem with Victor's Fog and Overlay Script. My screen resolution is 640x416 and I have a fog/overlay that is 640x416 as well. It's basically a dark border around the edges of the screen. I set it up so that the overlay is not moving, that works. But right now the...
Eh, hi. This is kind of weird. I was testing out a battle and this suddenly happened. I thought this was just a glitch, but it's happening over and over in other encounters too.
Are there any scripts that interfere with Damage Popup? If so, is there any way of me keeping them and removing the...
Hello
I'm working in my first project. I wanted it to be a Side Battler, so I decide using Victor's Animated Battle, I had no problem with this script I always take my time to understand the stuff I'm doing. But now, I'm trying to change the Battle HUD for better visuals. I tried Yanfly's Ace...
I am using RPG Maker VX Ace and I search the forums for about an hour to see if someone had already done this or asked for it.
I am not any good at scripting so I do not know if what I am attempting is possible. I am trying to create a mystery horror game using Khas Awesome Light Effects and...
I'm farily new with the RPG maker. Still making my first game. I'm planning to keep stuff simple and the game short. Still I really like the sideview battle engine and the animations Victor offers in his scripts.
I'm currently using the following scripts, installed in this order:
Yanfly - Ace...
I'll make it short:
I wanted to use Victor's animated battle system for my first game and unfortunatly I don't understand a thing Oo I just don't know how to import the graphics. Or rather, I don't know what file it should be (gif or a normal png like the normal sprites. And if it should be...
Hello there! I seem to have some trouble with Victor's Light Effects Script. I can't seem to get it to work, even though I think I've followed the instructions as close as possible.
Also, when I used Khas's awesome light effects script, (an easier alternative in my opinion), the tint screen...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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