I know SumRndmDde made a nifty plugin called Battle End Events, which lets you run events at the end of every battle, but unfortunately it's too slow. I need events to be run before the Item spoils & EXP / Level up messages appear.
Is there a way to force an event to be run the moment that...
If you choose to set a maximum amount of items/armours/etc. you can hold for each (with the note-tag "<Max Item: x>", etc.) you'll still 'receive' maxed out items/armours/etc. during the...
After few days of digging into Yanfly's Victory Aftermath and Moghunter's battle result plugins I came to conclusion that it's beyond me to set either of them the way I want. I have come close with Mog's one, but in order to do certain things I'd need to re-write some stuff which I sadly...
Hello, first off, I just wanna say that I've had no luck finding or making a solution to my problem, but if there's something I've missed or a simple answer, then please call me out on how dumb I am.
To explain the title better; I want a certain Common Event to run after all enemies are dead...
This script allows automatic gameovers to be disabled via switch.
It functions within all applicable scenes and includes an additional switch to disable in-battle victories.
A simplistic yet powerful tool.
See script header for details.
DreamX's Victory Aftermath:
This plugin adds functionality to the Yanfly's victory aftermath. It lets you run common events on each aftermath page (exp, level, loot).
Galv Message Styles...
DreamX's Victory Aftermath:
Galv Message Styles:
DreamX hasn't been on in awhile and I ran into the same...
For some reason the victory music stopped playing after battles, i have tried to disable all plugins and checked if the volume on the victory music is turned up but nothing works
The plugins i am using are:
Yanfly ActionSequencePack 1, 2 and 3
The basic premise of battle in my game is twofold - in one scenario, you have a conversation with the enemy, and select skills to answer their statements.
When you are done answering the questions, I would like to execute a script statement or something to force victory, but looking through the...
Author: Mr. Trivel
Name: Restore HP/MP/TP
What does it do?
Allows actors, classes, weapons, armors or states to restore HP/MP/TP after winning a battle or leveling up.
Battles were way difficult to get a nice...
So I'm noticing around the forums a common trend with people making faces show emotion in avatars and busts, but almost no one is doing that for the character sprites themselves. Inspired by classic RPG games like Chrono Trigger, Final Fantasy 6, Super Mario RPG, and even Golden Sun I've decided...
Just bought my MV
Wanted to know if there is a good workaround for skipping victory music? I would prefer for the battle music to keep playing uninterrupted. My game is very focused on the music and it is essential that it maintains the smooth vibe I have created
After every battle I want it to read:
"You ended [insert enemy name here]'s life! And for what?"
Is there something that will allow this built into VX Ace? Right now it lets me insert the protagonist's name but that's it.
I have been using Yanfly Engine Ace - Victory Aftermath v1.04 and I would like to change the order of parameters (actor stats) listed whenever a character levels up.
Right now, stats are listed in following order:
Level, HP, MP, Attack, Defense, Magic, Magic Defense, Agility, Luck...
Hello, I've been a lurker for about two years now and I'm currently super frustrated. Hope someone can help me. I use VX Ace and most Yanfly Engines (Ace, Core, Battle) and Yanfly Victory Aftermath. Here's my problem.
In my game I have an actor that cannot speak, so for the first...
In search for a script that replaces the victory ME to a BGM but also has a switch
that can disable the BGM if I choose not to play it.
The problem with ME is it only plays once and I set my Fanfare to be short but I added loop tags onto
the track so it will loop. It only loops if being...
Is it possible to skip victories and aftermaths with a script/comment call and then enable it again?
By skipping I mean totally skipping everything. Drops, exp and gold.
The reason is that the intro has four enemies, three events and I don't want the victory music to play or the aftermath...
Grade Victory Screen Script V2.1
Created by Neon Black
What is it?
This script adds a fancy little information screen at the end of all battles that displays a certain amount of information. This script will also record the amount of damage you do during battle, the amount of damage you take...
230 paths... roughly 250 light sources on the screen... One serious lag fiesta... But I finally got it all the screen at once. I guess I could have also just made an event to spawn each one in exactly the location I needed, but that's sooo much less fun.