victory

  1. AdamSakuru

    YEP CoreEngine + YEP Victory Aftermath: Omit Item Drop if Item's Maxed Out

    http://yanfly.moe/2015/10/09/yep-1-core-engine/ http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/ If you choose to set a maximum amount of items/armours/etc. you can hold for each (with the note-tag "<Max Item: x>", etc.) you'll still 'receive' maxed out items/armours/etc. during the...
  2. Quanee

    Battle result request/help

    Hi, After few days of digging into Yanfly's Victory Aftermath and Moghunter's battle result plugins I came to conclusion that it's beyond me to set either of them the way I want. I have come close with Mog's one, but in order to do certain things I'd need to re-write some stuff which I sadly...
  3. Daniel B

    Run Common Event before EXP Scene

    Hello, first off, I just wanna say that I've had no luck finding or making a solution to my problem, but if there's something I've missed or a simple answer, then please call me out on how dumb I am. To explain the title better; I want a certain Common Event to run after all enemies are dead...
  4. AdamSakuru

    YEP Victory Aftermath Level Up - Omit Specific Skills? [SOLVED]

    http://yanfly.moe/2016/01/16/yep-59-aftermath-level-up/ Is it possible to omit specific skills from showing in the level up window?
  5. Rinobi

    Manual Defeat / Gameover

    Manual Defeat by: Rinobi This script allows automatic gameovers to be disabled via switch. It functions within all applicable scenes and includes an additional switch to disable in-battle victories. A simplistic yet powerful tool. See script header for details.
  6. AdamSakuru

    DreamX Victory Aftermath (Galv Message Style bug) *Will pay for help*

    DreamX's Victory Aftermath: https://raw.githubusercontent.com/DreamXRMMV/Rpg-Maker-MV/master/DreamX_Ext_VictoryAftermath.js This plugin adds functionality to the Yanfly's victory aftermath. It lets you run common events on each aftermath page (exp, level, loot). Galv Message Styles...
  7. AdamSakuru

    DreamX Victory Aftermath (Galv Message Style bug) *Will pay for help*

    DreamX's Victory Aftermath: https://raw.githubusercontent.com/DreamXRMMV/Rpg-Maker-MV/master/DreamX_Ext_VictoryAftermath.js Galv Message Styles: http://www.mediafire.com/download/ii76w4hzzk0brdx/Message_Styles_MV_v.2.4_%28PLUGIN%29.zip DreamX hasn't been on in awhile and I ran into the same...
  8. No victory fanfare after battle

    For some reason the victory music stopped playing after battles, i have tried to disable all plugins and checked if the volume on the victory music is turned up but nothing works The plugins i am using are: Yanfly BatlleEngineCore Yanfly ActionSequencePack 1, 2 and 3 Yanfly Taunt Yanfly...
  9. Lynvia

    Forcing Victory in Battle?

    The basic premise of battle in my game is twofold - in one scenario, you have a conversation with the enemy, and select skills to answer their statements. When you are done answering the questions, I would like to execute a script statement or something to force victory, but looking through the...
  10. Mr. Trivel

    Restore HP/MP/TP

    Author: Mr. Trivel Name: Restore HP/MP/TP Created: 2016-03-15 Version: 1.0   What does it do? Allows actors, classes, weapons, armors or states to restore HP/MP/TP after winning a battle or leveling up.   Screenshots: Battles were way difficult to get a nice...
  11. whtdragon

    Base sprites emotes and animations

    So I'm noticing around the forums a common trend with people making faces show emotion in avatars and busts, but almost no one is doing that for the character sprites themselves. Inspired by classic RPG games like Chrono Trigger, Final Fantasy 6, Super Mario RPG, and even Golden Sun I've decided...
  12. Nest

    Any way to skip victory music?

    Hey all! Just bought my MV Wanted to know if there is a good workaround for skipping victory music?  I would prefer for the battle music to keep playing uninterrupted.  My game is very focused on the music and it is essential that it maintains the smooth vibe I have created Thx
  13. [Probably simple] A way to display the enemy's name in the battle victory message

    After every battle I want it to read: "You ended [insert enemy name here]'s life! And for what?" "200 Gold" "Broadsword" Is there something that will allow this built into VX Ace? Right now it lets me insert the protagonist's name but that's it.
  14. TheDrifter

    Change order of parameters listed in Yanfly Engine Ace - Victory Aftermath

    Greetings, I have been using Yanfly Engine Ace - Victory Aftermath v1.04 and I would like to change the order of parameters (actor stats) listed whenever a character levels up. Right now, stats are listed in following order: Level, HP, MP, Attack, Defense, Magic, Magic Defense, Agility, Luck...
  15. ME: Victory Sound

    Hi, anyone has different sounds "ME" for the win?
  16. Golden Unicorn Gaming

    Yanfly Victory Aftermath Quote Help

    Community, Hello, I've been a lurker for about two years now and I'm currently super frustrated.  Hope someone can help me.  I use VX Ace and most Yanfly Engines (Ace, Core, Battle) and Yanfly Victory Aftermath.  Here's my problem. In my game I have an actor that cannot speak, so for the first...
  17. Zane

    Victory BGM

    In search for a script that replaces the victory ME to a BGM but also has a switch that can disable the BGM if I choose not to play it. The problem with ME is it only plays once and I set my Fanfare to be short but I added loop tags onto the track so it will loop. It only loops if being...
  18. Genocidal Dave

    Skipping victories and aftermaths with Yanfly - Victory Aftermath?

    Hi. Is it possible to skip victories and aftermaths with a script/comment call and then enable it again? By skipping I mean totally skipping everything. Drops, exp and gold. The reason is that the intro has four enemies, three events and I don't want the victory music to play or the aftermath...
  19. Neon Black

    Grade Victory Screen

    Grade Victory Screen Script V2.1 Created by Neon Black What is it? This script adds a fancy little information screen at the end of all battles that displays a certain amount of information. This script will also record the amount of damage you do during battle, the amount of damage you take...

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