vindaca

  1. vindaca

    V's Unlimited Parallax Maps v0.1

    V's Unlimited Parallax Maps  v0.1 Written Introduction The script is set up to take a base layer and as many other layers as you can fit into the map's notebox, as well as animate them. Screenshots Coming soon. Updates / Bug Fixes Any and all changes made can be found in the Description...
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    V's Variable Battle Skills v0.1

    V's Variable Battle Skills  v0.1 Written Introduction Replaces the mp and tp in battle with variables and icons. Screenshots Updates / Bug Fixes Any and all changes made can be found in the Description section located in the top portion of the script. How to Use Instructions can be...
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    V's Conditional Check's v1.2

    V's Conditional Check's  v1.2 Written Introduction This script adds additional checks for conditional branches like: PC Time Game Time Checks to see if a actor has certian weapon equipped Checks to see if a actor has certian type of weapon is equiped Checks for HP, MP and TP values Checks...
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    V's Simple Face Replace v0.3

    V's Simple Face Replace  v0.3 Written Introduction Allows you to replace all of the faces with the actors graphic instead, including the message window, it aslo allows for zoom control. Screenshots Updates / Bug Fixes Any and all changes made can be found in the Description section...
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    V's Random Battle Skills v0.2

    V's Random Battle Skills  v0.2 Written Introduction Allows you to randomize all of the battle members skills (in battle only) once they learn a set amount. Screenshots Not needed. Updates / Bug Fixes Any and all changes made can be found in the Description section located in the top...
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    V's Level-Up Stats v1.5

    V's Level-Up Stats v1.5 Written Introduction This script creates a window every time an actor levels that allows the player to adjust the actors base stats to their will. Screenshots What the window can look like. Here is a shot of how to set-up each class.( Use your own numbers. )...
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    V's Chest Pop-Up v0.2

    V's Chest Pop-Up v0.2 Written Introduction   A simple to use pop up window to display gold found. I also have Add-Ons for this script at my website. Click the image below for more info.   Screenshots Updates / Bug Fixes Any and all changes made can be found in the Description section...
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    V's Lucky Gold Find v0.4

    V's Lucky Gold Find v0.4 Written Introduction A very useful script that lets you modify the amount of gold you find base on either the leaders Luck or the battle party as a whole's luck. Screenshots Not needed. Updates / Bug Fixes Any and all changes made can be found in the...
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    V's Passive Items v 0.3

    V's Passive Items v0.3 Written Introduction   The name kinda speaks for itself, I needed it for my game figured a lot of people could use it. It's easy to use. It basically lets you add passive parameters to items and adds them to the lead actor as long as the items are in your inventory. I...
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    V's Relationship/Bio Window v2.4

    V's Relationships/Bio Window v2.4 Written Introduction   I have had a few requests for a relationship window, so I decided to make one. It's easy to use.   Screenshots Updates / Bug Fixes Any and all changes made can be found in the Description section located in the top portion of the...
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    V's Variable Gauges Window v3.3

    V's Variable Gauges Window v3.3 Written Introduction Basically this script creates a window that displays game variables set to gauges. I know it's very vague but that is mainly because it does not have to be limited to just a Scavenging Class. You can also use it to display quests completed...
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    V's Awesome Options v1.4

    V's Awesome Options v1.4 Written Introduction This script allows you to change different aspects of the Title, Menu, End Game and Gameover Screens as well as window opacity and the Default Font settings. Check out the feature's spoiler for a more detailed description. I'm always open to...

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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