visual novel style

  1. Keroanne

    Chi - A Short Horror Game

    This game is $4.99, and can be bought HERE. If you would like to play the free demo, that can be found HERE.
  2. What are your thoughts about dialogue designs?

    Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design! What I've seen so far: 1) Text box + those square faces on the left side. (standard-like) 2) Busts/Portraits + text box. (well-known. No need for...
  3. Celica

    RMMV Recepta

    Recepta is a combination of turn based RPG and visual novel with comic style. Follow the adventures of a happy trigger vigilante, a pervy priestess and a hysteric tomboy in a world where most of the heroic figures, harbringers, are a crazy, disturbed, and creepy individuals. Key Features...
  4. MikomiKisomi

    RMMV [IGMC 2017] That Which Binds Us

    Idris is a bonds man- a special bonds man. While most of his clients need to bail loved ones out of jail, a few are looking for a reprieve from someone they once knew. For Evalise, all she wanted was to get a bail bond for her boyfriend, when Idris surprised her with a simple but confusing...
  5. rpgdreamer

    RMVXA Dying to Party [Made for DreamHack Game Jam!]

    Made for GameJolt's 2017 DreamHack Game Jam! SYNOPSIS: Dying to Party is a single map escape room game made with RPGMaker VX Ace. Gary Hunts, or as he'd rather be called, G-Ary the Homie Z (and not Gair-Gair, as Aclairic likes to call him), wakes up during the zombie apocalypse. Of course, Gary...
  6. Goddiga

    Angel & Demon's Pictures + Emotions

    [Temporarily Closed] I already have the design. But, the previous artist was too busy to finish the work. So, I'd like some help for the picture. Resource Type: Character Pictures + Emotions (From head to thigh) Maker Format: Ace Art Style: Japanese.. Manga.. Your own drawing.. Visual novel...
  7. BoredDudesGames

    Save/Load during Auto Event

    I'm making a Visual Novel and I would Like to know how to set up a means of save/loading a game during an auto event (Since the game is mostly auto events.) I would also Like to know if there's a way to have it load back to where it was in the auto event insted of at the beginning of the auto...
  8. Doktor_Q

    Making non-map "menu towns"

    For my current project, I wanted to handle towns as menus, rather than as actual maps- similar to how some dungeon crawlers or tactics rpgs often do. In town, you'll see a background image, some dialog or text, and a list of menu options like "store" "inn" "castle," etc. Choosing a menu option...

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since all my maps are hand drawn... I admit, I super envy those who can make the tileset's work. I'm garbage at mapping, but slightly less bad at just drawing my own areas. plus it's easier to draw my own sprites than edit others to look like my characters.
Guys, I made a trailer! And, I also launched the Steam page! If you would like to support the game, please Wishlist it :ahappy: ->
working on some tilesets _ノ乙(、ン、)_

CIBl8xT.png


Oq8WKHX.png
aww man, color hex code #C4C4C4 doesn't work for the tint value in this scene I need something darker, which stinks just because I liked that one it was my favorite plastic explosive three times...#696969 (nice) should work better (WHY IS MY BRAIN LIKE THIS)
Tell it to me straight, doc. If I've been trying to piece together a "shorter" game to learn stuff outside of game jams... am I just running away from my WIP? :v

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