visual novel style

  1. What are your thoughts about dialogue designs?

    Hello, everybody! I would like to know your thoughts about something very important regarding our games with RPG Maker: Dialogue system design! What I've seen so far: 1) Text box + those square faces on the left side. (standard-like) 2) Busts/Portraits + text box. (well-known. No need for...
  2. Celica

    RMMV Recepta

    Recepta is a combination of turn based RPG and visual novel with comic style. Follow the adventures of a happy trigger vigilante, a pervy priestess and a hysteric tomboy in a world where most of the heroic figures, harbringers, are a crazy, disturbed, and creepy individuals. Key Features...
  3. MikomiKisomi

    RMMV [IGMC 2017] That Which Binds Us

    Idris is a bonds man- a special bonds man. While most of his clients need to bail loved ones out of jail, a few are looking for a reprieve from someone they once knew. For Evalise, all she wanted was to get a bail bond for her boyfriend, when Idris surprised her with a simple but confusing...
  4. rpgdreamer

    RMVXA Dying to Party [Made for DreamHack Game Jam!]

    Made for GameJolt's 2017 DreamHack Game Jam! SYNOPSIS: Dying to Party is a single map escape room game made with RPGMaker VX Ace. Gary Hunts, or as he'd rather be called, G-Ary the Homie Z (and not Gair-Gair, as Aclairic likes to call him), wakes up during the zombie apocalypse. Of course, Gary...
  5. Goddiga

    Angel & Demon's Pictures + Emotions

    [Temporarily Closed] I already have the design. But, the previous artist was too busy to finish the work. So, I'd like some help for the picture. Resource Type: Character Pictures + Emotions (From head to thigh) Maker Format: Ace Art Style: Japanese.. Manga.. Your own drawing.. Visual novel...
  6. thekenbaum

    Save/Load during Auto Event

    I'm making a Visual Novel and I would Like to know how to set up a means of save/loading a game during an auto event (Since the game is mostly auto events.) I would also Like to know if there's a way to have it load back to where it was in the auto event insted of at the beginning of the auto...
  7. Doktor_Q

    Making non-map "menu towns"

    For my current project, I wanted to handle towns as menus, rather than as actual maps- similar to how some dungeon crawlers or tactics rpgs often do. In town, you'll see a background image, some dialog or text, and a list of menu options like "store" "inn" "castle," etc. Choosing a menu option...

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Just finished composing a boss battle theme!
Scripted a multi-variable weather system that randomizes wind speed, cloudiness, rain, fogginess, etc, while attempting to realistically account for interactions between them (e.g. wind speed affects fogginess, cloudiness affects rain, etc), the current weather pattern, and the player's biome e.g. swamp, beach, etc. Now I "just" have to tie visuals and sounds to the variables so stuff actually happens...
I'm having a headache balancing the combat using flat defense so I'm gonna use percentual armor, in this pic, Simon has 16 on Defense which means all the incoming damage will be reduced by 16% this will ease my burden a bit.
!Have a nice day everybody¡
SO glad they patched outer worlds for switch! I can finally play it! Weird that other peeps are still having issues. I know it was really chugging on my lite when it first came out.

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