Sorry for the bold letters but cant figure this out. Is there a way to make certain weapon types take up additional slots? Like example if my character has 2 weapon slots but equips a Great sword, they cant equip anything into the second slot?
Thank you in advance for the help =3
Apologize if this is not the right place to post this, but I am trying to select two random events and play an animation using the following scripts (using MZ with Visustella plugins):
However, the animations are not firing and I get the following error message:
Most of the references to...
Hello, I am trying out VisuStella's STB Battle System and am enjoying it a lot so far. I have run into what appears to be an interesting quirk with how speed is calculated, however.
I have a Skill which applies a State, and this State causes the affected target's AGI to be reduced by 25%. Now...
Hi, I'm having some trouble fully understanding how macros/text code actions/replacements work in the VisuStella Message Core plugin (currently using version 1.21), after reading through the wiki/troubleshooting pages, and was hoping someone could help clarify for me!
I'm trying to create a new...
I'm wondering how to make potion only usable for a certain actor:
<JS Item Enable>
if (user == $gameActors.actor(3))
enabled = true;
enabled = false;
</JS Item Enable>
I used this and set the scope of an item to "user" but that doesn't work as I wanted it to do, because outside...
I was wondering if it's possible and how to make Custom Params appear only for certain Actors?
I have a Param called "Fire Proficiency", but character I have won't use fire at all, so I don't want this stat to appear on his character page.
I'd be really grateful if somebody helped me...
Is there a way to setup custom growth parameters for classes in MZ, similar to YEP Base and Class parameters in MV? I like to setup a formula for growth base parameters and experience levels per class. But haven't been able to figure out how to do this in MZ. I do have VisuStella's...
Hi all, brand new to RPG Maker MZ (my significant other has used previous version 6 years ago, probably MV) and I'm looking to help him return to his gaming project. He is looking to do extensive customization on his maps and I've helped him gather some amazing tilesets and objects (shout out to...
Hi all, I am using the Visustella main menu core plugin and this is what the code looks like for what the main menu is being asked to show for the portion of information that I am trying to show.
// Place Gauges
sx += 180;
sy = rect.y + ((rect.height - (gaugeLineHeight *...
I've recently began using the Auto Skill Triggers plugin from Visustella - which allows for skills to auto trigger during specific instances; taking damage, enemy death, player death etc.
The plugin appears to be running fine; when my character takes physical damage she then...
My map notetag:
<Fog 1 Settings>
Horz Scroll: 2
Vert Scroll: 2
</Fog 1 Settings>
When I first time move to the location with this "Vignette Fog", the fog works. When re-visiting this location or another location with such "Vignette Fog", the fog does...
So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...
So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?