1. Animebryan

    RMMZ FF Style LvX Skills using Visustella's Enemy Levels plugin

    I'm planning on using VS's Enemy Levels plugin & wanted to setup LvX Skills that only affect targets who's level is a multiple of X, such as Lv3 Flare, Lv4 Gravija, Lv5 Death, etc. I looked through the entire plugin but there's no notetag option to make this possible. Is this actually possible...
  2. cthmpsn91

    RMMZ VisuStella Equip Core Weird Bug?

    Hey there. So, I have been digging through what coding I have available to me for the Item/Equip Core included with VisuStella's Sample Game project... and I cannot figure this out: So... yeah... why aren't my ATK, DEF, MAT, MDF, AGI, and LUK stats being drawn on the Equip screen...? There...
  3. Zelgadis85

    RMMZ Draw gauge for experience, using VisuStella plugins?

    Hi everyone, I have a problem I tried to solve in VS discord but (currently) to no avail. What I'm trying to achieve is to move the experience gauge bar in status menu to a different location (see picture below). This is what I currently have as plugin parameter 'JS: Draw Data' in Status Menu...
  4. JacSkulls

    RMMZ Needing help with adding a new code to VisuStella Option Core

    Hello, all! Jac here! First of all, sorry if this is in the wrong thread. I figured since I'm trying to learn JS codes and putting them into the Option Core, I thought it should be for Learning Javascript. If this is wrong, I'm sorry. And thank you for putting this in the right spot. I am...
  5. KilljoyAGP

    Visustella Quest Maker issue

    I've used the search and couldn't find an answer to this. And yes, I'm a total newb to this! I bought Visustella's quest system for RPGM MZ and I understand how to use it (they gave a good help log...sort of) but what I can't figure out is this: How do I get the quest section to appear in the...
  6. Forastero

    RMMZ MP cost based on target status

    Hi. I'm trying to create a skill in MZ with a conditional MP cost based on the target applied status. In short: The skill A has a 10 MP cost, but if the target has the Poison state, then the cost will be zero. I tried config this with my limited coding skill, but have no success. :frown...
  7. RMMZ Increase stepping forward distance of a character in sideview issue

    Is there a simple way to increase the distance a character moves forward in sideview when it is their turn? I'm currently using a lot of the Visustella plugins. But I couldn't find anything in the battle core for example that would help with that.
  8. Tuomo L

    RMMZ Gamepad support for Visustella

    As the title says, there's no gamepad support at all in Vistustella plugins. Using name input, you literally can't progress unless you use keyboard. All the help button prompts in the help sections are also only in keyboard Z and X and never gamepads.
  9. jkweath

    RMMZ Lag spikes with passive state conditions (Visustella Skills States Core)

    I tried asking this in the notetag help thread but didn't have any luck: So I set up an equipment piece with a Passive state with a passive condition: <JS Passive Condition> if (user.hp / user.mhp >= 0.9) { condition = true; } else { condition = false; } </JS Passive Condition> So this...
  10. Clyve

    RMMZ Visustella Status Menu and CTB Battle questions in RMMZ.

    Hey folks got a few issues that hopefully someone has some solutions to. Status Menu So it doesn't appear that there's any way to modify the icons used in the parameters window, or at least I can't see where to change this. This is a huge bummer when using non-RTP icons. Is there a way to...
  11. RMMZ Trying to get VisuStella Portrait menu working

    Last Rpg Maker I used extensively was VX Ace so it's certainly been a while. I received MZ as a b-day gift and wanted to find something similar to what Yanfly had made in the past, that's how I came upon the VisuStella plugins. I'm trying to get the portraits to show in the menu using the core...
  12. [VisuStella MZ addon] Custom Parameters with leveling and gearing

    Motivation: Deviating from built-in system from RM is always my thing. Team VisuStella have had a great job making nice plugins, in this time especially custom parameter in core engine. Unfortunately, my greed turns out to be greater than what it provides: I wanted those custom parameters to...
  13. RMMZ Visustella STB battle extra turn plugin command

    For some reason the extra turn plugin command is not working when placed in an enemy troop event.
  14. RMMZ Area of Effect Skills

    Hello again! I'm not too familiar with *porting* plug-ins from MV to MZ but, have one I would absolutely love to still use. I use Battle Core VisuStella MZ and was a fan of Yanfly's original plug-ins from MV and even before. For MV, they had a sort of "Area of Effect" skill parameter that...
  15. RMMZ (VS action sequences)-How to check if target of an attack has a state?

    Hello, I want an animation and special damage to trigger if my battler hits a poisoned enemy, but I don't know what conditional branch to use in MZ. I use Visustella battle core's action sequences. Thank you
  16. RMMZ Yanfly engine translation to Visustella

    Hello, Does someone know what these note tags are called in visustella engine? <Custom Confirm Effect> <Custom Conclude Effect> <Custom Initiate Effect> <Custom Select Effect> <Custom Confirm Effect> <Custom React Effect> <Custom Respond Effect> <Custom Establish Effect>...
  17. biggislims

    RMMZ Hiro of Legend

    Hello, here to announce my current project, Hiro of Legend. Hiro is an elven boy who lives in the Ancient Era, on a small plot of land, on the southern portion of Zormello Island, in the Daeydark Empire. He is from a family of farmers who make a meager living growing Stickyleaf for the Empire...
  18. AnD006

    RMMZ Hide Hp, lv and others in VisuStella plugin

    Hi, i saw in another post that by deleting some sections in these parts you could delete the hp, lv and other parameters from the screen, but I don't know about javascript, i want to delete the parameters that i put in the image, i mean the VisuStella main menucore in this case, i hope someone...
  19. KenSoulslayer

    RMMZ [RMMZ] [VisuStella Main Menu Core] (Help) Icons not being able to displayed on Variable window

    In the wiki the example uses 2 variables to be displayed and that just works fine for me as well, but in there example they have icons next to the variables I wanted a similar layout but I cant seem to be able to do it, in the wiki it says to just put /i[x] for a icon But when I do it in my...
  20. HalcyonDaze

    RMMZ MZ/Visustella-Compatible Enemy Catch System

    Looking for something similar to this: I was originally going to see if it would work in MZ, even though it was created for MV, but it requires Yanfly Battle Core to function properly, and I am using Visustella's Battle...

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My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.
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