NewGameSe - Version 1.1.0 (2018/11/23)
Creator name: Triacontane
Plays a certain sound effect when New Game is selected.
- You can select a sound effect through a parameter
- Settings for adjusting: volume, pitch, and pan
- Optional sound effect for Continue
Hi, this is a feature that I really think should be in the engine on default. When selecting a music or sound, you don't see the actual percentage of what the sound clip is playing at (For example, at 50%). For music, you can then after see what the actual percentage is but there's none of that...
I have looked around for plugins or for answers to this but have had little success so far, maybe I'm just not describing it correctly. What I want to do is this: I have two versions of a BGM track, when the conversation is normal I have a version without drums, and when the...
I want to make NPCs with sound effects looping, and for those effects to change volume based on how far away the player is from that NPC (event).
For example, if you're in a dark cave and can barely see. I'd want to attach a footstep sound to the NPCs' event, and loop it. And also have the...
Maliki's Master Volume
Features: This Plugin allows devs to utilize a single slider for all 4 sound profiles.
This Master volume could either be set along with the music and sound sliders, or
as a stand-alone setting that will control all sounds simultaneously.
I'm using Yanfly's System Options in my project (with a couple additions to afford the player a full screen option that should not be affecting this).
I've noticed a problem with the volume control; namely that it's not universal. Any script that itself calls a sound effect or other...
Creator name: Ru/むっくRu (Rutan) | (English Translation by tale)
A script that allows you to set the volume. It can be added as an option to the title screen and/or main menu.
You can adjust the volume （0：Mute～100:Max） ← Decrease ／ Increase →...
i want to when the player start a dialog, the bgm volume lowers. I can do it by selecting the same bgm before the dialog and adjusting the volume, but what if i have a jukebox that changes the bgm? is there a way to change just the bgm volume?
Just wondering if anyone knew the default volume levels for BGM, BGS, ME, and SE? I could have sworn the default for all was 100% but recently when I make new SE or BGS, these two start at 80% while BGM and ME start at 100%.
It's no big deal really. I went through once before and I'm pretty...
This script adds the “fade in” function to the Audio channels, since by default, only “fade out” is included as an event command.
It is very easy to use, just add the correct command using a Call Script event command after you use a Play BGM/BGS/ME one.
Read the header for more info.
When I put the play SE command onto my event, it is default by 80% volume. Is this because I have set it on 80% so much that it has become default, or is 80% default?
To me it sounds kind of weird that 80% is default because if they wanted lower volume they would make it lower ...
I encountered a small problem while testing today in VX Ace. I had just put in a new script for the purposes of volume control (Kal's edited version of Ru's Volume Control, translated by Elemental Crisis)
Upon playtesting, I received this error:
Script 'Game_Interpreter' line...
This little script calculate the distance between an event and the player and the volume for a sound that can be played by that event.
- Friendly little helper
How to Use
Simple put a call script command in your event.
In my example I use a cat as an event that randomly...
Sound Emitting Events
This little script allows you to set up events that will play BGS/ME/SE (you could try BGM, but..) if the player gets close enough.
The volume is based on the distance between the player and the event, so the closer the player is to the event...