1. rpgmaker VXA window select cursor opacity

    Hello, I am not good at English, so I had to use a translator. Please excuse me. I want to change the selection bar (cursor) that appears in the window pane to opaque (no blink) in the rpgmaker vxa program. I searched for four days for related scripts in Korean, Japanese, and English to turn the...
  2. tale

    VXAce Font Effects (XP/ VX/ Ace)

    Creator name: ルファー (Lufar) Overview Few font features from RPG Maker VX (Ace) can be used in RPG Maker XP/VX. Feature Following customization automatically applies: [FONT_DEFAULTSHADOW] Whether or not to draw shadows on the text. Line 148: true or false for default shadow...
  3. RowenHorton

    RMVXA Azarine Heart: My first project

    Greetings! Hi, I'm Rowen, I have been experimenting with video games and game design since really as long as I can remember. Specifically, RPG Maker XP was my first engine, but I work best in VX Ace, despite it being two generations outdated now. However I don't think that should diminish the...
  4. Huge sale at the Degica shop?

    Hey, I've been looking to buy the full version of VXace for a while, and recently realized then listed price for it on the Degica shop is $10.50. There is no mention of a sale, and the other places I've looked at it (mainly steam) aren't offering this price. I'm kinda skeptical, with such a huge...
  5. JavaUpdate

    Yanfly Buff & State Manager Error [VX Ace]

    Hello. I recently encountered a problem with Yanfly's B&S Manager. I tried to add a <reapply ignore> notetag to a state but when such state is applied to an enemy, the game returns an error: I am 100% sure it's the notetag's fault, because after I remove it, the error no longer appears. Does...
  6. tale

    VX Tilesets Compatibility

    DP_VXTiles - Version: 0.12 (2016/01/18 01:00) Creator name: canotun Overview VX tilesets compatibility for RPG Maker MV Features - VX tilesets are compatible if you have vx tilesets inside vx_tilesets folder. - VX facesets are compatible too if you have vx facesets inside vx_faces folder. Be...
  7. Goldscuttle

    VXA: Can't specify Equipment for Battle Test

    Everything else seems to be working. No error messages. But Equipment drop down slots all have (none) selected and no options for other equipment. Tried giving main character equipment with an event on the main map but it has no effect there either, with or without battle test. Does work for...
  8. QueenTeaYT

    Himework's Connected Map Script (Help!)

    I'm using this script (https://forums.rpgmakerweb.com/index.php?threads/connected-maps.10509/) and I'm having trouble making it work. In script manager, it is the first thing under Materials. Brief explanation of the rules: there are four #'s I'm using. ID, X, Y, and recursive. The ID is the...
  9. QueenTeaYT

    Taking more damage than I program?

    I made an enemy sprite with these contents: The player has 10 HP and the other party member has 10 HP as well. However, when I play in-game, the enemy sprite will touch the player and they will die in less than 10 hits! Sometimes it takes 2 hits, other times it's 4 or something. I allowed...
  10. QueenTeaYT

    How to create mirror effect?

    Is there a way to do this in VXA?
  11. QueenTeaYT

    Action Battle System like The Crooked Man?

    Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term. If there's a script to allow this, that's cool, but a vanilla VXA way would be nice. EDIT: On my own...
  12. Cuddlebuns

    Conditional Branch for MP Regen is dysfunctional. Please help!

    I have this common event running as a parallel process. The common event is a very simple, three-step process: Step 1: Define the variable "Joy" as the player's MP. Step 2: If "Joy" is greater than 0, heal the player's MP by 1 every 120 frames; otherwise move on to Step 3. Step 3: If "Joy"...
  13. Solr

    Small Question

    So, I am pretty new to these forums, but I have been using various rpg maker engines for a long time. In the item menu, how would I go about drawing an "X" instead of a colon to display the amount of an item? I have little knowledge of ruby code and I would very much appreciate it if someone...
  14. Queerpg

    Changing background music on multiple maps after event

    Yo! So I have a boss battle where afterwards the island starts shaking and falling apart. I want to change all of the background music (Boss battle map, exit boss battle map, island map & inside houses maps) to something more intense before the player character escapes, but not sure how to do...
  15. ekhartpl

    One save per character, with autosave/save&quit

    I was wondering how to get around creating a system where player has one save file per "new game". Basically, Player creates a new character, names him "Guts", makes him a barbarian. Save #1 is created upon starting new game - whenever player ends game, the only option is to save and quit...
  16. sebulon

    [VXACE] [Yanfly:Aftermath] Request for Language-variable

    Hi, I am using the Yanfly Engine Ace - Victory Aftermath v1.04 I want to translate my chosen victory quotes. Depending on the game's variable 10 (0 = GER, 1 = ENG, ...), I'd like to give different victory quotes. I figured, it would be easiest to create VICTORY_QUOTES for var10 = 0 and...
  17. Gamingstar

    VXA Animal Sprite Request

    Hello, I am looking for a specific RMVXA sprite for my game to be used as an easter-egg. The sprite I'm looking for is a white cat with a wizard hat. Thanks in advance! (PS. with your reply please include the name you want to be displayed in the credits crediting you for making the sprite, or...
  18. FishStickMystic

    RMVXA [R13] Dubventure ACE (Game Available!!)

    ------------------------------------------------------------------------------------------------------------------------------------------------------- The story follows YouTuber Dubious D as he ventures through Australia, Tasmania, and other various islands to find his missing scientist...
  19. FishStickMystic

    Multi-Hit Skills Are Being Cut Off!

    Hello! I have a problem with skills and death messages... :kaocry: So, in my game, when an enemy dies, they say something. However, if you were to use a multi-hit attack on a group of enemies, and one of them were to die in the middle of the multi-hit attack, there's a weird chance the attack...
  20. FishStickMystic

    [VXA] Problem with Skill-Based Scripts

    Hello! :LZSsmile: Sorry for the vague title. I have an issue with Hime's Casting Time script and a script by GreatRedSpirit (on rmn) that is supposed to remove states on skill usage. Here are links to both if you need them: GRS': https://www.pastebucket.com/566038 Hime's...

Latest Threads

Latest Posts

Latest Profile Posts

I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.
Surprisingly useful and thought provoking
Working on animation. Trying to see if I can apply it meaningfully to my games!

working on the sprite for Devali <3

Forum statistics

Latest member