Hi,
i'm trying to grasp something about scripting (i don't plan of getting into vxa scripting now, but i'm just toying with it for a wile)
i was wondering, how the priority (z coordinate, if we will, sorry i'm no scripter at all, i don't understand many techincal terms, so bear with me :P...
Hey ^^
I have a small request for a script,
I have see similar script like this one but none of them met my necessities (they were too complexed basically, and added too many functions i didn't want);
If you know the "Souls" saga videogames (Dark Souls, Demon Souls, Blooborne...), this...
So I am starting up with MV and I am LOVING IT! It seems each Rpgmaker is better than the last! (Minus Vx we dont speak of that one...) However like most of the time when a new version comes out old scripts become unable to work, so we wait and hope that the creator or some one else ports it...
I was digging around through an old folder full of VX Ace resources and stumbled across this beautifully vast iconset. If it isn't too much trouble, I'd love to see someone convert this for use in MV, similar to what Yanfly did for the stock Ace iconset.
It's been awhile since I originally...
Sorry if this isn't in the right section. Since it's half and half I'm taking a gamble posting this in the requests section (since it technically is).
Hi! I'm looking for a guide or tutorial on how to create VXA / MV style pixel art graphics for tiles, auto tiles and props. I've noticed that...
EDIT: I figured out a ridiculously simple way to do this without scripts!
Ive seen many crafting scripts having levels or recipe books but I've wanted a simple crafting script which doesnt require learning the recipe or any levels. Is there any script out there like this? I've seen all these...
Does anybody know exactly why VXACE had such weird full-screen issues? And if you do, do you think that the developers of MV are likely to repeat this mistake?
Welcome to my parallax mapping guide! This tutorial will take you through the process of starting your first parallax map and adding it to your project as well as making simple edits to help your map look great. There's also some tips for semi-experienced users!
First I'd like to start by...
Let's say that I'm using a custom AI and custom enemy sprite position script, and I wanted to have it so that in certain instances, an enemy transforms into a different version of themselves, say, you have a front-row Sahagin that changes into a back-row Sahagin. It's still the same Sahagin, but...
Text to Icon v1.0a
by DrDhoom
Introduction
With this script, you can convert any text that use draw_text method in Window_Base into an icon. You also can set a condition for specific icon to shown up.
Features
Possibly works with every script
Can set a condition for specific icon to be...
Was wondering if anyone could help me out with adding a couple lines to these scripts regarding sprite changes for animations.
The first is Galv's Character Animations 2.0 it is missing an area for a Jump Animation I would like added. The script reads animations in a sequence using the...
Hi! I'm looking for some sprites of a lion and lioness ('ready to attack' pose) for my IGMC project. I'm currently using the RTP cat sprites as placeholder and it's really embarrassing! So if anyone knows :3? It has to allow commercial usage.
Here is an example of the pose (more or less)...
*ahem* Hello! ;) I dont request scripts much, but i've been struggling with this idea I have for an undead character of mine.
I'd like this feature to happen exclusively in battle, by the way...
Here's my idea:
When the Undead Actor dies, he will have to wait a few turns(im thinking three)...
Hello! I was just wondering: would it be too difficult to 'transform' the image 'Universe.png' found in 'Titles1' of the RTP of VXA so that it scrolls like parallax seamless in diagonal? I attach the picture.
Or maybe there is some other I could use out there?
Thanks!
Update History
To Do
Easy
Intermediate
Extreme
\ Data< .RVDATA Compression (VX) >
I've currently completed a script to allow for compressing .RVDATA within the Data directory, as its total size can often roam higher than 4 mb in large projects. Current test runs have dropped the size...
External Achievements V1
Created by AdiktuzMiko
Commissioned and maintained by boldpaste2
(Script posted with the permission of the author)
Overview
This script adds the ability to place achievements into games and stores the data outside of saves so the data will be remembered even if the...
Thanks for reading this, whoever drops on by.
Basically, I'm having a rather odd problem with Moghunter Battle Cursor script. Now I've read before on here that not many people on this forum use his scripts, but the error is something I feel like anyone with RGSS3 scripting knowledge might be...
Hello, friends, and welcome to the next Tutorial Town!
In the first series (Click Here) we made a game using the default editor and had loads of fun doing it.
In this new series, we're starting totally from scratch. Deleting the database, importing as many new resources as we can make use of...
I am just wondering if these two scripts will work together to basically provide stable parallaxes that can be animated:
http://rmrk.net/index.php/topic,44635.0.html
and
http://www.rpgmakervxace.net/topic/4021-gds-ultimate-parallax/
The first one is Modern Algebras animated parallax for VXA...
How custom can menus be? Is there a script for this? Or do you have to script a new menu?
I very much so want my menu to be customized like in the attached pics
Does anyone know how (im)possible this would be?
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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