Hello,
happy new years ...
well, i am planing to make my first original game..
i will be using the normal maps from the RPG maker vx ace + normal character ( because i am not good at designing )
but i will modify the maps... to make them look more better..
anyway
the most important part i...
Hello, and thank you for taking the time to look at my request - it means a lot!
I am developing an RPG game using the RPG Maker VX Ace engine, and there are a couple things I desire to be included in my game I don't think I can accomplish via events. One of these is a unique permanent actor...
Random Occurrence System (R.O.S.)
Introduction
My apologies. This was meant for Halloween but I got caught up in uploading the tutorial.
I've been playing a lot of horror games lately; mostly Dead Space. I got to a point in the game where there was a door that was chained and kept shaking...
So I've been trying to edit the battle symphony script in order to remove just the enemy battler's shadow sprite and keep the actor's
shadow sprite intact.
Since I'm using resized battlers from the rtp instead of small sprite characters the tiny shadow just looks outta place on enemy...
This has been solved > here <
i don't know if we can share the link of the other website or not,
but please remove the topic because it has been solved ...
Hello,
i need small help to edit MOG Script Advanced Battle Hud,
first of all, i managed to change the way of finding the animated face by doing this
def battler_sprite_setup
@battler_face = [0,0,0]
#~ @battler_face_name = @name + "_Face"
@battler_face_name =...
Hello,
everyone know Yami Patch system...
as we tried many time to use it... the patch only work when we make new game...
is there someone who can fix that problem in the script....?
i mean we don't need re upload the whole folder just to add more 30M ~ 50M, we can only add the patch file...
Alrighty... First off, yes, Baka to Test is an anime, but It's got a little battle 'theme' in it that in my opinion, would look nice in a game.
And hello! I've never requested a script so I may have forgotten something.
So...Here's what I'd like:
A turn based Linear Battle system(?) (Not...
I have been wondering if the way the engine processes and calculates movement is written in RGSS3 or actually hardcoded.
What I mean by this, is:
Acceleration & Deceleration: Can the acceleration and deceleration of - for example - the player get adjusted, so to make it feel more like driving...
Hello,
i am using Ceodore script (Guide 1.0)
and i have problem ... both Right and left not working .... any one know the solution for that?
everything work except
:RIGHT -> Forces right key
:LEFT -> Forces left key
The script
Hello,
i would like to request a small change in the script ....
basically to use this i need to put images with this name .. "Actor1-1.png" < example
but i can't do this because i am already using another script that require the same thing so i want help to edit the script
to change the...
[RGSS3] Critical Hit Effects
Creator: SoulPour777
Introduction
This allows the critical hit play a sound whenever the actor or the enemy strikes a critical hit. It also lets the player rob a certain amount of gold basing on the game troop gained gold total.
Features
- Sound Effect when...
http://forums.rpgmak...r-colonist-vxa/
Colonist needs both a title screen and a "region map". Colonist is a non-combat, exploration, cave-digging, dungeon crawling, simulation game, and needs some art to get across the idea that it's upbeat and cheery and interesting/fun.
The Region Map:
I'd...
Totally baffled here, the L/R functions do nothing I can see at the best of days and now I'm trying to make a common event to check whether they're bein' pressed to set it up to cycle through weapons, but every time the L button gets pressed I get a buzzer, not with R though, but neither will do...
Hey all, I've got a small help request that should (hopefully) be easy enough. It's purely cosmetic, but I've tried to find a way to do it myself and been unable to work out just what to do.
I'm trying to get rid of the HP and MP bars in the Menu scene. That's right, I just want the numerical...
When you activate this on a map that is using parallax images from yanfly's overlay it disables the images.
Am I stuck having to choose between one or the other or is there any possible way to make them play nice.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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