vxace

  1. Parallax Panda

    Optimal Project Resolution?

    I hope this topic belongs in this part of the forum, Anyway... Using VxAce has it's limitations when it comes to the screen resolution and playing games in fullscreen, but there are a few scripts that can improve it slightly. I'm curious as to what other people consider to be the "ultimate"...
  2. Landbark

    RMVXA Utopia VII - Pixel Perfekt+

    The Vitrolic Virtue studio presents its newest entry in Utopia franchise. Utopia VII - Pixel Perfekt We wish you many great playthroughs! DLC, expansions and season pass will come at the later date. // Synopsis // Utopia is a special place where technology and magic coexist together without...
  3. A-Moonless-Night

    Tomoaky Puzzle Battle - VX > VX Ace Conversion

    Tomoaky Puzzle Battle VX Ace Version: 1.01 Author: Tomoaky (original VX script) / AMoonlessNight (VX Ace conversion) Date: 17 Oct 2020 Latest: 17 Oct 2020 About This script is a port of a VX script by Tomoaky that recreates a falling block puzzle (based on the game Puyo Puyo). Blocks fall in...
  4. razzored

    importing using shaz lazy tile script

    So i have this problem, that whenever i put the importfiles inside graphics/tilesets they are deleted the second i save. I have not found anyway to do this without them being deleted, they also cannot be imported since they are not image files.
  5. Krizzirk

    Jianghu Action Battle System

    My apology if this matter has been brought forward. Can a 2d character fight against and be retaliated by pseudo3d model, like in martial art sequence and choreography?? As you may know. All the perish and parry, pursuit, withdraw, hoodwink strike, end. I've never played any of the AAA action...
  6. Selecting Skill Types have sub skill type menu in battle

    Hey! I've been looking all over the internet on how to make a selected skill type in your battle command have a popup menu with other skill types to narrow down the selection when finding a skill to select. I have been unable to find one. So the battle command menu would theoretically look like...
  7. QuietlySilver

    VX ACE - Conditional Branch "Z Button Is Being Pressed" Issue?

    Hello! This is my first thread on the forum, so I apologize if I've incorrectly categorized/posted anything beneath the wrong section - I usually attempt to solve my own errors, so I've never done this before, ha. I'm currently working on a custom main menu, and I've been held up by a...
  8. Liblib71

    Variable Window From Menu?

    I have been programming in VX Ace for five years and I still can't figure out how to draw a window that displays a custom amount of variables. I just need it to look something like the parameters screen in Yanflys Status Menu Core: http://www.yanfly.moe/wiki/Status_Menu_Core_(YEP) It doesn't...
  9. Having some issues with the VX Ace DS Resource pack tilesets.

    So I've been trying to combine some of the tilesets used in the DS resource pack, so that I can use them all on a single map. Problem is... this keeps happening... What am I doing wrong? I opened the images in Photoshop and used a grid and everything and yet... it isn't coming out right...
  10. Finneess

    Persona 3 Social Stats Menu

    Introduction In Persona 3, the Main Character social stats are personality traits such as Academics, Charm, and Courage, used mainly to unlock a handful of content as his personality grows, use special responses during conversations, perform special actions, etc. This script imitates said Social...
  11. wistiecutie

    Rpg maker Yanfly’s MV script equivalent for Ace

    Hello everyone. Wow it’s been awhile since I last posted here. However today, I would really need your help ! I am still using vx ace instead of MV because I’m really comfortable with it so please, let’s not discuss about this. however, i recently discovered one of Yanfly’s script named Message...
  12. Caleb Rosa

    RMVXA Looking for feedback on my idea for a Sci-fi RPG.

    Hello there. I am designing a Sci-fi rpg that I call Planet Lost. I have just started working on a build, so I apologize if I don't have enough work to show for it. I am using the engine RPG Maker VX ACE. Planet Lost is an RPG Maker, Sci-fi Spacefaring RPG. It takes heavy inspiration from the...
  13. Vis_Mage

    [VX Ace] Weapon that Deals X% Damage to Enemy with State

    Hello! This is kind of an odd request (that I believe would go here), in that it's both a script request, and just asking if anyone knows of a script that could accomplish this, since it's the sort of thing that I could imagine already existing. What I'm hoping to do is have a tag for weapons...
  14. Wyrelade

    [WS] CES - Character and Event Shadows (2019 Release)

    WyreScripts Character and event shadow Script version: 4.1 Future updates and plans: Support if plugin has bugs / issues. I can try to help fixing them. What is this script for: This script adds an image file shadow for your player character(s) and you can add or remove shadows from events...
  15. Vis_Mage

    [Vx Ace] Yanfly Combat Log - Button Toggle

    Howdy! I was wondering if someone could help me with a treak to Yanfly's Combat Log script? By default, the expanded combat log can be accessed via a command in the battle menu. Would it be possible to change this to instead be accessed by pressing the shift key?
  16. Gabbypie64

    GTBS Characters not showing up on the battle field

    they are custom sized is that the problem
  17. Vis_Mage

    [VX Ace] VE Materia - AP Gain Script Command

    Howdy! :kaohi: I'm wondering if anyone could help me out with what I hopefully believe is a simple script edit to Victor's Materia script : https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/materia-system/ By default, the materia gains AP upon defeating foes. I'm hoping to change it...
  18. Vis_Mage

    Negate Damage if Damage is less than X% of MHP

    Hey! :kaohi: I'm wondering if anyone could help me out with a script. The title pretty much sums it up, I'm hoping to create an effect that will negate damage from an attack, if the damage dealt would be less than X% of their Max HP (something like <DamageNegate: 20> would negate any attack...
  19. Whitewitchworks

    Crescent Wing Studio presents VXAce resorces

    Resources made for VXAce using both VXace and MV materials, Please bear that in mind. Credit: CWStudio, Kadokawa Non-Commercial: Free Commercial: Free, but I would like to see it please Repost: I would rather you didn't but if you must Please Link back Edits: Sure Repost of Edits: I would...
  20. Vis_Mage

    Equipment that Inflicts a Stats at end of turn.

    Hello! :kaohi: I'm wondering if anyone could help me out with a script. What I'm hoping to accomplish is having a notetag for weapons and armor (something like <Turnstate: 8> ), in which an actor equipped with that equipment would be inflicted with state 8 at the end of each turn in battle...

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