In this tutorial, you will learn how to let player and events walk behind walls and from one room to another without awkward holes in the ceiling.
You will need
Yanfly's Core Engine - required for the two plugins to work
Yanfly's Grid-Free Doodads - don't forget to add Doodads.json to your...
so its quiet simple i need to make sure that tiles are stared so that it can walk behind it
but it keep getting impassible like if it was a cross
when i use the circle it walks over it
and i have my first tile B as star the whole thing works perfectly except that part
any help would be much...
This will be a rather lengthy explanation so bear with me!
I've run into a little bit of a problem with the mapping style I've chosen, and I rather not change the style because I've put a lot of time and effort into it (and I think it looks good). The problem is that it's difficult to map rooms...