Resource Type: Characters
Maker Format: MZ
Art Style: hiddenone's Hine Sprites (preferred) or MZ RTP
Description: Looking for someone to make standard four-direction walk sprites for the character below, wearing the outfit shown. The character is supposed to be a giant, hence the personal...
Hibiki Saiba, the SFM model, now in form of sprites for RPG Maker MV.
It contains a full set of faces and walk&damaged sprites.
Also, it contains an image for an enemy. You can download it in itchio:
Feel free to leave comments...
Is there any way to achieve that? I'd like to have my characters have more animation than just three frames when walking and running about. Bonus point if i can cycle frames instead of working around it. It would be appreciated if i could also make animation like laughing/climbing...
I want an NPC to walk to a hole in the wall and disappear. The problem is, in front of the hole is an event tile on the ground to let the player transfer to another map. But when I make the NPC move to the direction, it wont move, because of the event tile. Is there a way I can make a NPC walk...
QuickMove - July 16, 2016
Creator name: krmbn0576
A plugin that improves a character's movement behavior such as walk and jump.
- Movement speed doubled
- Flexible ON/OFF switch for dashing
- Speeds up the jump speed
License - Public Domain, credit is not necessary
I have a character, he must walk, and disappear little by little (with opacity) in the same time. It's something that looks simple, yet, I can't do that. :(
I tried many possibilities (for exemple, parallel event), and absolutely nothing works...
I used these tiles to make a wall for a house.
But, my character can move on these tiles: he can walk on it. However, he can't access on these tiles if he comes from the right or the left.
That's normal? Because I have ticked the boxes in the Tilesets' menu.
Thank for your help.
Hello! it's me, back again, trying to do things that RPG Maker MV would rather I not do~
Today, we are making changes to the Default character Generator built in to RPG Maker MV! wooo!
You see, it has come to my attention that the RPG maker software's limitations make in game characters be...
Hello. I would like so much your help guys.
So, i know about Galv's Character Animations, however, you have to put the idle, walk and run animation in a sheet of 8 characters. I'm using Galv's Characteres Frames and Gal'vs Diagonal Movement. The problem is that each animation is 8 frames, and...
Resource Type: Face, walk, battler
Maker Format: MV
Art Style: Standard RMMV style
Description: UPDATE: With help from Chalkdust and Bernard693 and resources from RavenBlackbird, I've put together the base character. See:
What I need now is a version of these where the character's...
This is my first post, so please be gentle. xd
I made this from scratch with Manga Studio 5 after some practice spriting. I wanted the animation to be subtle because of her dress and posture. I think it's a little too subtle, but I'm moving on to something else. Not sure what...
Using VX Ace 1.02a
1) How do I increase the speed of the player's movement, so that the player walks faster?
2) How do I configure the controls, such as mapping movement to WASD keys?
3) How do I teleport a NPC from one tile to an off-screen tile on the same map?
4) How do I switch between...
In this rpg maker version, I can't set walls as star fields (or maybe I don't know how to do it?),
so i can't walk under them, or use their tile as event to move under it.
I'm using an event that make the character able to walk through walls and sets its opacity to 20 when he has to...
Is anyone know how to reduce speed when use mouse/touch ?
because it looks like the character run all the time
Edit: Found thanks for anyone have the same problem refer to http://forums.rpgmak...manage-dashing/
Edit2: The plugins seem don't work with me...
I have recently started using vxace, and I haven't worked with something like it in at least 5 years so I'm sure that I'm just being a ditz, but I have created an enemy event that is triggered by touch on map. This part works ok, I just cannot get the enemy to face the correct direction...
I've been working on a game and I need to make a NPC move from one point to another point. So I set the Movement Type to custom and make the NPC walk left 4 times.
But, once he starts walking, he literally walks like he's ******ed. He takes a step, than waits a second or two and than takes...
I been messing around with "Game_Vehicle" for awhile now, I was able to change the default movement speed for Airship/Etc.
But I can't seem to figure out how to make it so my Walk speed changes to "3 (2x Slower)" AFTER I land my Airship or Dock my Boats.
It will always revert to "4 (Normal...
Hello everybody so i am haveing trouble with my creation event its very long and involved (for me). Now i am trying to figure out a bug when the event ends the player is stuck in a standing animation not allowing the walk animation to show. Here is the screen shots of the event. So does anybody...
I'm looking for a script that makes you walk in random directions when the party leader is under the Confusion state.
I've attached a script that does just that in RPG Maker VX if it can help (but I need something similar to work with ACE).
(also found here...
I just watched a trailer for the upcoming 2021 JRPG Fantasian. They demonstrated an interesting mechanic where random encounters can be sent to a stockpile instead of fighting them right away, which can be emptied in a single battle string at the player's choice of timing.