I'm looking for a script or event that plays a sound when the character is moving, but I want it to choose randomly between 2 or 3 different sounds to add variety. I have tried eventing it to shift between to sounds but I want it to be more random
I really need help about this problem, because I don't know where is the source of the problem.
So, I'm using rpg maker mv and custom tilsets I did on my own (only using "walls" tilsets, even for where the player move around). And now, I don't know why or how, but the player can walk on all A-...
Is there any way to achieve that? I'd like to have my characters have more animation than just three frames when walking and running about. Bonus point if i can cycle frames instead of working around it. It would be appreciated if i could also make animation like laughing/climbing...
So I tried making my game more detailed by adding the footsteps SE while moving the character around.
As a test, I use the knock SE in the common event.
It works, but the SE just plays like a machine gun.
Turns out using common event is not the best way to do so.
Any way I can do to make this...
Introduction
Even if you stuff your visual novel with minigames and branching paths, the player can still consider it kinda "static", if you know what I mean. Letting them move around a bit can solve things, though.
Description
An extension providing support for a basic side-scrolling view...
Hey everyone.
This is likely a ridiculous question, and I apologize for even having to ask it.
Maybe I've been at it too long, but this feels like it should have a simple fix.
I have an NPC who I want to face the player. The NPC walks 2 steps to the right, then faces left, toward the player...
Description of the Feature:
Just as the Actor Page, where we can select a Class which drives the Enemy stats, This will help adding more Dynamic Enemy.
Whereas there should be an option to select None (which is aslo default) as Enemy Class: if the someone want it the old way
Help create Monster...
So, I'm wondering if it is possible to do a few things with sound effects:
1) Could I play a long (multi-second) sound effect for footsteps, but cut it off when the player stops walking? (Instead of repeating one short sound each time the player takes a step.)
2) If I were to repeat one short...
I wanted some Tall Sprites that weren't Mack style, so just decided to make some myself. They're free to use, and you don't really need to credit me, just let me know if you end up using them in a game so I can admire my work :wink:
I've got plans to make these with wings/flying so I'll post...
Hey, I have a small request for anyone who would be willing to help me with my first game. I just need walking sprites for Mewtwo, a childlike Mewtwo, armored Mewtwo. and Mew in the MV style. Any help would be appreciated. Thank you!
I'm using Mack characters, and the default animation walking speed is super fast, in my opinion; it makes the sprites look really weird when I'm using Mack. I looked around for a way to change the default walking animation speed, but none of them worked for me, so I was wondering if anyone knows...
I'm trying to re-work TP into just another MP (incidentally if you have a better way to get another MP than please tell me) and the TP keeps changing by walking and getting attacked and stuff. Is there a way to stop this?
Thanks!
I'm here to ask for a script that allows for the player to continue their walking animation when hitting or bumping into a wall (or any impassable object for that matter). By default, the engine stops the PC walking animation when he/she bumps into a wall. I want the PC to continue to walk in...
Hi all, so I had posted this elsewhere before but realized it was in the wrong area, so I'm posting it here where it is suppose to be.
I'm looking for a script that would allow you to use the default character walking sprites in place of the battle actor sprites that comes with MV, as though...
Hi guys. I've had an issue with the movement in my game for a while and I can't seem to fix it.
I've made a slidey ice puzzle with slippery tiles. The player is supposed to slide along them with no walking animation. This all works fine, except that now the walking animation isn't shown...
I am currently using modern algebra's "Extra Movement Frames" script (here: http://rmrk.net/index.php/topic,46822.0.html) so that I can have four walking sprites, however the script also says that you can set an idle sprite, but I have no idea how to do that. The script is very vague and not...
How can I make the characters in my game have four walking sprites that are different and another (different) sprite for when they stop walking? Can this be achieved in RPG Maker VX Ace?
So, I have been having problems with the auto tiles. I can walk on them when they're on layer 2 but not layer 3. For mapping purposes the auto-tiles need to stay on layer 2, and I'm not sure what I'm doing wrong as the tiles are set to an "X" so they shouldn't be walkable...
All help accepted...
hello everyone! please help me :( this is my first time making a game and i just finished mapping around half of the game. there is this part in my game where the main character walks home with another character, and they talk while walking home, but the problem is that they stop walking every...
I was pleased with how the little ... whatever those square bits like upside-down turrets on the skirt are? I like how they turned out. Here's a little ranger/bandit/archery enthusiast to model it:
I just watched a trailer for the upcoming 2021 JRPG Fantasian. They demonstrated an interesting mechanic where random encounters can be sent to a stockpile instead of fighting them right away, which can be emptied in a single battle string at the player's choice of timing.
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