heya, i never expected to see myself posting on here when most of the questions i wanted to ask were already answered, but here i am regardless
so, in a test project im working on, im trying to create a "border" effect along the walls, as shown in the screenshot below, courtesy of yume nikki...
A little question:
What is the best (and most "RPG" compliant) way to create our interior maps, with the outside walls or without?
Sometimes, people are letting the outside walls and other makers are removing them.
Thanks for your advices !
In this tutorial, you will learn how to let player and events walk behind walls and from one room to another without awkward holes in the ceiling.
You will need
Yanfly's Core Engine - required for the two plugins to work
Yanfly's Grid-Free Doodads - don't forget to add Doodads.json to your...
i have a Problem with the Falcao ABS Script.
I have the Option Tool Through = false
"- Tools go through walls, trees, rocks etc?"
Actually, the projectile should not go through the wall, but hit the enemy. However, he does not...
Hello, i am having trouble on how to make wall tiles. I don't know how I am supposed to draw them to make them look good and what kind of format I need for RPG maker since walls are autotiles. I searched over the internet and couldn't find anything. Can anyone help?
I have an event that triggers when it sees my player (= when the event is facing the player).
I am using the "Facing_Towards_Player_Conditional" plugin.
This works pretty well, but the problem is that the event triggers even if there is a wall between the event and the player...
The following are some of the resources I am making for my game. These have been created from scratch by a combination of drawing, modeling, rendering and editing. I am using GIMP, BIMP, and Blender.
These tiles are meant to mimic RTP ones.
(I have older pixel-art-like / GIMP edits...
Yo! Here are some wall tiles I recently made that are inspired by REFMAP/MACK and RM2k3's RTP. They're simply 16-bit tiles that have been scaled up to fit a 32x32 grid. I had RPG Maker VX/Ace's grid-size in mind when I created these.
You may only use these tiles for your...
Did a couple google searches to no avail maybe searching wrong words but I have an odd problem. Everything in game that I have X on tilesheet I can't walk on and O means I can but for some odd reason the brick walls from the overworld A1 or A2 set forget which lets me walk on it still even when...
I have just discovered new tilesets and I eagerly went about trying several new packs out.
After my initial fun, I started organizing my tile sets into new tile set categories for use. I know the basic rules- X= impassible, O= passible, and *= able to go behind. after I organize my tilesets...
Are you tired of your maps looking a little on the flat side? Inspired by Celianna's amazing tiles in the Adventure pack, here's a rework of the wall tiles to make it seem a little more 3Dish. I'm going to focus on indoor walls and wall stuff, but might branch out to outdoor stuff. (I"m usually...
I do not know what happened. But A4 tile sets are now passable no matter what I do.
- I check that they are marked X and not O
- check that B upper left is blank an marked 'star' and not X or O.
-I started a whole new project with defaults tileset the do not work (Just started a project...
Hi guys, welcome to my first thread!
I'm new to Pixel Art, and I'm trying to deliver some Sci-Fi items to the enthusiasts of the genre. Unfortunately I'm not active as I used to/would love to but I'm taking requests. Since I started this thread in 2016 I received a lot of messages and...
So i was wondering how i could make some tiles "impassable" if you know what i mean.
You can see from the image i added, that the character could walk pass the blue line i made.
How do i make it not passable from the blue line?
(I looked over the other resources here and didn't see anything exactly like this - if there is and I missed it, well here's another version ^_^;; )
One of the major things that has always bothered me when I am trying to create maps is that placing items in front of walls never looks quite...
These are some edits and in some cases/when it happens, things painted from scratch.
Note: Most of the files here are not in the necessary tileset format unless I have enough things to fill one whole Tile sheet.
Credit: Chiara; below every resource is a short description, and if...
I got bored. So here's a little tile set I whipped up! (I was kind of trying to go for and Ao-Oni feel...)
(Edit:) Wow. THAT long without anybody posting on the mv recource board 0_0...
might as well throw in a floor while I'm at it.
These are some edits and tiles I did for my own project(s) – or because I had a sudden idea – and didn't want to keep them to myself.
Note: It's only tilesets for now, but knowing myself, there will be other things to come. //Addendum: After the release of MV it's less likely, though
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.