1. mishakoc

    Player and events walking behind/under walls

    In this tutorial, you will learn how to let player and events walk behind walls and from one room to another without awkward holes in the ceiling. You will need Yanfly's Core Engine - required for the two plugins to work Yanfly's Grid-Free Doodads - don't forget to add Doodads.json to your...
  2. Falcao ABS Through = false Problems

    Hey :) i have a Problem with the Falcao ABS Script. https://falcaorgss.wordpress.com/category/pearl-abs-liquid/ I have the Option Tool Through = false "- Tools go through walls, trees, rocks etc?" Actually, the projectile should not go through the wall, but hit the enemy. However, he does not...
  3. Any resources on how to draw walls?

    Hello, i am having trouble on how to make wall tiles. I don't know how I am supposed to draw them to make them look good and what kind of format I need for RPG maker since walls are autotiles. I searched over the internet and couldn't find anything. Can anyone help?
  4. Silverpence

    How do I make characters go under tiles

    How do I make characters go under the wall tiles? I've seen some other answers, but I still don't get it, is there a built in option to have characters go under walls?
  5. TheFe91

    Events seeing behind walls

    Hi everyone! I have an event that triggers when it sees my player (= when the event is facing the player). I am using the "Facing_Towards_Player_Conditional" plugin. This works pretty well, but the problem is that the event triggers even if there is a wall between the event and the player...
  6. Alastor01

    Alastor01 Rendered RTP-like Tiles

    Hello! The following are some of the resources I am making for my game. These have been created from scratch by a combination of drawing, modeling, rendering and editing. I am using GIMP, BIMP, and Blender. These tiles are meant to mimic RTP ones. (I have older pixel-art-like / GIMP edits...
  7. Luiishu535

    REFMAP/MACK-inspired Wall Tiles

    Intro Yo! Here are some wall tiles I recently made that are inspired by REFMAP/MACK and RM2k3's RTP. They're simply 16-bit tiles that have been scaled up to fit a 32x32 grid. I had RPG Maker VX/Ace's grid-size in mind when I created these. Terms of Use You may only use these tiles for your...
  8. Leon Kennedy

    Walls problem

    Did a couple google searches to no avail maybe searching wrong words but I have an odd problem. Everything in game that I have X on tilesheet I can't walk on and O means I can but for some odd reason the brick walls from the overworld A1 or A2 set forget which lets me walk on it still even when...
  9. Crawling up the impassable walls

    I have just discovered new tilesets and I eagerly went about trying several new packs out. After my initial fun, I started organizing my tile sets into new tile set categories for use. I know the basic rules- X= impassible, O= passible, and *= able to go behind. after I organize my tilesets...
  10. 162

    162's Faux 3D Walls (and Wall Accessories)

    Are you tired of your maps looking a little on the flat side? Inspired by Celianna's amazing tiles in the Adventure pack, here's a rework of the wall tiles to make it seem a little more 3Dish. I'm going to focus on indoor walls and wall stuff, but might branch out to outdoor stuff. (I"m usually...
  11. square357

    A4 Wall Passable Even Default

    I do not know what happened. But A4 tile sets are now passable no matter what I do. - I check that they are marked X and not O - check that B upper left is blank an marked 'star' and not X or O. -I started a whole new project with defaults tileset the do not work (Just started a project...
  12. fitsbach

    [UPDATED: April 11th 2017] The Sci-Fi Hangar| New Crate

    Hi guys, welcome to my first thread! I'm new to Pixel Art, and I'm trying to deliver some Sci-Fi items to the enthusiasts of the genre. Unfortunately I'm not active as I used to/would love to but I'm taking requests. Since I started this thread in 2016 I received a lot of messages and...
  13. How to make tiles "unpassable"

    So i was wondering how i could make some tiles "impassable" if you know what i mean. You can see from the image i added, that the character could walk pass the blue line i made.  How do i make it not passable from the blue line?
  14. Shifting the Walls

    (I looked over the other resources here and didn't see anything exactly like this - if there is and I missed it, well here's another version ^_^;; ) One of the major things that has always bothered me when I am trying to create maps is that placing items in front of walls never looks quite...
  15. Chiara

    Chiara's MV Resources

    These are some edits and in some cases/when it happens, things painted from scratch. Note: Most of the files here are not in the necessary tileset format unless I have enough things to fill one whole Tile sheet. Terms of Use: Credit: Chiara; below every resource is a short description, and if...
  16. SWAMPFOOT9000

    48*48 clay interior

    I got bored. So here's a little tile set I whipped up! (I was kind of trying to go for and Ao-Oni feel...)   (Edit:) Wow. THAT long without anybody posting on the mv recource board 0_0... might as well throw in a floor while I'm at it.
  17. Chiara

    Chiara's Columnar Basalt And Other Resources - update July 25th

    These are some edits and tiles I did for my own project(s) – or because I had a sudden idea – and didn't want to keep them to myself. Note: It's only tilesets for now, but knowing myself, there will be other things to come. //Addendum: After the release of MV it's less likely, though Terms of...
  18. wrigty12

    Khas Awesome Lighting Effects, lights still flow over walls.

    I am using Khas Lighting (http://forums.rpgmakerweb.com/index.php?/topic/4917-khas-awesome-light-effects/). When testing my game, one map would look like the first picture, then when I leave and re-enter it, it looks like the second picture. Also, some maps look similar to the second picture...
  19. sebesmos

    Walls suddenly below character?

    I recently built a map and had it set up how I wanted it. I tested it out and made sure to check in my database that all objects I wanted to be impassable were marked with an x. Now, after I've added a few events, my character can suddenly walk on the walls (as well as my randomly moving NPC's)...
  20. FenixFyreX

    In-Depth Maps v2.0

    Fyx In-Depth Maps Version 2.0 Introduction This script is not exactly plug-n-play. You have to mark tiles that you want above the player with a region. Then, you have to surround those tiles with the non-passable region. It sounds complicated, but it really isn't. Check out the demo :D...

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