1. wrigty12

    Khas Awesome Lighting Effects, lights still flow over walls.

    I am using Khas Lighting (http://forums.rpgmakerweb.com/index.php?/topic/4917-khas-awesome-light-effects/). When testing my game, one map would look like the first picture, then when I leave and re-enter it, it looks like the second picture. Also, some maps look similar to the second picture...
  2. sebesmos

    Walls suddenly below character?

    I recently built a map and had it set up how I wanted it. I tested it out and made sure to check in my database that all objects I wanted to be impassable were marked with an x. Now, after I've added a few events, my character can suddenly walk on the walls (as well as my randomly moving NPC's)...
  3. FenixFyreX

    In-Depth Maps v2.0

    Fyx In-Depth Maps Version 2.0 Introduction This script is not exactly plug-n-play. You have to mark tiles that you want above the player with a region. Then, you have to surround those tiles with the non-passable region. It sounds complicated, but it really isn't. Check out the demo :D...

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some test stuff. Empty for now. My other project (this project) needs more attention. The lagging really kicks up when I try to capture gameplay. ✨
Real-Time Battles, Pixel Filter, Animate Cursor & Menus & Windows | RPG Maker News #114

When your side job becomes more interesting than your dayjob and you think "do I quit again or finally actually do the same thing for more than five consecutive years..." I don't think I'll ever be able to say that though, I just cannot stick with one thing like you're 'supposed to'.
Does the word "research" imply that you're searching for something that had been found before?
So Dad broke the blinds two days ago and he finally decided to try to fix them. I doubt he'll do very well without some help. And I can't help him myself--I don't know how the stink to fix those blinds. My knowledge is just plushies, mascots, computers, animation, and video game design. And also, I've had to stop family and friends from downloading viruses too many times to count.

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