I am using RPG Maker MV.
I recently bought Fallen Angel Olivia's Weapon Swap plugin, for a project. I read the description where it says that it adds a weapon slot for each weapon type, but assumed I could figure out how to turn it off. The main character of the game can use every weapon type...
Sorry for troubling you folks, but I've run into a problem, I can't solve on my own.
The situation is the following:
In my current project I want to include crates/chests that have to be pried open, before they can be lootet. The way it's supposed to work, is a condition checking if anyone in...
Hello guys... Lately I want to make some different type of weapons with their own characteristic, each type will be linked with YEP.51-Weapon Unleash to deliver different normal attack skill
I want to make 4 types of weapon:
1. Normal -> attack combo 3x
2. Grind -> attack combo > 5x
This is a very simple plugin that will allow you to assign 'extra' required weapons to any Skill in the database.
Note: By default, MV only allows a single weapon type to be assigned to a weapon. So, without a plugin that adds extra weapon types, such as my Extra Weapon Types plugin, this...
This is a very simple plugin that will allow you to assign 'extra' weapon types to any weapon in the database.
It will not replace the default weapon type assigned to the weapon for purposes of equipping. That functions normally.
It will allow for skills that have been set to require a...
This plugin allows you to add and name skill, weapon, and armor types past the RPGMV limit of 99.
It also allows you to group Skills and Items. This functionality does nothing unless a plugin specifically utilizes it. It will not provide any benefit unless you're using a...
I am using RPG Maker VXA. For some reason, weapon types for my game is capped at a maximum of 8. I know you can change the maximum by pressing the change maximum to add more weapon type slots. But this is not the problem I am talking about. My problem is, any weapons tagged as the 9th...
So if characters can equip, say, swords or hammers, obviously the animations for skills would need to be different; so I figured the easiest way to do this would be to have two versions of each skill.. then considered having the weapon seal the alternate weapon's skills, or even just having the...
Fekken kill me. I unknowingly swapped out two important events's codes and saved the game to test it. I'm just doing this for fun and the fun has now been replaced with excruciating torture.
Is this how game developers feel all the time?
WAIT HOLY S***
MY LAST POST ASKING FOR HELP ON AN EVENT ACTUALLY SAVED IT
OH MY GOD
My new RPG Maker music pack, Emotional: Redemption, is now in progress and will be coming to RPG Maker soon. It is an album that focuses on emotional themes including the darker forms of sorrow and despair. Below is a demo of a composition from the album.