weapon

  1. Robert Trent

    MP Absorb Attack for Weapon Type

    Hi there everyone. I was trying to make certain types of weapon able to absorb/gain MP everytime their physical attack successfully hit the target, pretty much in the same fashion of Dragon Quest XI, where mage weapons can absorb MP in the same way. I was wondering if you got any idea or...
  2. Make a random crafting system

    Hallo I was wondering is there a way to make a crafting system that allow us to craft armor and weapons that gives random effects and states each time you craft a item Example I craft a sword the sword i craft gives +10 atk and +10 agi If i craft a nother copie of this sword it can give me...
  3. Black Pagan

    Weapons Progression in a Survival Game

    Name 3 Weapons that comes to your mind when you think of Survival Game in a Forest / Ruins setting in increasing order of their Danger. Magic weapons and Futuristic weapons are not allowed btw :) I could think of.. let me see.. A Machette, A Pair of Boxer Gloves and a Shotgun in that order...
  4. TheDrifter

    Can you create a skill that unequips the user's weapon or shield?

    There's an event command that can change an Actor's Equipment, but it asks for a specific Actor. Is there a way to create a skill that unequips the user's weapon or shield, regardless of which Actor is the user, and without the use of states that lock or seal an equipment slot? (The equipment...
  5. Faherya

    Script Call to Equip Weapons

    Hello guys, how are you? Well, I am having a problem with the following call. I need this command to immediately equip a character with a weapon: $gameActors.actor(1).changeEquip(1, $dataWeapons[1]); The program documentation doesn't help, so I'm guessing that the argument specifications listed...
  6. Vis_Mage

    [VX Ace] Weapon that Deals X% Damage to Enemy with State

    Hello! This is kind of an odd request (that I believe would go here), in that it's both a script request, and just asking if anyone knows of a script that could accomplish this, since it's the sort of thing that I could imagine already existing. What I'm hoping to do is have a tag for weapons...
  7. How Do I Implement Class-Exclusive Weapons (Not Weapon Types)?

    For example, let's say we have the "hero" class and the "swordmaster class" for my game; the hero can use every type of weapon present in the game but can't use every weapon from that type whereas the swordmaster can only use swords but can use every weapon under the sword category. Maybe the...
  8. Parallax Panda

    Weapon that attacks 1~5 times...

    ...is it possible? Well, I'm sure it is. But keep in mind I'm not a programmer. In MV you can grant a weapon additional attacks quite easily but you can't seem to set the chance for them to occur anywhere? What I'd like to do is have something like a dagger or spear that has the chance to hit...
  9. dawnhunter

    Rusty Sword Poison

    I found part of what I need over here, but it seems to not be quite enough. A bit of backstory: I saw a post on Telegram's Shower Thoughts channel that went as follows I thought that was a cool idea, and my fiance helped me even further saying that the poison should have a random effect that...
  10. tale

    Random Treasure

    Random Treasure - 2018/09/05 Ver.1.3 Creator name: kido0617 Overview Get randomize items as an event. Set-up After installing this plugin, use "RandomTreasure reset" as a plugin command for event. Items are registered in the shop process after this command which randomizes items. Shop does...
  11. CapitalAkito

    Crossbow Weapons

    There are a ton of sword, axe, bow, etc. weapon sprites floating around for MV, but I've noticed a lack of crossbow sprites. I've found a few, but unfortunately since one of the main characters uses a crossbow, I would need way more. For my project, I need about 20 crossbow sprites of different...
  12. WheatTon

    Weapon Swap Troubles

    I am using RPG Maker MV. I recently bought Fallen Angel Olivia's Weapon Swap plugin, for a project. I read the description where it says that it adds a weapon slot for each weapon type, but assumed I could figure out how to turn it off. The main character of the game can use every weapon type...
  13. tale

    Space not far - Get all items (& for VX Ace)

    Get all items Creator name: Space not far http://muspell.raindrop.jp/ Overview Get all 99 items, weapons and armor. For debugging. Feature Use snf_getallitem as a script call in the event command. Get all items. However, items with blank names are ignored. Installation Paste this script...
  14. Changing inflicted state on a skill, based on weapon element?

    Hello! Im making a Elemental Gauntlet type weapon that grants the skill "Gauntlet Blast". I'm trying to get it so that this one skill inflicts different states based on the weapons element. For example... My Fire Gauntlet when casting "Gauntlet Blast" has a 30% chance to "Burn" But my Ice...
  15. WildWheat0200

    Applying Split Damage

    I want to put split damage into various skills and weapons but I can only get only 1 element per attack. If you are familiar with Dark Souls or Bloodborne, you would know what I'm talking about. If not, then split damage is about splitting damage between 2 or more elements (Or at least that's...
  16. tale

    mo-to - Conditional Branch in Partymember

    Conditional_branch_in_Partymember - 2015-11-07 Creator name: mo-to Overview Condition branch to check something in your party How-to use 4th page of conditional branch: Fill in the script with this format- $gameParty.~(id)or(name) Ex.) Name of one of the current party members, Harold...
  17. Nilom

    Using LUK as Weapon Damage

    Hello together! What would be the simplest way to remove all the default LUK usage from the engine? I do not like how it is used as it can cause frustration to have states or buffs/debuffs not occur sometimes. And I also want to abuse the stat as weapon damage. :LZSgrin: Thanks in advance...
  18. tale

    Same Equip Type

    Torigoya_SameEquipType - Jun 17, 2017 Creator name: Ru/むっくRu (Rutan) Overview If equip slot name is the same, it can have an item of the same type Example- 01 Weapon 02 Shield 03 Accessory 04 Accessory 05 Accessory Equipment Slot 3-5 slots are Accessory 03-05 can be equipped with Accessory...
  19. How to give actor a weapon after dialogue

    Hello, I am trying to give my actor a weapon as a reward from his dad. How can I give it to him after dad finishes the dialogue? Also.. is it possible to make enemies in character generator and use them for side battle?
  20. Tatsuya

    Can you use weapons ON MAP

    Hi I was wondering is there a way to get a character to draw their weapons on map Thanks in advance

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