First of all, let me get this straight:
1. I'm a COMPLETE beginner. I just understand how basic eventing works. I do NOT know how to script.
2. I'm also new to these forums, hence I do not know where to post this question.
Now for my question:
I've been messing around with MV for a few days. As...
I have a small, quick question. Is there a way to limit weapons to specific weapon slots of Dual Wielding?
E.G. Weapon One = Swords only for that specific character and Weapon Two = Guns only for that specific character?
I know I've been posting a lot recently, I'm just bad at using RPG Maker-
Latest Resource: Edited Version of Actor2_5 +Actor2_6
Welcome to my resource thread! I've been doing lots of different edits to MV's RTP and decided I'd share them with you all. Hopefully, you can find something useful for your games! :rhappy:
~ Must own a legal...
I'm working on a scifi setting. I want multiple weapon slots. This is gonna be a bunch of headaches for me so may as well ask for help. Here's the diversity of slots I want:
1. Primary weapon
2. Secondary weapon
My game does not use a default attack...
I'm looking for a way to turn a switch on or off depending on if a weapon is equipped or not.
This may be a simple question, but I want to find a way to do it without having a conditional branch going in parallel process constantly.
I have a simple question:
Is there any way (script) that will make the weapon have more than 3 frames? I am asking cause I want to my battlers have more than 3 frames(Yami's scipt).
Thanks in advance.
P.S. I know Rexal's Plugin, but it doesn't work with Yanfly.
I know that you can allow a specific actor to duel wield from the Actor section in the Database. However, I would like to take a different approach.
In my game, there are many weapons that add skills to the actor equipped, as well as being a regular weapon. Now here's my idea:
I'd like to make...
I've encountered the following problem and thought it would be worth a share:
The Item Synthesis Plugin works fine, but in the synthesis ingredient notetag, only items are registered. any armor and weapon ingredient is completely ignored. it also doesn't matter, whether you get them via name or...
Mano_EquipOptimizeByPrice - Version 1.0.0 (2018/06/22)
Creator name: Sigureya
Optimize equipment by price with a note tag
Change the price of performance for optimize.
Higher performance of the equipment, the better chance it'll be selected.
How to use
Use this tag in the...
Weapon Upgrade v2.0
Commissioned by @kaleemmcintyre, published with permission.
This plugin is for upgrading actor's weapon, just like Blacksmith shop in Suikoden.
Yanfly's Item Core is needed!
- Use growth formula for weapon parameters.
- Use upgrade cost formula...
Hello,I'm new to using the Yep Weapon Animation plugin. I've searched online for a solution to the problem I'm having but can't seem to find one anywhere.
I followed the video that Yanfly provides to show how to use the plug in to change the looks of your weapons...
I'd like to give the player the option to change which weapon they are using during a battle.
There is a large number of different weapons in my game, and at any time, the player could have all of them, none of them, or any combination therein.
The player can always use any weapon...
Hello, I'm looking to create a weapon called the Dispel Staff.
On a normal attack, I'd like for it to remove any buffs an enemy may have. (or as a set % chance to remove them)
I see this is possible via the Skills UI on the Param tab. "Remove Debuff".
Even using a State via the weapon when...
I have a question: I am using Yami Multiple Frames. Can I do something like this but for weapons?
For example my swing motion have 5 frames can I add to a weapon, a sprite sheet to weapon with 5 frames attack that will be show together when hero attack?
Hello everyone! It's me again :P
Today i find myself another simple -yet- maybe complicated question?
My character in-game has a certain weapon type he can wear. I want to block the player from unequiping it. Yes, basically, i want the player to have the possibility to switch between weapons...
I'm new to RPG Maker but have some past game-making experience; I was wondering if there was a way I could change the character's skills once he equips/finds a new weapon? (Sword -> slash, Gun -> shoot.. etc) Would I have to script to do this?
Thanks a lot.
So I tried to find some plugins that call the Weapon Note Tags and try to make it...
I'm attempting to make it so that when a weapon breaks it will drop a certain item, in my case the item ID is 28. The Lunatic Mode section of the help file looks like it has what I need but I'm unfamiliar with JS so I'm not sure what I'm supposed to do with it. The code is
<Custom Break Effect>...
I've always dreaded planning for my games so I just didn't plan at all. That... didn't work out after all.
Turns out it can be kind of fun if you keep the scope small and don't take it way too seriously.