1. Quite.Toxick

    (RMMV) How to change sprite priority: SV weapon > SV battler?

    Hello everybody, does anyone know if there is a way in MV to change the priority of a weapon sprite, so that it appears in front of a SV battler? I specifically ask this for the glove weapons. The standard glove just looks ridiculous… a fist you hold with your fist  >_> I made a few...
  2. astergilgamesh

    Show Idle Weapon Stance in Sideview

    I hope this is easy but I couldn't find it anywhere. How do I make it so my characters or enemy sideview battlers hold their weapon out while standing there? I want the sword to be held out since they're actually in a battle, and not have it magically appear only when they attack...
  3. wolfen

    Random stats changing weapon

    Hello, I'm sorry if something like that already exist but I didn't find it. I'm looking for a plugin that change the stats of a weapon with a random generated number each 3 seconds. I was thinking about something with notetags like that for exemple :  ratk[x,y] rmatk[x,y]...
  4. Slammy

    Foam Glove Weapon

    Resource Type: Sideview Weapon Maker Format: MV Art Style: MV RTP Description: I got a pretty weird request for a weapon. I need a foam glove, the kind that you would see at sporting events. The preferred color would be green, but it doesn't really matter as I can easily recolor it...
  5. dombo813

    Weapon/Armour/State Variance Value

    Well, I'm not good at starting writing so I'll just jump write into it: What I'm looking for is a plugin that would allow me to use notetags to give a weapon, armour, state, actor or class a Variance value override (If an appropriate notetag existed in any of these places, a skill used would...
  6. Items and Armour Durability?

    Hey There! I've only recently acquired RPG Game Maker VX Ace and I believe I've already familiarised myself with the controls and fundamentals of the program but the  project I am currently working on (a Sword Art Online RPG) requires an armour and weapon durability system and most definitely...
  7. Issue with actor's base ATK and weapon's ATK

    Hello. What I basically want to do is make a sword that triples the player's base ATK when equipped + adds 18 ATK to the result. So, for example, the actor has 7 base ATK ("base" as being completely unarmed, or his "base" strength), so when he equips the sword, it triples his base ATK...
  8. Kamayak

    Breaking Weapon

    I make a game where there is a weapon that is bound to an event, the event will get the weapon to "break" in exchange for a spell to be upgraded, this event works as planned, but it is very easy to get around the event without triggering it and therefore I would like to have the weapon...
  9. EliteFerrex

    Passive BATTLE-ONLY States

    Hello, everyone. I had a question regarding making a weapon that has a passive HP degeneration percentage, but only inside of battle. By default, if I give the weapon a passive -3% HP Regeneration, it affects the wielder both in and outside of battle (not what I want). Using the YEP...
  10. Change Weapon after the 10th random battle

    Hello, I am a novice and my Idea for my game was, after a specific number of battles you fight with your weapon, it changes into a newer and stronger weapon. My weapon the Twig should evolve after the 10th random battle into the Stick. The Twig should just be replaced with the Stick. I...
  11. Mr. Trivel

    Damage Efficiency

    Name: Damage Efficiency Version: 1.0 Author: Mr. Trivel Created: 2016-05-09   What does it do? Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.   Screenshot: Nope. How to use? Give note...
  12. ICF-Soft

    ICF-Soft Element Core

    ICF-Soft Element Core - Version 1.00 by ICF-Soft Introduction It uses a new formula to calc element damage and a new tactical formula. Note: This is an initial working version. To get latest version with all it's functionalities go to blog post or my plugin list. Features Added...
  13. Resizing Weapon Sprites

    Hi guys, Absolute noob to all of this stuff.  Just figured out how to up-rez the game to native resolution (1920x1080), and had no trouble scaling my battle sprites to much larger size (via gimp), and they look great.  But I can't for the life of me figure out how to scale the weapon sprites...
  14. QuinncyCrow

    (Yanfly) Equipment Core Question.

    Hello! I am attempting to create a sort of weapon-master class in RPGMaker MV. I had the thought to make the class a bit more unique by using Yanfly's Equipment Core to allow them to equip multiple weapons at the same time. I have a couple questions regarding this: firstly, if I do equip more...
  15. Torqus

    SV battler BEHIND weapon

    Does anyone know how to change the Z position of weapons on the battle scene? I need my weapons to appear in front of the actors instead of behind them. This seems like a simple feature that should be there but I can't find it anywhere.
  16. Scythe Weapon Images

    Hi everyone,   This is my first post, so I hope I am able to do everything right...   I took some of the battlers provided with RPG maker MV to make some scythe weapon animation graphics.  They are from the battlers "Fallen Angel" and "Death".  I also took some of the work Michael Rookard...
  17. DreamX

    Weapon Armor Sound Effects

    Weapon Armor Sound Effects By DreamX   Introduction/Features With notetags, you can change the sound effects for an animation based on the weapon of the attacker and the armor of the target. This is useful for impact sounds. For example, an arrow that hits someone unarmored would sound...
  18. SEK

    SEK_AttackCountAndFormula - v 3.3

    SEK_AttackCountAndFormula - v 3.3 By SEK Introduction Counts uses of skills and attacks and adds a bonus damage formula. You can also learn skills after using x times a skill or a weapon. Features - You can see how many times an actor uses a skill, save the counter to a variable and...
  19. Mr. Trivel

    Open Shops

    Author: Mr. Trivel Name: Open Shops Created: 2016-03-18 Version: 1.0   What does it do? This plugins allows player to open a shop for a single item instead of going into whole shop scene with multiple items. Also allows to see whether item was bought or not and set an...
  20. Mr. Trivel

    Unlock Shop Items

    Author: Mr. Trivel Name: Unlock Shop Items Created: 2016-03-16 Version: 1.1   What does it do? Unlock new items in shop by selling or plugin commands.   Screenshots:   How to use? Setting up Recipes: Items tagged with any of these...

Latest Threads

Latest Profile Posts

Transferring over the character creation to MMO MV is going okie-ish, but slow~ Mainly image assets reformatting/reworking I have to do to work in this engine is a pain. XD At least the MMO battles works pretty well so far! Woop woop! :kaoluv:
At this point I'm sorta convinced that the joke "they mix something in the cafeteria food" may be true. Like, every single person seems to be dozing off in class right after lunch...
Saying overused tropes are bad is like saying I - IV - V - I chord progression is bad.
I swear, the last 3 weeks I haven't felt like helping people at all. No idea why, even if I know the exact solution they need. Might need to harness my inner @Shaz or something. :LZSexcite: :thumbsup-right:
Look, I get that it's illegal, but...

Forum statistics

Latest member