weapon

  1. MeowFace

    Class Change via Weapon Type Equip

    Made for a request here. This script changes the actor's class according to the weapon type he/she is using. So equipping weapon will change the class id to be the same as the weapon type's id. Features: Change Class ID based on Weapon Type ID How to Use: [1] Paste this below Material and...
  2. Mr. Trivel

    Use Weapon and Armor in Battle

    Name: Use Weapon and Armor in Battle Version: 1.0 Author: Mr. Trivel Created: 2015-12-13   What does it do? Allows player to use weapons and armor to invoke skills in battle.   Screenshots:   How to use? Use the following tag for weapon or armor note...
  3. Mr. Trivel

    Salvage Items

    Name: Salvage Items Version: 1.1 Author: Mr. Trivel Created: 2015-12-13   What does it do? Allows players to salvage unneeded items and get something back.   Screenshots:   How to use? To make items salvageable just add the following tag to items...
  4. Rinobi

    Actor Damage Sounds

    Actor Damage Sounds by: Rinobi Version History 1.00 [12/05/2015] Initial Release 1.10 [12/06/2015] ATB Compatability Update 1.20 [12/08/2015] Fixed occasional crash when enemy attacks. 1.30 [12/09/2015] Fixed crash when unarmored actor is damaged. 1.70 [12/10/2015] Major update...
  5. lordnitemare

    Weapon Skills

    I honestly do not know if this should be here, please tell me if it is in the wrong place. That said, I do have a query. I have been looking and I have found some good plugins that will serve my other characters very well (the equip skill system by Moogle_X does what I need for them very...
  6. Mr. Trivel

    Conjure Weapons

    Name: Conjure Weapons Version: 1.1 Author: Mr. Trivel Created: 2015-11-27   What does it do? Allows skills to conjure weapons that last for a few turns or until battle ends.   Screenshots: Nothing to really show here.   How to use? Find a skill...
  7. MeowFace

    (Auto) Equip Slots (Beginner friendly)

    Made for a request here. This script allows equip slots to be add/remove automatically simply by adding/removing armour type in the database editor. Since it's using armour type instead of equip type for slots, you can add as many slot types as you like to your game simply by creating more...
  8. Bobstah

    Bobstah's Equipment Socketing & Upgrade System v1.3.1 - Yanfly Integration & More!

    Updated 12/22/2015 08:09 AM ET. If upgrading from version 1.12 or lower, the notetags have changed!   Introduction Implements an equipment socket system similar to the one found in Diablo II. You can create pieces of armor that can be socketed into another item that has sockets. All stat...
  9. Alistair

    Mana Shield

    ~ Mana Shield~ by Alistair For the latest updates please visit my blog. This is merely an introduction topic. This Plugin is a mere conversion of its RPG Maker VX Ace counterpart. I have taken some optional notetags out, but they will be added back in in a short time. Mana Shields are pretty...
  10. Kazyn

    Chakram Weapon Sprite for MV?

    Hello, folks! I did some looking around but I haven't been able to find a decent weapon sprite for a chakram. Since I'm certainly no artist, would anyone be willing to either point me in the right direction or make a chakram weapon sprite for me? I'd be greatly appreciated. Thanks for reading.
  11. Bobstah

    Bobstah's Weapon/Armor/State/Actor/Class Level Up Bonuses v1.1.1 - Combine with Sockets for Materia!

    Version Updated 12/17/2015 02:27 PM ET. Introduction Allows a multitude of bonuses to be given to actors (or taken from them!) upon leveling up based on the following critera: State applied to Actor Actor is Class Weapon/Armor is equipped Actor themselves   You set the level up bonuses on...
  12. Lupinos

    [solved] Relate battle char animation/weapon to a skill (sideview battle)

    Hi community, when I started setting up a new skill type (shooting) for a new class called sharp shooter, I stumbled up on the problem that, when my char uses this skill (type), it plays the default hit animation without any weapon. I searched the whole database but only thing I could find was...
  13. Jeremy Cannady

    Class change when you equip a new weapon type.

    I have made a script that changes your class when you equip a new weapon. I would like some feedback and suggestions. This script does the following: when you equip a different weapon type then your class changes. You also lose your exp when you changes classes but it isn't gone, when you...
  14. wrigty12

    More than 2 Weapon Requirements for Skills

    TDW Extra Weapon Requirements - v 1.01 wrigty12   Intro - Allows your skills to have more than the allowed 2 weapon requirements. Features - - Have as many Weapon Requirements for a skill as you may want. This allows the skill to be accessed by many different weapons. How To Use - Simply...
  15. Weapon Image Picking/Changing

    So, I looked into the resource folders and found the weapon sheets for the ones that your characters have in-hand when attacking.  What I can't seem to find is an image picker(like with characters, faces, and side battlers) to define what a sword, dagger, or bow is, etc.  I've looked in several...
  16. Rexal

    Weapon Sprites Enhanced

    Weapon Sprites Enhanced - v1.14b Rexal   Intro - Tired of the limitations MV puts on the images you use? Be tired no more! Using Yanfly's plugins? Consider this instead.   What's new: - Enemies should respect their equipment and no longer only use a...
  17. joebro617

    Battle Weapon Animation Sprite. Not adjustable?

    so i found that every sprite is easily replaceable besides the 2 frame weapon animation that happens when your player is attacking in the new side battle view in Mv. i like to make my own sprites and i won't be able to adjust this without attempting to make a plugin, script editor from Ace was...
  18. Automatically equip a weapon when an accessory is equipped

    So I'm trying to make a "minitank" accessory that when equipped: 1. Automatically unequips all other equipment. 2. Replaces it with a "minitank gun" weapon, "minitank armor" armor, etc. 3. Is automatically unequipped and removed from your inventory (along with the other minitank equipment...
  19. LeeOccleshaw

    Simple weapon + state icons HUD Request

    Hey, I'm wondering if anyone is capable of making a very simple HUD for use in my game - I'm looking to display my current equipped weapons icon in the top right corner - with all active state icons shown to the left of it like in the image I've made: I honestly do not know how much work is...
  20. petitepirouette

    Linking Weapons and Skills - how to make some skills dissappear when not equiped

    Hello! I'm going to start off with a short description of the game mechanic and why my game is presenting a problem. First off, I'm making a sequel to a cult rpg game known as twewy or 'the world ends with you'. In twewy you fight using pins as weapons and each pin comes with its own attack...

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