weapon

  1. petitepirouette

    Linking Weapons and Skills - how to make some skills dissappear when not equiped

    Hello! I'm going to start off with a short description of the game mechanic and why my game is presenting a problem. First off, I'm making a sequel to a cult rpg game known as twewy or 'the world ends with you'. In twewy you fight using pins as weapons and each pin comes with its own attack...
  2. Farendal

    Change A Follower's Default Weapon?

    Hi, for my game I have a side quest where you can go out alone and get a weapon for your follower, the weapon is never added to your inventory though. I want to have it when you turn in the quest the follower's default weapon changes to that one so I can have it if you did that quest every time...
  3. sapiboong

    Display weapon parameter in item description

    Hi, I wonder if it's possible to call the weapon parameter to be displayed in the item description part by text tags?  For example: "A wooden sword. Increase attack by [the text tag for ATK parameter]" The reason I want something like this is because I am using a weapon upgrade script...
  4. Lonewulf123

    Equipment Proficiency: Equipment Bonus based on class

    I'm trying to set up a system where, depending on the class currently in use, the player will get bonuses when the uses a weapon type that the class they have is proficient in. In my game, any class can equip any weapon type, but certain classes prefer certain weapons (this is shown to the...
  5. Mr. Trivel

    Conditional Drops

    Author: Mr. Trivel Name: Conditional Drops Created: 2014-10-03 Version: 1.1   What does it do? Allows enemies drop an extra item if a condition is fulfilled. (killing it with elemental attack, or having some state on death, etc) Enemies can have multiple conditional drops and different...
  6. Nérylis

    [VXAce]Script for bonus with weapon's type

    Hello, I had tried to use a script to give bonus at characters when they use some types of weapon. For example, when a character uses 10 times the type of weapon "Axe", he wins 20 in Attack. But I've got a problem. If some characters uses the same type of weapon, only the first character will...
  7. Koi

    Weapon Hitting Non-Target Enemies Less?

    I want to have a battle item (mind you, all "weapons" I have are categorized as Items rather than Weapons in the game) that will do a good amount of damage at the selected target, but then do a little bit of damage to every other enemy. Is this possible?
  8. Weapon swap skill?

    Hi, I have a skill one of my characters uses called Requip. The idea of this is to allow the user to swap weapons in the middle of battle to one of the weapons in the players inventory. I've tried using common event open menu in the skill but nothing seems to work. Is there a better way to...
  9. RainbowGrenade

    Detect whether a weapon is equipped <Solved>

    So, I've got it set up when you die to restart you with a cleared inventory. The problem I've run into is that I'd like to trigger an event if you try and re-enter the dungeon before equipping a new one. I'm sure I'm just missing something, but I can't seem to find a way to check for what's...
  10. Kest

    Compatibility: Battle Command List and Weapon Attack Replace

    The following scripts are available on Yanfly Channel. Battle Command List allows customization based on actors and classes: Weapon Attack Replace allows linking weapons to skill use: However, WAR skills still show up written as "Attack" in the command list, even skills with the...
  11. Milena

    [RGSS3] Specific Item Removal

    I know how to detect if any of the party members is wearing or equipping a certain armor or weapon, but I just want to ask how exactly would you unequip that weapon or armor specifically? For example, Eric and Natalie is wearing a Bronze Cap. I want to detect if any of my members is wearing the...
  12. Shinma

    Script call to equip weapon

    Hey guys, this is probably an easy one for for. I would like to use the script function to make a character equip a specified weapon. I know this is technically doable through the change equipment --> weapon button, but due to how my game is set up characters do not have the ability to equip...
  13. Evan Finkel

    Weapon Features - Seeking Feedbacks

    Thank you very much to Avery and hiddenone for the icons! Some icons by me I am also using those icons in my game, so yes credits goes to them!   Hey glad to see you here! I am looking for some feedback on the game I am making, it's all about weapons brainstorming, attachments, and other...
  14. Locking Equipment

    Hey everyone, you know the event command that disables you to Save games or the one that disables you to change formation. Is there any simple script or workaround that prevents a character from changing equipment? I've been searching for some time but have failed to find anything like it...
  15. Equiping Weapons / Armor from Inventory?

    Hello guys, I searched for a long time now for a skript that allows the player to equip  weapons and armor from his inventory. This is usually not possible for the player has to go to the equipment screen in order to equip stuff. In my game i don't want the palyer to have to go to the equpment...
  16. jerdooski

    Attack Item Help

    Hey all, I'm sure there's an easy way to do this but I just can't think of anything at the moment... I want one of my characters to be able to use throwing knives as an attack, but only that character. Also the knives come in sets and your inventory decreases with each time you use them...
  17. Gump

    Weapon/Armor Price Adjustment Script

    Script Name: Item Price Adjustment Script Version: 1.0.0 Author: Gump (@GumpNerd)   Information: This is a small companion script to go with my upcoming shop system. They work together but neither is required for the other to work, so you can use this to adjust prices automatically of...
  18. shiori4me

    My easy, non-scripted Disarm/Strip Equipment/Weapon Break

    Just in case you didn't think of it. What you do is you apply a 1-turn state that seals certain equipment types. If you're using a mid-battle equip script, naturally you won't be able to change equipment until the turn is over. So you could have a skill, Disarm, that adds a state that seals...
  19. Rishabh Varshney

    New Battle Style Script.

    hello I need a script in which (For example)the hero is using the hair dryer when the battery of air dryer is over it should not work. Thank you in advance.
  20. Special effect weapons, group events and linked skills

    Hi, as the title says, I have 3 questions: I want to create weapons which give user effects: gives no stats by itself but doubles user's base stats (except HP and MP) - I tried to use Features, Param, Parameter *200%, but it also doubles stats from other equips modifies offensive power...

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