weapon

  1. Koi

    Weapon Hitting Non-Target Enemies Less?

    I want to have a battle item (mind you, all "weapons" I have are categorized as Items rather than Weapons in the game) that will do a good amount of damage at the selected target, but then do a little bit of damage to every other enemy. Is this possible?
  2. Weapon swap skill?

    Hi, I have a skill one of my characters uses called Requip. The idea of this is to allow the user to swap weapons in the middle of battle to one of the weapons in the players inventory. I've tried using common event open menu in the skill but nothing seems to work. Is there a better way to...
  3. RainbowGrenade

    Detect whether a weapon is equipped <Solved>

    So, I've got it set up when you die to restart you with a cleared inventory. The problem I've run into is that I'd like to trigger an event if you try and re-enter the dungeon before equipping a new one. I'm sure I'm just missing something, but I can't seem to find a way to check for what's...
  4. Kest

    Compatibility: Battle Command List and Weapon Attack Replace

    The following scripts are available on Yanfly Channel. Battle Command List allows customization based on actors and classes: Weapon Attack Replace allows linking weapons to skill use: However, WAR skills still show up written as "Attack" in the command list, even skills with the...
  5. Milena

    [RGSS3] Specific Item Removal

    I know how to detect if any of the party members is wearing or equipping a certain armor or weapon, but I just want to ask how exactly would you unequip that weapon or armor specifically? For example, Eric and Natalie is wearing a Bronze Cap. I want to detect if any of my members is wearing the...
  6. Shinma

    Script call to equip weapon

    Hey guys, this is probably an easy one for for. I would like to use the script function to make a character equip a specified weapon. I know this is technically doable through the change equipment --> weapon button, but due to how my game is set up characters do not have the ability to equip...
  7. Evan Finkel

    Weapon Features - Seeking Feedbacks

    Thank you very much to Avery and hiddenone for the icons! Some icons by me I am also using those icons in my game, so yes credits goes to them!   Hey glad to see you here! I am looking for some feedback on the game I am making, it's all about weapons brainstorming, attachments, and other...
  8. Locking Equipment

    Hey everyone, you know the event command that disables you to Save games or the one that disables you to change formation. Is there any simple script or workaround that prevents a character from changing equipment? I've been searching for some time but have failed to find anything like it...
  9. Equiping Weapons / Armor from Inventory?

    Hello guys, I searched for a long time now for a skript that allows the player to equip  weapons and armor from his inventory. This is usually not possible for the player has to go to the equipment screen in order to equip stuff. In my game i don't want the palyer to have to go to the equpment...
  10. jerdooski

    Attack Item Help

    Hey all, I'm sure there's an easy way to do this but I just can't think of anything at the moment... I want one of my characters to be able to use throwing knives as an attack, but only that character. Also the knives come in sets and your inventory decreases with each time you use them...
  11. Gump

    Weapon/Armor Price Adjustment Script

    Script Name: Item Price Adjustment Script Version: 1.0.0 Author: Gump (@GumpNerd)   Information: This is a small companion script to go with my upcoming shop system. They work together but neither is required for the other to work, so you can use this to adjust prices automatically of...
  12. shiori4me

    My easy, non-scripted Disarm/Strip Equipment/Weapon Break

    Just in case you didn't think of it. What you do is you apply a 1-turn state that seals certain equipment types. If you're using a mid-battle equip script, naturally you won't be able to change equipment until the turn is over. So you could have a skill, Disarm, that adds a state that seals...
  13. Rishabh Varshney

    New Battle Style Script.

    hello I need a script in which (For example)the hero is using the hair dryer when the battery of air dryer is over it should not work. Thank you in advance.
  14. Special effect weapons, group events and linked skills

    Hi, as the title says, I have 3 questions: I want to create weapons which give user effects: gives no stats by itself but doubles user's base stats (except HP and MP) - I tried to use Features, Param, Parameter *200%, but it also doubles stats from other equips modifies offensive power...
  15. SpacemanFive

    Second Weapon Set with Switch Command

    There's something that I'd like to set up in several games that I'm working on, but I've yet to find a script which can provide the kind of functionality I'm looking for. Each character has two sets of weapon slots, which can be switched in (and possibly out of) battle via a command. There...
  16. Centipede

    Weapon customisation or Accessories?

    Along with the usual armourers and weapons dealers, I've thought about an artificer shop who can mod your gear. But I'm stuck about which way to go. I've got two options:  1) He takes your weapon and turns it into something more powerful. The menu might look a bit like this: Customise > Sword...
  17. King Galaxian

    Special Ammo Script

    Hey, I'm hoping someone can help me out with this. I'm currently using Asagi's Gun License as an ammo script for vx ace. The big problem I have is that It makes it so the character using ammo can't use any weapon without ammo. What I need is a new script that's simple to use and that still let's...
  18. lemons

    Limited usage of a weapon

    I was wondering how one would go about making it so that a weapon could only be used in battle a couple of times? For example, you aquire the weapon, you use it as many times as you wish during one battle, then a second battle, and then a third- but after the third, the weapon disappears, as if...
  19. TheDrifter

    Penalties for not wielding weapon with 2 hands

    Greetings, In my project, I'd like to add more realism to weapon wielding. I'd like to use tags in the noteboxes of weapons and shields to give bonuses and penalties for wielding equipment with only one or two hands, depending on each item. For example, John likes swords. Wielding a Longsword...
  20. richter_h

    Smithing -- Simply Upgrade Your Weapon

    Smithing -- Simply Upgrade Your Weapon version 1.0 by richter_h (a.k.a. Richter II) Introduction Ever played Suikoden? That game has some blacksmithes that provide weapon upgrades and (maybe later) some enchantments, making your fights would be easier than using a simple stick to the brawl. And...

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