I installed the yanfly battle core and animated side view enemies plugin but my weapons have started to glitch since then. Whenever I use an attack the weapons show 4 different weapons that are cut off in a square shape.
Please help!
Video:
So... this one is going to be a bit different, as far as asking for help.
See, in my game, I am trying to create a system where I can upgrade current weapons to make them stronger. I technically already know what I'm doing, though I may be doing things far more complicated than need be...
Hello everyone.
I have ran into a bit of a problem whilst developing my game.
At the start of the game, the player can choose one out of three classes: knight, mage or paladin.
knights should only be able to use weapons such as swords, mages should use staffs and paladins should be using axes...
Hi!
I'm attempting to make a game that is based on the current millennium. For weapons I've chosen guns like assault rifles, snipers etc.
I've looked for some but I can't find any icon sets that would have a variety of weapon icons (a few of each weapon type; pistols, sub-machine guns...
ok so yanfly SV enemy plugin shows how to get enemy sprites to use weapons, but i dont know how to get them to use one of the custom weapons.
I made a sprite for fallen angel in the character generator and i want him to use the scythe weapon i have.
If anyone can help me id greatly appritiate it.
So basically, I want to make a game where you can equip characters with two or four different types of weapons, but you can't
use all your weapons at the same time. You have to choose which weapon your character will attack with every turn. This is a concept I got from the SaGa series!
Sorry for troubling you folks, but I've run into a problem, I can't solve on my own.
The situation is the following:
In my current project I want to include crates/chests that have to be pried open, before they can be lootet. The way it's supposed to work, is a condition checking if anyone in...
GetAllItems - 2017/04/13
Creator name: kido0617
Overview
All item accessibility with plugin command
Features
- You don't have to go through Event Commands each time to add 1 of everything.
- Short code
Example-
GetAllItems item 99 # Get all items of 99 each
GetAllItems armor 10 #...
Hi guys!
So far i'm looking for a plugin that allows an actor that have some equipped weapons (3 or 4 instead of only 1 or 2) to select which weapon use when attacking and if it's possible - assuming i'm using YEP - Item Durability - every time an actor performs an attack it costs 1 durability...
While I was working on one of my projects, I got Common-Event (combined with skills) worked properly and was going to put those up-to-ten Common-Event skills in each weapon (think of it as pre-installed materias on FF7 weapons)...... Started to notice that the weapons' trait don't actually have...
Hey everybody,
I'm new here. I hope it's the good section to ask my question.
I tried to search the answer but I haven't find it.
Usually I have no problems in game making on RPG Maker. But recently, I wanted to create my own database, and deeply. And for the game I'm currently developping, I...
I would like to know what steps you all have taken to balance out the weapons portion of your game. For example, I don't like the idea of having 15 different swords that all get stronger from town to town. I like the idea of having a set amount of weapons, all of them different and useful in...
Hello, I want to make a game that takes place during the Imjin War. I've got plenty of Japanese material (as do we all perhaps). But, I'm looking for 15th to 16th Century Hanbok (Korean clothing) both male and female. Also, some Gat (Korean hat with the beads). Armor would also be awesome even...
New plugin! Yay!
Ever wanted to set a limit on any of your items/weapons/armors? Well, now you can! (And you don't even have to use plugin commands or script calls every time you want to add an item, just use the pre-made event command!)
So here's how it works:
Set up the custom error...
Yo, I'm some guy who likes swords. I also like video games, thus, I made some swords based off of ones from other games.
How bout that.
THESE ARE NOT RIPS, ( I made them myself!) but the designs of these swords are based off of other RPGs, so I'm not entirely sure how the whole "intellectual...
Hello, I was wondering how (or if) I could have a weapon lower the targets stats (specifically Def) upon each hit, I looked around for a bit and I didn't see any questions that were similar, I also didn't see how to do it in the maker itself (as the traits tab in the database only effects the...
So, as the title says, I have an issue related to the way that dual-wielding and seal: shield interact, however, the 2-handed weapons part is taken care of. My issue is that I have a few weapons that I want to be able to use shields with, but not other weapons. What I've come up with is that I...
All right:
So the Yanfly Weapons Animations plugin is pretty rad, but I'm having a minor problem. My custom weapons display UNDER my characters, which makes it hard for my characters to hold weapons which cross over top of their bodies.
Is there any way we can adjust the image priority of...
hey everyone
i'm trying to add new weapon sheets to the game, specifically the ones from "TrueClash's Armory" and i'm rather lost
I've seen people say you need a plugin and others saying you don't, i know its not as simple as a sprite sheet, so any form of help
would be appreciated, i really...
So I'm using Yanfly's Item Upgrade Slots plugin to allow players to upgrade Weapons and Armor ONLY from a specific NPCs (Players can't upgrade items in main menu everywhere they want).
When the game start I used PluginCommand: HideItemUpgrade to prevent players from upgrade items from the...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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