weapons

  1. amptcat

    Storing skill users as variables

    It seems that a lot of things i want to do encounter this problem: A skill requires me to call a common event that effects the skill-user, but i have no way of aiming the common event AT the skill user. Example: I have a weapon that grants use of a skill. Using that skill repeatedly eventually...
  2. Darkbeetlebot

    I can't figure out how Attack Times+ works

    So I've been trying to get the Attack Times + option in the weapon effects to work properly with my current attack system, but it seems to only work with one of the normal attack skills, and it's NOT the default one. To be clear, I'm using Yanfly Battle Command List to replace the normal attack...
  3. Sarah79

    Weapons as "Incomparables".

    So, I have been working on my game for about a month now, and one of the ideas I had in mind since the beginning was to provide better character customization and realism at the same time. The way I have decided to do this was through "weapons as incomparables". What I mean by this, is that...
  4. Val

    Auto or custom sort items, skills, magic and weapons by the player

    Hello everyone, I would like to know if someone can create an Auto Sort plugin to help all the project with a lot of weapons items and others things in their inventory? Right now this just follow the number into the database of your rpg, but if the player when to sort the items or weapons the...
  5. Item Synth not finding Weapons/Armor?

    Hey folks, new here and signed up as I needed some help.  Wondering if anyone else had found that since the last update to MV, Item Synthesis no longer finds weapons/armor? I've tried starting a new project, updating the scripts, and only using the necessary scripts but I cant seem to get it...
  6. Tatsude K. Hitori

    Bypassing Weapon Requirements?

    In my game, different spells require different types of staves in order to be cast, however, I want to add a ring that would allow the ability to cast any spell without a stave at the cost of less damage. How would I go about doing this?
  7. Lindamood626

    Adding element-based attack buffs

    So I had the idea of a staves for my mages where each staff buffed its respective element on the attack side.  I see how to buff the actor to be resistant to the specified element, but what I'm looking for is essentially the reverse. Example: Jeff has the skill "Blizzard" which does 10...
  8. VesperCire

    How to unequip weapons in an event?

    So if during an event the player has a sword equipped, and I want it to be unequipped. By unequipped I mean it gets added into his inventory, but he isn't holding it anymore. Also is there a way to do the same thing except add the weapon through an event? Thank you in advance.
  9. FarenhiteGR64

    Faren's Modern Conflict Resource Pack for RPG Maker MV

    NOTE 1: This post will be edited from time to time for additional content whenever possible. NOTE 2: Due to the new system limiting how many pictures I can upload to this message, I will now place existing and new pictures within a zip file much later on. You can consider the pictures that you...
  10. Weapon Animation not playing correctly

    EDIT: This problem has been solved! The problem was that Skill slot 1 had been set to "Hit Physical" in stead of "Normal Attack" which overwrote all the weapon animations. This problem just started happening to me a few minutes ago, and I didn't change anything that (I think) should affect...
  11. saksegutt

    Items, armor, weapons, skills etc.

    So I don't know why I waited so long to ask this question but I've wondered about it since MV first came out.  In VX Ace there were TONS of like pre-installed items. Armors, skills, items, weapons, enemies and full fledged out classes. There were like 40 in each category. Why aren't there any...
  12. Sausage_Boi

    Weapons & Gadgets

    Hey everybody! I have been wracking my brain trying to come up with some weapons and gadgets but I am running out of ideas. I have a stealth cloak, jet pack, rocket launcher, flame thrower, grappling hook, black hole gun, and a shield. Any ideas for gadgets or weapons? For an action battle...
  13. dombo813

    Crafting System with different crafting menus

    I know there are multiple crafting systems already in existence for RMMV, but as far as I can see, none of them can distinguish between different menus. This results in being able to craft books at an anvil, or bows at a distillery unless you're willing to mess around with a hundred conditionals...
  14. RPG Maker MV weapon/armor stat issue

    So i recently overhauled my player and enemy stats and I am doing the same for items, weaponry armor etc. Every item I have been adjusting the stats for doesnt seem to correlate in the game.  Example:   Iron sword with a +3 to the atk parameter in the maker. When in game the same sword...
  15. Zekarius

    Zekarius' Armory

    Hey there, Zekarius here. I sometimes get a little fed up with the default side-view animation choices, and I bet some of you do too. This is why I've started making my own. The first thing I'm posting here is a pickaxe animation for battle. I had an idea about a weird mining game of some...
  16. Carduus

    Weapon qualities to balance with?

    As we all know, choices within a game that just plain suck aren't really choices. Thusly, in games where there's one 'best' class, race, weapon, etc, you've effectively forced the player to choose between being effective and the playstyle/customization they want, and for those who care about...
  17. Almost Simon

    Weapons/Skills get bonus vs. enemy type

    Why hello there, yes, it's me, again.. Only a small problem though, I don't even know if this is supposed to be under the js support, but I don't think the Maker provides you with this feature, so I assume I need a script. The idea is pretty basic. I want some of my weapons to do...
  18. Praygon

    Undertale Weapons & Icons

    Hey everyone hope you're having a good day.  Im extremely new to sprite work but I really wanted to make a set of Undertale weapons for a small personal project I am working on. Ill be adding A blue papyrus bone, The human weapons and any others I can think of over the next few days. Id love...
  19. dombo813

    check for filled equipment slot, + Actor sprite based on equipment?

    Hi there I have two questions: First, is there a way to check whether or not the player has a certain equipment slot filled, rather than a particular item? For example, lets say I have a combat arena that will only allow the player to enter if their Character 1 has no weapon or accessories...

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