weapons

  1. How to remove weapons and armors in Item menu screen?

    Hi, recently I have started making a horror game which does not use weapons and armors and I would like to remove both these tabs from the items menu. Any help would be great, thanks!  :D
  2. lemons

    Limited usage of a weapon

    I was wondering how one would go about making it so that a weapon could only be used in battle a couple of times? For example, you aquire the weapon, you use it as many times as you wish during one battle, then a second battle, and then a third- but after the third, the weapon disappears, as if...
  3. Aristo

    Evolving Weapons

    Well, I picked up the game a week ago and I've been exploring all of the options, But theres one thing I wanted involving game mechanics In my current project the main characters High Teir weapon ends up being a plot device in the game. And I want the player to want to use it, However, I didnt...
  4. TheDrifter

    Penalties for not wielding weapon with 2 hands

    Greetings, In my project, I'd like to add more realism to weapon wielding. I'd like to use tags in the noteboxes of weapons and shields to give bonuses and penalties for wielding equipment with only one or two hands, depending on each item. For example, John likes swords. Wielding a Longsword...
  5. Hororo

    Blacksmith system (suikoden style)

    i would like to ask a script similar to the blacksmithing of suikoden: (in the photo you can see that the weapon is lvl5 and the bonus it gives on the wearer of that weapon is 27 also how much the lvling up cost is displayed above, 3500 bits to lvl up into lvl6) possibly the feature i want...

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