I'm using Yanfly's Core Engine plugin and i was wondering if there was a way to dynamically set the game's resolution (the height and width values of the game content) to stretch to the max dimensions of the game window instead of setting it as static values like 1920 x 1080 or 1280 x 720? I'd...
To start out, the project I'm working on in MV has a resolution of 1920x1080, so naturally the menu and message windows stretch across the screen and don't look very appealing at all. SRD's Super Tools Engine seemed to do the trick for a while until I began to add other plugins to the list. I...
Heyyy again everyone,
So when I show choices at the start of my event, if I use all 6 choices they show up on the screen together, without needing to scroll down or up to see the cut off choices.
If I show text before the choices, then the choice window seems to resize itself even if the...
I recently added the Item Core Plugin, and love the way it looks. When testing today, I found that my windows are messed up in my inventory.
I've tried disabling other Item-related plugins but can't get my windows to look right. I could swear they were working yesterday. I'd appreciate any...
So, in the script "Window_MenuStatus" of my game, I changed these lanes
and the lanes
in order to achieve this specific character window size:
However, there exists an unwanted graphical bug. There's a "blank space" in the menu from the window that gets cut...
Hello, i used yanfly core to change the size of the faceset display from 144px to 222 but this works only for messages and not
for menus or the input character name menu.
I tried searching for some parameter in the data folder of the game, but im lost there.
Any idea how to make the windows...
It works when I set the width to 800 in the rpg scenes file like this:
But when I turn on yanfly core engine, it auto stretches the window and the bars to a width 1600. I tried to set the var w to 800 but it will just affect the hp bars through all other menus:
Does someone has an idea how...
Good 'Day, Everyone!
So my question / request is how can... I / anyone create a script like this?
I inspired / based my RPG Maker Horror Game on "Witch's House " that's why I also want a simple and similar menu likes this!
First picture would be this one:
This is the menu option...
So I recently got a new graphics card for my computer and tweaked the resolution a bit, after that I booted up RPG Maker MV and now every time I open another window like an 'Event' window or the 'System Settings' window, I can't move the window around or do anything, which is really frustrating...
MPP_WindowInsideClear - 2018/06/10 (ver. 1.0)
Creator name: Mokusei Penguin
When windows overlapped, you can fix the space between them.
Note: This plugin apply to windows that looked closely cut off.
- Adjust inside width through a parameter, keep tinker with the numbers...
Alternate Choice Window Ver 1.1.0 | 2016.02.17
Creator name: lctseng
Beautifies choice windows and move them to top left screen.
- Text alignment: 0 = left，1 = center，2 = right
- Choice window position: X, Y coordinate | Size setting: width, height (space between)
Hi, I was wondering if there is something that I could add into the Scene_Menu (or any script in the game) that makes the game wait n frames before opening other windows in the menu?
For example, when I press X to bring out the menu, I'd like the game to wait 5 frames before opening the gold...
i don't know what i did but the window to my RPG Maker MV is disproportionated .
the toolbar is not where it should be and when hover directly above a key it does not register it unless i put my mouse either to the side or under it.
I'd like to use Ace Message System's color effect to highlight certain quest-related options in a Choice menu. The problem is that the code for the color effect inflates the size of the Choice window by about 10 characters, as RPG Maker counts the number of characters before the text...
Hello everyone and thanks for taking the time to read. Apologies in advance if this isn't placed in the right area. I'm trying to accomplish a few things with how my combat system looks in terms of resolution, and I'm not sure where to start. I looked through the Yanfly help files to see if...