1. Character Names and Classes Overlap

    Hey-de-hi. To get right on down to the point, I have this issue where the name of my character and their class overlap in the pause menu window if the character's name is long enough. How would I move the area where the character's class is displayed to the right so it's not in the way of the...
  2. Eliaquim

    Eli Escape Codes - Show almost EVERYTHING from database using escape codes!

    Author: Hakuen Studio Introduction We already know that we can type \V[ID] to get a variable value to show on the message window. So if we want to show custom information that's not covered by the default escape codes, we can simply put it on the variable and show on the message. But, this...
  3. Kokonaugt

    RMMV Changing the opacity for a specific window in battle

    Hey! I'm trying to remove transparency from all the assets in my games (or as much as possible) : I managed to make all of the menu windows that I know of opaque, except this very specific one that appears during attacks in battle. Do you know where I could edit the code to make it opaque...
  4. NeoShima

    How can I disable window-sizing of my game?

    I know that if you click on the window border you can change the size of the game. So can I disable this feature?
  5. fillRect that fill the whole window?

    Hi, i want to ask that since fillRect method only fill the content area of a window but not the whole window. Is there a way to fill the whole window instead?
  6. CG-Tespy

    CGT Nametag Background

    CGT Nametag Background MV By CG-Tespy Introduction This plugin allows you to have Yanfly Message nametags be drawn with specific pictures of your choice, rather than a window.png. I created this due to a request by Cursed Atelier (the devs of VoidBound), and I figure now's a good time to release...
  7. rechronicle

    Window Colors Legend?

    Hello! Is there any color legend somewhere? Like a map legend. Or has anyone ever made one? :biggrin: Ex: color20-21 = health bar; color1 = text color, color15 = text outline, etc. Thanks!
  8. maliyana

    Adding additional windows to Yanfly's Common Event Menu

    Title says it all. Specifically, I want to make a common event menu that uses the 4 windows provided by the plugin AND show three additional windows that display various variables. I am aware that the provided windows can display the variables, but for aesthetic reasons, I want them on separate...
  9. thecursedcometh

    Compatibility Patch For Pretty Sleek Gauges and Yanfly's Battle Status Window

    When using both mjshi's Pretty Sleek Gauges and Yanfly's Battle Status Window, the HP bar is cut off for some reason. I'm assuming this is because of a script conflict. I've already tried putting one above the other and vice versa. Example: If a compatibility patch is possible, it'd be a...
  10. The_Sarah

    Creating additional Actor Command Windows in Battle (now with pictures!) [VX Ace]

    Hello All! I am trying to make an additional Actor Command Window for a subset of "quick" skills that you pick from after you've picked your Actor's primary action for that turn. Then, when the turn plays out, your Actor will do both their Primary Action followed by their "quick" Sub Action...
  11. TheDrifter

    Need help fixing Playtime Window with SRD_MenuBackgrounds

    Hi, I've created a brand new Test project with only two plugins in it: Playtime Window from JGreene found here. and SRD_MenuBackgrounds from SumRndmDde found here. I've set up the Menu Backgrounds correctly: As required, in the Test project's image folder, I created a folder called...
  12. JohnDoe666

    [RMMV]Hiding the battle status window during a cutscene in battle.

    Hello! Is there any way to hide the battle status window during a cutscene which is enabled via common event? I've searched the Internet for a solution, sadly none of the things I've learned in doing so fit into my game's perspective. In the game I'm creating, most of enemy npc's attacks have...
  13. palatkorn

    Create your own window (plugins)

    Download It's easy to work. You just adjust 1 page. There are a total of 8 windows, a total of 120 windows. You may do 100 quests. What kind of this and this is an interesting option For you It still needs a little improvement. This is an example window. I think this may help as a good...
  14. Froggo32

    Non-transparent window?

    Yo So lately I've been trying to make my own game in MV. I managed to find out how to edit windows, but there's one problem. It's transparent. I want it to not be like that since I'm going to make a retro styled game and I just cannot let it be transparent. So, how to change dat?
  15. TheDrifter

    Need help replacing YEP_ItemSynthesis status window with the regular one from YEP_ItemCore

    Hi, I'm using both of Yanfly's Item Core and Item Synthesis plugins. I just want to replace the status window here in red with the status window here in yellow. Any way I can do that? --- I'm not good with JS at all, but here's what I tried doing so far: In the Item Synthesis plugin, I...
  16. Boboc04

    Gui Customization / Windows in windows

    Hello! I've been hitting my head these few day trying to make a gui with plugins but I don't think some of the thing I want to do are possible without making my own script. Basically, I want equipped armor, weapon and items to appear in the actor screen and to be selectable so that the player...
  17. Khas message system doesn't work in battle.

    Hi! I'm using khas message system and when I start a battle the windows don't appear as shown in the screenshot (I'm also using yanfly visual battlers but that's no problem because the problem also appears in the khas message system demo project). What can I do to solve this?
  18. tale

    Gold Icon (currency icon)

    MNKR_GoldIcon - 2020/03/30 Creator name: munokura Introduction Replace currency unit display with icon Note: if you only want to change gold icon only without using YEP_CoreEngine. Feature Parameter to set gold icon based on icon ID Preview Credit and Thanks: munokura Terms of Use- Free...
  19. Polloyus

    GTW - Game Time Window

    If you use the script, credit Rhyan / Polloyus, both are codenames of mine. To go to the pastebin of script, click-me. What the script does is it shows the save time of the game. The window is located in the menu. Images: The font color (red) and the style is NOT from the script, it's...
  20. Polloyus

    How to draw save-file temp in-game?

    Sorry for my bad English, i'm Brazilian. My question is: How do I draw the currente save game time in a window?

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I should have looked for this earlier....

It makes MV only need OGG files, and it fixes the audio lag issue. :LZSexcite:
Battle of the original characters! my main character for my game vs. my friend's main character of his comic...
A video game has a brand attached to it.
No offence meant, but it is disadvantageous to use the default RM graphics due to the fact that they can correlate your game strongly to other RM games and whatever associations a user has with those unrelated games.
Exhaustion sickness hitting me again near deadline whyyyy (sobs)
thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.

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