To get right on down to the point, I have this issue where the name of my character and their class overlap in the pause menu window if the character's name is long enough. How would I move the area where the character's class is displayed to the right so it's not in the way of the...
Author: Hakuen Studio
We already know that we can type \V[ID] to get a variable value to show on the message window. So if we want to show custom information that's not covered by the default escape codes, we can simply put it on the variable and show on
the message. But, this...
Hey! I'm trying to remove transparency from all the assets in my games (or as much as possible) : I managed to make all of the menu windows that I know of opaque, except this very specific one that appears during attacks in battle.
Do you know where I could edit the code to make it opaque...
CGT Nametag Background MV
This plugin allows you to have Yanfly Message nametags be drawn with specific pictures of your choice, rather than a window.png. I created this due to a request by Cursed Atelier (the devs of VoidBound), and I figure now's a good time to release...
Title says it all. Specifically, I want to make a common event menu that uses the 4 windows provided by the plugin AND show three additional windows that display various variables.
I am aware that the provided windows can display the variables, but for aesthetic reasons, I want them on separate...
When using both mjshi's Pretty Sleek Gauges and Yanfly's Battle Status Window, the HP bar is cut off for some reason. I'm assuming this is because of a script conflict. I've already tried putting one above the other and vice versa.
If a compatibility patch is possible, it'd be a...
I am trying to make an additional Actor Command Window for a subset of "quick" skills that you pick from after you've picked your Actor's primary action for that turn.
Then, when the turn plays out, your Actor will do both their Primary Action followed by their "quick" Sub Action...
I've created a brand new Test project with only two plugins in it:
Playtime Window from JGreene found here.
and SRD_MenuBackgrounds from SumRndmDde found here.
I've set up the Menu Backgrounds correctly:
As required, in the Test project's image folder, I created a folder called...
Is there any way to hide the battle status window during a cutscene which is enabled via common event? I've searched the Internet for a solution, sadly none of the things I've learned in doing so fit into my game's perspective.
In the game I'm creating, most of enemy npc's attacks have...
It's easy to work. You just adjust 1 page. There are a total of 8 windows, a total of 120 windows. You may do 100 quests. What kind of this and this is an interesting option
It still needs a little improvement.
This is an example window. I think this may help as a good...
So lately I've been trying to make my own game in MV. I managed to find out how to edit windows, but there's one problem. It's transparent. I want it to not be like that since I'm going to make a retro styled game and I just cannot let it be transparent.
So, how to change dat?
I'm using both of Yanfly's Item Core and Item Synthesis plugins.
I just want to replace the status window here in red with the status window here in yellow.
Any way I can do that?
I'm not good with JS at all, but here's what I tried doing so far:
In the Item Synthesis plugin, I...
I've been hitting my head these few day trying to make a gui with plugins but I don't think some of the thing I want to do are possible without making my own script.
Basically, I want equipped armor, weapon and items to appear in the actor screen and to be selectable so that the player...
Hi! I'm using khas message system and when I start a battle the windows don't appear as shown in the screenshot (I'm also using yanfly visual battlers but that's no problem because the problem also appears in the khas message system demo project). What can I do to solve this?
MNKR_GoldIcon - 2020/03/30
Creator name: munokura
Replace currency unit display with icon
Note: if you only want to change gold icon only without using YEP_CoreEngine.
Parameter to set gold icon based on icon ID
Credit and Thanks: munokura
If you use the script, credit Rhyan / Polloyus, both are codenames of mine.
To go to the pastebin of script, click-me.
What the script does is it shows the save time of the game.
The window is located in the menu.
The font color (red) and the style is NOT from the script, it's...
A video game has a brand attached to it.
No offence meant, but it is disadvantageous to use the default RM graphics due to the fact that they can correlate your game strongly to other RM games and whatever associations a user has with those unrelated games.
thats it, i 've had it, I will NOT promote my game as a "retro RPG" when its done, i have in the past but it is literally the first thing on every rpg maker game description to the point that you'd think the sales pitch came with the RTP. I refuse to use that angle.