Hello! I've been working on a project that allows you to name the main party. Once you get to the part where you name them though, the window where your meant to input your name seems to be way too big for the window itself.
This issue occurs even in full screen and with an extended resolution...
currently using 480 x 432 resolution temporarily and this feature just became unusable.
I was under the impression this would fall under the ui when the window pops up.
Can someone tell me how to fix this? If I just need to edit some file I can do that, but yeah this sucks.
Hello,
I would like to show compare window from yanfly's equip core in yanfly's item synthesis scene. Compare window is the one that shows the stat difference when comparing equipments(image attached).
Placement and size of compare window in synthesis scene doesn't matter, since I am capable...
Hello,
I am creating a rogue lite where you recruit various party members each run and find several artifacts that give you boosts that run. I would love to show the player a summary of their run at the end like most rogue likes do. For example, this is what is shown at the end of a Brotato...
Hi all !
Anyone else using prompt windows to enable player text inputs when interacting with events?
I'm using a script with a window.prompt but it triggers the the default OS prompt window. I want to create my own prompt window style to mimic a ShowText Window with character image and name as...
I started playing around UI in my game and X alightment of windows became a problem. I think this might be due to the fact of me not understanding what's "isRightInputMode" and what it does, and what calculations before and after the colon do.
For example:
I want to add a little bit of space at...
someone knows an RPGMAKER MZ script to modify the size of the dialog and decision window?
I plan to make a game that used 32x32px or 16x16px in the size of the tiles; So I had to change the screen resolution to 640x360.
As much as I search in the forums, they only mention things about...
I've made a "Status Glossary" which lists all the states in my game that has a rating of 2 or greater. I then have Conditional Branches checking for the name of the index you're currently highlighting which then shows a description of that state in another window. I want this to be an option in...
Map Safety Level XP
by Kyonides Arkanthes
Introduction
I have come up with a very simple scriptlet that will allow the game developers to show a simple map name window plus a brand new label telling the player how safe that map actually is. This window will be shown on the menu screen only...
Map Safety Level VX
by Kyonides Arkanthes
Introduction
I have come up with a very simple scriptlet that will allow the game developers to show a simple map name window plus a brand new label telling the player how safe that map actually is. This window will be shown on the menu screen only...
Map Safety Level ACE
by Kyonides Arkanthes
Introduction
I have come up with a very simple scriptlet that will allow the game developers to show a simple map name window plus a brand new label telling the player how safe that map actually is. This window will be shown on the menu screen only...
Hi everyone. I'm trying to change the way the Equip Window looks like in Yanfly's Ace Equip Engine. I wanted it to look like this:
But the best I could do is... this mess:
I am not script savvy, I just fumble around with it until I find a solution, which I wasn't able to do this time. Does...
I've been using this plugin: https://himeworks.com/2016/04/window-background-designer/ to make my menus with images. It looks nice, except that the default windows are shown on top of the images. In the plugin description, video, and images however, it's stated and shown that you can hide the...
I'm using a version of the AltStatusMenu. I need empty space at the top of the window, in between the Actor name and the frame. If I increase the window's height, it only creates space at the bottom, below the gauges.
Here's a picture example of what I need, highlighted in red.
How can I do...
I can't seem to find a clear or answer or plugin that helps with re-arranging menus, and I'm trying to create my layout so that I can use this plugin: https://himeworks.com/2016/04/window-background-designer/
I see that it has something to do with scenes.js and windows.js, except after...
I'm programming a glossary system that sorts characters by stats.
There is a menu to choose a character, then a page for each character.
The menu
The characters page.
And when I get to a character's page and want to press return, the game uses a command that disposes of the windows on the...
Hello!
So I know how to display a picture inside a window but I would like to know how to display different pictures when player choses a save file. For example; save file 1 was made on map01 so in the window appears picture01, save file 2 was made too on map01 so in the window appears...
Hello, I am trying to figure out how to change the opacity on the battle menu, right now it looks something like thisI
My goal is to make the character select window and fight/escape window have a solid background but i have no idea how to achieve this, Thanks in advance
Hi! Newbie and first time poster here, have been using RPGMaker MV for a while now, and I have been stumped on finding a functioning plugin for MV that will let me do the following. (I will be providing some visual aid as I want to make my point as clear as possible...)
I want to change the...
I've figured out how to implement abilities into Snapdrake. My fav is prolly Hell or High Water, considering its essentially "go big or go home" the ability.
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