WindowBackImage - Version 1.4.0 (2020/12/28)
Creator name: Triacontane
Replace windowskin with an image
Note: Image file has to be inside img/pictures folder.
- Replaces the window with an image of your choice.
- The original window frame will be hidden.
// NOT actual code...
I used RPG Maker VX Ace/ MV with Himeworks script/ plugin to make Windowskin Tester.
Game.exe lets you try out windows inside Graphics/System folder (for Ace) or img/system folder (for MV)
File name has to be "Window" (default) or "Window#" # is 1 through 5
Instead of opening up RPG Maker to...
This is just a place I wanted to create and share things. Constructive criticism is always allowed, especially since I am a student when it comes to asset creation. I have a lot more planned and I am just going to edit this post as I go along. Feel free to use whatever is here to...
Creator name: ルファー (Lufar)
Few font features from RPG Maker VX (Ace) can be used in RPG Maker XP/VX.
Following customization automatically applies:
Whether or not to draw shadows on the text.
Line 148: true or false for default shadow...
AB_HelpScene - 1.01 (2020/10/21)
Creator name: ebi (ヱビ)
You can create help scene with pictures.
Could be organized for a tutorial, objective, journal, etc.
Creating a help scene
1. Prepare a help image and put it inside img/pictures folder.
2. Set the...
MPP_ChoiceAlign - 2021/01/07 (ver. 2.0)
Creator name: Mokusei Penguin
Adds the ability to align characters to the choices.
Note: This plugin is for RPG Maker MV and MZ.
▼ Plugin command
- In MV, the variable N is referred to by writing v [N] in the item for inputting a numerical...
Ok, I'll ask this again in a different way since I didn't get a good answer last time. Is there a plugin or a way to make a custom choice window that uses pictures? Like a custom window that lets you select different pictures as choices? I don't know how to code so I wouldn't be able to make one...
Hi folks :)
i've start working on a Game, technically a whole Remake of an SNES Game. i'm working with many few Plugins and modified them to my personal needs.
First thing first: im using 2 "Window.png"'s , cuz i want my Main Menu is builded around "brown" color theme like the Game im try to...
Is there a plugin or some sort of function that lets me hide the battle window when I have an event to show a picture? As you can see here, if I do the show picture event, it overlaps with the battle window so is there any way to completely hide the window during battles?
As you can see part of the border of my text on the left side of the windows are cut off. I am assuming that it is due to the font I am using. To be honest I am tired of looking at fonts and I am hoping that there is a simple fix. Does anyone know how to fix it?
I have been looking for a simple script that could display a window onscreen when a character levels up. Nothing about skill points to spend or character stats to increase. Just a simple message, a little "fancier" than what the game uses originally.
Has anyone heard of a script like...
To get right on down to the point, I have this issue where the name of my character and their class overlap in the pause menu window if the character's name is long enough. How would I move the area where the character's class is displayed to the right so it's not in the way of the...
Author: Hakuen Studio
We already know that we can type \V[ID] to get a variable value to show on the message window. So if we want to show custom information that's not covered by the default escape codes, we can simply put it on the variable and show on
the message. But, this...
Hey! I'm trying to remove transparency from all the assets in my games (or as much as possible) : I managed to make all of the menu windows that I know of opaque, except this very specific one that appears during attacks in battle.
Do you know where I could edit the code to make it opaque...
CGT Nametag Background MV
This plugin allows you to have Yanfly Message nametags be drawn with specific pictures of your choice, rather than a window.png. I created this due to a request by Cursed Atelier (the devs of VoidBound), and I figure now's a good time to release...
Title says it all. Specifically, I want to make a common event menu that uses the 4 windows provided by the plugin AND show three additional windows that display various variables.
I am aware that the provided windows can display the variables, but for aesthetic reasons, I want them on separate...
I'm moving on from RMXP finally. I've been stuck in a difficult decision between XP and MZ, and I've given up and moved on to MZ. Overall I'm really liking it, I wish tilesets were easier to setup like XP, but it's actually not that bad!
I've been using a modified version of a script called Multiple Messages. It makes my text boxes look like a Mario & Luigi game! There is something about it that bothers me a little bit, but I shouldn't worry about that now.
Side note, Mist's walking animation is almost perfectly in sync with Loose Yourself by Eminem.