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  1. tale

    Gold Icon (currency icon)

    MNKR_GoldIcon - 2020/03/30 Creator name: munokura Introduction Replace currency unit display with icon Note: if you only want to change gold icon only without using YEP_CoreEngine. Feature Parameter to set gold icon based on icon ID Preview Credit and Thanks: munokura Terms of Use- Free...
  2. Polloyus

    GTW - Game Time Window

    If you use the script, credit Rhyan / Polloyus, both are codenames of mine. To go to the pastebin of script, click-me. What the script does is it shows the save time of the game. The window is located in the menu. Images: The font color (red) and the style is NOT from the script, it's...
  3. Polloyus

    How to draw save-file temp in-game?

    Sorry for my bad English, i'm Brazilian. My question is: How do I draw the currente save game time in a window?
  4. tale

    Map Name Extension, Map Fade Extension [map related]

    Map Name Extension - 2017/06/16 (Ver1.0.1) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview You can customize map names and use control characters. Features: - Parameters for changing map name window position (x,y) - Also parameters of window width and window line height. -...
  5. Almightypebble

    How are the in-game windows created?

    Hey guys! This might not be the right place to ask this, but I'm using SRD Hud Maker, and I need to make my own background pictures to use for it. To keep it connected with my menus and such, I wanted to use my Window.png file to create them, but the background always looks different than what...
  6. tale

    Sharm - LPC: Modified base tiles

    Sharm modified some of the tiles she made in LPC style to work in RPG Maker VX Ace. Some of the tiles were commissioned by William Thompson who would like to be acknowledged as a contributor. Zip file includes- [Characters] !$clock | !$door | !fire | $princess [System] Window | Window1...
  7. Ossra

    Choice List Options [1.42]

    Choice List Options Ossra Summary The plugin allows the game developer to set positioning and layout options of the choice list window. Options Window X Position Y Position X Anchor Y Anchor Number of Rows Number of Columns Item Text Alignment Width Spacing Trim Number of Excess Rows...
  8. Poppie360

    How do I draw tile to a window with the TileID?

    Hey, I was wondering how to draw a tile to a window or the screen in general through scripting. (and by tile i mean the things in the tilesets, used for maps and whatnot) I know it seems simple but i cannot figure it out, looking though the code i have found things regarding how characters...
  9. Cap_

    100% black text window

    I'm looking for a way to make the text window completely black. Every time I set all the colors to -255 the window still has background lines and it's slightly transparent.
  10. Extended Skill description IN BATTLE.

    Hello, friends! I was wondering if anyone could help me on this. I hope my request it is not too hard to implement. Basically, I need a way to show an extended description of a skill in battle. It can be done the way you prefer, for example like, pressing a certain button and making a new...
  11. Xyonel

    card image instead of text

    Hi, I've managed to get some of previous work about my personal album window, but now I'm stuck at this problem: how can I change the names of the cards into images?(the command list button will represent every image of single card, for those unknown instead will be shown card back. the command...
  12. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  13. Lu_

    Blank Window in Scenes Equip, Status and Skill

    I want to add a blank Window to the Scenes Equip, Status and Skill that I can modify it with Luna. Can someone hep me?
  14. tale

    Notification Window

    YKNR_SlideInformation - 2017/10/15 (ver.2.0.0) Creator name: Yakinori Overview Information window that displays texts by sliding from the right Note: This plugin doesn't work for MV version 1.4.X or earlier. Features - Plays a sound effect when notification window opens - Parameters to...
  15. Window_Selectable problem

    So I was able to create a selectable window but I cant activate it or draw anything on it It's just a blank window, I cant choose options or do anything with that window and the highlighted option isn't flashing When I type "SceneManager._scene._menuSelectable.show()" in the console window...
  16. tale

    Variable Window (for menu screen)

    Variable Window (menu screen addon) - 2012.12.06 (Ver1.00) Creator name: prico Overview Adds a window that can display variable. Features - Switch number to show variable window (0, already displayed by default) - Variable window title string - Variable window suffix: ex- ".Pt" - Shown above...
  17. Nightblade50

    Center text in window (Ace)

    Hi Here I have text shown displaying the chapter name. But I want this text center-aligned, not left-aligned. Is there a script for this?
  18. tale

    Test Report Set

    Test Report Set - 2019/10/11 Ver.1.0 Creator name: kido0617 Overview Plugin for easier reports when testing About A plugin for bug reports and testing effectively. It's difficult to capture a screenshot and include save file while playtesting. Thus, lead towards creation of this very plugin-...
  19. ougitou1

    help with manipulating windows.

    hi i've been having trouble with this fer a while now and it seems that i'm no closer to solving this issue so ill ask for help. how does one manipulate the visibility of windows through script and is it less costly to hide it or disable it to turn it on again when needed. thanks i appreciate...
  20. ShinyRedUmbreon

    Extend Battle Commands Window?

    If you happen to have more than 4 commands at a time, then this will happen: However, I was wondering if I could extend the window, to be able to show all the commands at once. Like, make the window taller. How could I achieve this? I'm guessing it has something to do with Scene_Battle or...

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