hi i've been having trouble with this fer a while now and it seems that i'm no closer to solving this issue so ill ask for help.
how does one manipulate the visibility of windows through script and is it less costly to hide it or disable it to turn it on again when needed. thanks i appreciate...
If you happen to have more than 4 commands at a time, then this will happen:
However, I was wondering if I could extend the window, to be able to show all the commands at once. Like, make the window taller. How could I achieve this? I'm guessing it has something to do with Scene_Battle or...
I am using Jiffy's inventory plugin and for some reason one part doesnt work. (RPG maker MV, I am using yep core engine, but I dont think this is a proble since everything else works)
The plugin is amazing, but there is only one detail that isn't changing: "windowItemCategoryY"
Doesn matter...
Can anyone make a guide on how to create command windows with options and handlers please?
I was able to create a window using this code
function MyWindow() {
this.initialize.apply(this, arguments);
}
MyWindow.prototype = Object.create(Window_Base.prototype)
MyWindow.prototype.constructor =...
Hello.
I just bought the tiles Time Fantasy and i love it.
But, i'm in two days searching for a windowskin that fit in with it, i failded.
So, anyone for the love of every god, please, know a windowskin that fit with this tiles?
Please, please...
(VX ACE)
1. I'm using mjshi's Non-Combat Menu with efeberk's Scene Combine script
- In Non-Combat Menu script, I did change line 239: SceneManager.call(Scene_Item) to SceneManager.call(Scene_Combine)
2. I did correct the crash from Scene Combine by replacing that line with this. [mentioned by Rikifive]...
So I'm trying to spread my wings and get away from the more common object functions (actors, events, maps, etc.) and try my hand into making my own windows/scenes. Might help me develop other more complicated scenes in the future...
I have looked up via Google and search functions, and although...
Saba_EquipSlotLR - 2016-06-05
Creator name: Sabakan
Overview
On equipment slot window, you can change actor with LR function.
By pressing Q/W key or Page Up/Page Down key without returning to menu to select equip for other actor.
Preview
Credit and Thanks: Sabakan
Terms of Use- Free for...
Hi, I have two problems with Ace. As indicated in the title. Since these are two problems that I think the solution is simple, but I don't know it, I only make one post about them.
First problem: I program a custom menu, I would like to make the player choose an actor to open his equipment...
Hello guys! so ive recently started to learn coding but this is still too much for me, if you don't know exactly what im talking about
Just be able to open and close a window that shows up more lines of text as i add them, then once its filled it clears the window and starts again.
I got...
Hi guys,
I want to ask for a way to check if a window is opening (on Map scene)
for example to check whether Key Item window is opening or not?
Thanks = D
I am using the Yanfly Battle Engine Core and the MOG Battle Hud plugin. I have everything set up as I want, including the help window being available for items and skills but not having it display enemy names. I want the help window/layout to still appear when a player selects an item or skill...
Window_Tempo.prototype.updateClose = function() {
if (this._closing) {
this.openness -= 32;
if (this.isClosed()) {
this._closing = false;
}
}
};[/CODE][/SPOILER][/SPOILER]
[[EDIT]]
I changed the title to something more...
Hi guys, hopefully this is not in the wrong forum...
I've enlarged the window for my VX Ace game, but unfortunately the skill window have not resized with the enlargement. I was wondering if there's a code I have to edit to make it resize so that the 2 columns of all skill lists in battle are...
OH HOWDY.
So, my latest question for guidance and/or assistance and/or help, which is essentially just saying the same thing 3 times, is this:
How do I go about having each actor having their status be displayed in their own window? Everything is laid out normally, except rather than all 4...
So this plugin is pretty rad and let's you replace a window with a picture, so you can get a real good customized look for a menu, which I'm all about right now, haha.
Anyone know the, well, I'm not sure what you'd call it, but the syntax used to have a custom image appear behind each actor...
Hey everyone!
I'm new to these forums, but I have been playing around with VX Ace for quite a bit.
I'm having trouble installing this script however:
https://forums.rpgmakerweb.com/index.php?threads/draw-animated-characters-in-windows.35644/
The instructions in the code says to "include the...
Is it possible to change the view port to crop the visible map instead of scaling it?
Here's an example based on Terraria:
If a life heart = x pixels, let's say this view port is 50x wide and the left tool bar is 20x wide.
Equivalently, this view port is 25x wide and the left tool bar is 15x...
I am trying to find the window that in the battle scene that holds the states that are inflicted onto the actors for my *map* based battle system, using this
I can call any window to the map, but the problem is finding that window in particular (and no, that "window_status" thing is not the...
Hi! I'm currently editing a script to hide a window, specifically Window_BattleStatus when you escape from battle. This is because when my windows fade in and out, there's an extra second of Window_BattleStatus fading that looks sloppy. Sometimes it doesn't show up, sometimes it does.
The...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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