I'm using Yanfly's battle engine and I've created a couple of custom commands...I think the screenshots explain the problem best...
As you can see in the first screenshot, the "attack skills" and "defense skills" commands are being squished because of how long they are. I don't really...
In my previous question thread I was trying to figure out a way to make another song play after the current one has reached its end. I am now using two variables:
One that contains the current song's length in seconds.
One that counts the seconds since the song has started.
I could just be ******ed... But I can't seem to find a way to re-size the tile window. (If at all possible)
And by tile window I mean on the left side of your "map" where all the tiles are.
I've also downloaded some tiles online and when I upload it, it's all fine... However, when...
Before I draw out my problem, I have to point out that this was taken from my past request:
which was solved by Engr. Shana. The thing I am wondering now that i can access the modules was if there is a way to draw...
Well, basically it comes up with random item names from the chosen list.
-Easy to use
-Items can have prefixes and suffixes
-Create and use your own list
-Generate a single item name or a whole list of items
How to install:
Just extract the files from the .zip...
This script provides animation properties that allow you to easily design window animations. Rather than writing how the animation should be performed, you simply write what you expect it to do, and this designer handles the animation for you!
There are two types of animations
EDIT: Scratch the original question, I've played around a bit and have got windows/scenes up and running (though I'm not using event handlers right now, just looking at the update method). My question now is the proper way to display images inside windows?
I don't really find the default skill and item windows (in the battle window) to be aesthetically pleasing.
Also, probably due to some compatibility issues, the skill window and item window don't even fit
the 640*416 screen.
I was trying to find a way to adjust this in the...
This tutorial describes how you can create your own window handlers for any windows that you use for your scene. Some other environments call them "event listeners". For more information you can read the wiki article on the general concept.
Handlers allow the window to communicate with the...
Also viewable: http://cobbtocs.co.uk/wp/?p=401
So I’ve been meaning to do this for a while and today I finally got nudged into doing this so let’s jump right into the anatomy of windows!
Firstly there are a lot of windows in RPG Maker Ace by default and if you’re scripting at some point you’re...
NOTE: Categories are sorted chronologically. Newest stuff is shown at the top.
PLEASE DO NOT SHARE THESE ON OTHER SITES UNLESS YOU ASK AND RECIEVE MY PERMISSION FIRST. I DON'T APPRECIATE CHECKING OUT A RESOURCE SITE AND FINDING MY STUFF ON THERE.
Finished the frontier and...I apologize to anyone who saw the trailer I posted and actually tried it. Technical marvel, crazy disjointed fetish story hidden inside a cheap milsim skin that has no idea what it's trying to be except sanctimonious and failing at even that. As much as I hate fallout 4's story, even it was better. I guess there just won't be another non-parody fallout after all.