Hello all, first post here. I've created some simple windowskins for RPG Maker MV/MZ that are reminiscent of RPG Maker 2003/retro Final Fantasy. I'm sure there are windowskins out there similar or nearly identical to these, but I couldn't find any through googling, so I spent an hour or so...
WindowBackImage - Version 1.4.0 (2020/12/28)
Creator name: Triacontane
Replace windowskin with an image
Note: Image file has to be inside img/pictures folder.
- Replaces the window with an image of your choice.
- The original window frame will be hidden.
I used RPG Maker VX Ace/ MV with Himeworks script/ plugin to make Windowskin Tester.
Game.exe lets you try out windows inside Graphics/System folder (for Ace) or img/system folder (for MV)
File name has to be "Window" (default) or "Window#" # is 1 through 5
Instead of opening up RPG Maker to...
Since I got frustrated by the lack of clean UI Windowskins for VX Ace, I tried to create mine.
It's totally inspired by The Witcher 3 UI windowskins.
Very simple, but it looks really clean when used with the right font (in-game preview below).
You can credit me if you want, that is always...
I was wondering how to make the windowskin not be transparent. I already have Yanfly's Core Engine and I set the window opacity there to 255, which didn't change anything. I also tried messing with Scene_Title, but I couldn't find
I'm using the Steam version of MV, does this change...
Sharm modified some of the tiles she made in LPC style to work in RPG Maker VX Ace.
Some of the tiles were commissioned by William Thompson who would like to be acknowledged as a contributor.
Zip file includes-
[Characters] !$clock | !$door | !fire | $princess
[System] Window | Window1...
As the title says, i need a script that can change the windowsking based on an ingame variable. I tried doing it myself (modifying the game scripts), but i always get the same error of nil:NilClass when calling for the in-game variable $game_variables
can someone help me at least telling em...
I just bought the tiles Time Fantasy and i love it.
But, i'm in two days searching for a windowskin that fit in with it, i failded.
So, anyone for the love of every god, please, know a windowskin that fit with this tiles?
Do you want a fancy windowskin for your game, but you don't have the time or talent to make one? Here's the solution for you! To use the Build-A-Windowskin all you need is:
- A program that can open .psd files, such as Photoshop, GIMP (freeware), or Paint.NET
- The ability to click on stuff...
Hello everyone! I'm in the process of making a game and i found myself with some trouble (again lol)
I made a custom windowskin for my game, and the "next paragraph" pointer that appears at the bottom of a text
to indicate you to continue reading after pressing a button is shaped like a candle...
Hi all, this is my first attempt on the windowskin, but I'm still working on it for different colors when the main skin
is completed as well for my first attempt on potion icon which is a pain, recolor was easier.
I hope you like them so far, but im still learning and got some Windowskins...
Hello all, my team and I have encountered a slight roadblock that's been hindering production as of late.
You see, we are capable of making our game 100% custom assets (that includes tilesets, icons, sprites, menus, and windowskins, etc), but where we're stuck on is how exactly to compile them...
Hello there. Forgive me for posting an another question thread :oops: but It's been only days since I got into VXA.
What happened is: I downloaded the HoloPad window skin from Skotty TV's thread, renamed it so it replaces the original one by deleting it.
As you see, the text is not appearing...
I was searching for RGSS scripts and found this one who lets the maker use RMXP-like windowskins in VXAce, so i begin to wonder if could be possible to make an equivalent plugin for MV.
Another thing is make a way to replace the windowskin ingame (perharps using a equivalent of Call Script from...
MushroomCake28's Option System Plus - version 1.01
One of the things I like the most when I start a new game is to jump in the option menu and setting everything to my liking. A RPG Maker game should be no different, and this plugin makes that experience...
I've been searching for this but unfortunately I can't find anything on the subject. I think it's such a small detail that I wouldn't be surprised to hear that it's never been done.
By RPG Maker's default, when you select something as a choice (or in menus) a selection border appears around...
If you're an artist of illustrations, you're doing fine.
If you're an artist of writing, you're doing fine.
If you're an artist of programming, you're doing fine.
But if you are all three above (and more) you cannot allow any distractions in your life.
After working out some initial confusion, I managed to get Yanfly's Improved Battlebacks successfully working on a test battle, changing the battleback and getting it to scroll during combat. This means that I can have graphically dynamic battles on moving platforms, like the roof of a train or the deck of a ship/airship...