Hello there. I have a rather limited set of skills as far as RPG Maker projects are concerned, but I am here to offer what I can. And that is my writing....."talents", I guess. Not sure if i'm good enough to become an author and all of that stuff.
But I am willing to provide writing services...
Kilo Squadron
A Metroid RPG
Greetings, everyone. Today we come to you looking for help with our project; Kilo Squadron. It is a Metroid-based RPG that deviates from the usual formula while retaining several key elements, namely exploration, sci-fi lore and atmosphere.
We have a demo put...
I figured that I should go ahead and make a thread for my personal works, hope you like them. :)
Most of what I will be posting in here is work in progresses of my artworks for my story concepts and games, I will also try to post my 3D models and writing; but please bear in mind, that I'm a...
As part of my interview series, I'm speaking to prominent developers/contributors in our RPG Maker Web community to gain insight on their inner workings. Today we speak to Dark Gaia, the creator of Legionwood: Tale of The Two Swords, Legionwood 2: Rise of the Eternals Realm, the One Night...
I've been wanting to share this for a little while, but here's the first chapter of my finished dissertation (don't worry, uni's over now) that I'm planning on turning into a longer, more full work. Just wanted some opinions on it. It's a big ol' sci-fi existential stream of consciousness crazy...
Ideas in Ink is a series of topics (12) dedicated to practising writing by assigning writing exercises over a month, each on different aspects or genres. This month we will focus on no dialogue, a challenge topic.
Each month a list of prompts will be posted in a new topic. It is up to those who...
Greetings, RM*ers! Today, I made a blog post over on my personal website that I thought would be helpful for any beginning writers wondering how to make the story of their game a little more interesting, so I've popped over to copy/paste it as a tutorial. This article is some advice from myself...
Most times in RPGs when the characters have set classes there's always one character dedicated to healing. While they always play an important role in battle, because they usually are a permanent fixture to the party, what kind of personality do you give this person? What role do they have in...
So I'm just going to dump my art and the occasional written piece here~ ^_^
Ahhhh unfortunately, I don't have much to post at the moment, and even then they're both just sketchy things kdjvlgadb
FAB QUEST 7, The game that has swept the nation by force and quickly becoming game of the year my project, is looking for members to join the development team!
We are looking for:
Writers
Musicians
Name-Inventors
People to randomly pitch ideas
Scripters
You can visit our Project...
Hey everyone!
Just thought I'd post a few of my short stories here for people to read and comment on. As some of you may know, I'm a published author, so I don't often post my works in here due to the fact that you can't sell First Rights on a piece that's already been posted in a forum (which...
I usually don't care for romance in games unless they actually serve a purpose. There are a lot of games that have romances that come out of nowhere, and that honestly feels like trying to cash in on the silly woovle foovle sentimentality (Oh, hi, Tidus and Yuna... you two should have drowned in...
Rule number 2 feels like tackled on to make the list longer. Even a major companies after the initial planning, change a storyline majorly during the development stage rather easily. Granted in solo project's case it can be a lot more work.
Finally it boils down to individual ways to develop...
Making Memorable NPCs
Yo. Today I feel like talking about NPCs.
I've played a lot of amateur RPGs and nearly all of them feature the same copy-paste "welcome to this town" NPCs. Lazy game developers will treat NPCs like scenery—like they're just a part of the map and not living characters. The...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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