1. Rpg maker MV to iOS with Cordova, nothing appears anymore with iOS 14, HELP

    hi at all , i hope you can help me :( I have a big problem similar with iOS 14. I'm going crazy because I don't know how I can fix it. I tried with both the current version of cordova 5.x.x and the new 6.1.1 No difference. The application starts, but at the moment of the main screen no images...
  2. MelonMintGames

    Problems deploying to iOS

    I have been following the instructions on the help file to deploy to iOS. Some things have changed (as the file was written several years ago) but I was more or less able to figure out how to set up Cordova, Xcode, etc. However, even though the build is successful, when I try to emulate it in...
  3. Incorrect screen size of the MV RPG project on iPhone XR / XS / iPad Pro 11 "

    Hello everyone, I need help. I was able to export my test project from Rpg Maker MV via Cordova and xCode for iOS. The resolution of the RPG Maker MV project is 1920x1080. When I export no problems, it works perfectly and the screen measurements are almost correct on all iPhones and iPads...
  4. ACECORP

    IOS Projects Do Not Work

    RPGMaker MV Now Has Major problems with current versions of Apple IOS Technologies. I am using MacOS Sierra and have Xcode Version 9.0 (9A235) I created a new project as a basic test. I followed the instructions from RPGMaker MV documentation on Converting to an IOS App verbatim. It...

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So frustrating when you just wanna work on your game but people want to do stuff in RL... :p
Day #9 of Advent is all ready in one spot! Do you prefer doing your shopping way before Xmas, or…do you like the chaos? Are you done shopping and/or crafting for Xmas?
Fast test with Wagon and horse no animation. yes it looks strange horse is Ralph and wagon is follower xDDDD
Should first boss be easy or maybe little medium, I don't want to be overwhelmingly hard
Proper localization into several languages on a commercial rpg project might be one of the best signs that the developer is super invested into making the game something high effort, because it ain't cheap to hire good translators.

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