1. leoroura

    Image location

    Hello everybody! I have tried different ways to approach this subject, i really hope anybody can give me a clue because i'm stuck on my game x.x So any kind of help would be appreciated! What i want to do is figure out a way to translate an image's XY to a variable location. How? For example, i...
  2. Enemy incoming, XY distance

    Hello. At first, sorry for my poor English. I'm trying to make a game in the atmosphere of Silent Hill. If you played "Silent Hill", you probably remember the radio that was warning you when the enemy was close. The noise from the radio was getting louder when enemies were nearby. I wanted to...

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Damn, took a chance on a paid MV plugin working with MZ (FOSSIL) but didn't work :p Been lucky up until now so I got cocky!
Going to be streaming more RM game dev in about 20 minutes or so...

Hello, debt! But it matches my eyes, don't you think?

forester.jpg
Gnyaaaa! Invisible comments on YouTube!!!
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.

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