I have used VE_BattlerGraphicSetup to use enemy battler images as my actors on the battle screen. However given that the default side view actors were much smaller and the enemy battler images are much bigger, now I can hardly see my actors because they're stacked so closely together on the Y...
Hi everyone!
First of all this is like my second post ever so I hope I put it in the right spot ><
I've been having this issue with my project for months now and I've put off trying to fix it because I have no idea where to start. I have C# knowledge but zero Java experience.
Using Yanfly's...
Howdy, folks-
I started on a basic script which uses @Aramis-IX 's Sprite Zoom plugin to increase/decrease the player's size depending on where they are located on a map's Y axis to create the illusion of depth/distance.
Rather than have it run as a parallel process, I tried adding an event...
Hi all,
So there's a really cool script here that allows you to scale actor's and event's size. I want to see if I can give my game a depth perspective, so I'm wondering, is there a way to alter the actor's scale depending on his/her y axis along individual pixels (not by grid)? So the further...
I have been playing around with the window script. I was able to change both the box's lenght and width and even its position on the x axis, but it doesn't seem to register changes in its Y position. Is this possible?
Because The Fury from Metal Gear Solid 3 is one of my favorite bosses of all time, I felt the need to make a somewhat similar boss for my own game. taking cues from both the Fury and another awesome astronaut boss, Captain Vladimir from No More Heroes 2.
RE4make almost had me with their demo until I got to the dog stuck in a bear trap and realized that he was dead and could no longer be saved. Just not the kind of reimagining I'm interested in.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.