yami

  1. Daybreak

    [ACE] Is anyone willing to reformat Yami's CTB?

    I'm interested in using a CTB system for my game, and it seems the best available one, Yami's CTB, has faded from existence. The dropbox link is completely dead, which is a complete shame.  However, on this thread:   There seems to be the full code of the script here, but it's only...
  2. Blackpapalink

    [VX Ace] Yanfly Equip Ace and Yami Equipment Learning help

    I would like to know if it is possible to set Yami's Equipment learning script to show over Yanfly's Equipment Engine by pressing the  key. Instead of this, I would like something like this to happen when the C key is pressed, Here are the links to the scripts: Yanfly Equip...
  3. Help with Yami Guardian Series

    So I have the Yami Guardian Basic, Menu and summon scripts installed but the skill remains grayed out. The menu option appears on my command list but its also greyed out.All the note tags needed are in place so im not sure why its not working. I tested it in a game with Luna (my main) and...
  4. DoubleX RMVXA Bar Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Bar Addon v1.00a to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB YSA Battle System: Classical ATB(Created by Yami) Introduction With this script, the atb bars will be added nearby the...
  5. Jaymonius

    ATB Bar on sideview battlers and Magichange help

    Hey there peeps, me again with some dire need of assistance. The first one I'm trying to tackle shouldn't be too hard, but I'm not a scripting master here, so... I'm using Yami's Classic ATB with Theo's Animated Battlers, I have the ATB bar on the enemies, but I'm also trying to have it so the...
  6. Dr. Panda

    Yami Battle Symphony help

    Hello everybody! I'm new to the community and I normally don't do these things, but I keep finding myself in a bind one way or another and I'm hoping that someone can provide assistance. It is regarding Yami's Battle Symphony, but first I'd like to provide a little bit of context. (I'll boldface...
  7. DreamX

    Yami TBB-like Battle System (Turn Based With Instant Actions)

    You can find the Yami TBB code for VX Ace here: http://forums.rpgmakerweb.com/index.php?/topic/29757-ace-yanfly-skill-restrictions-yami-tbb-skill-restrictions-dont-work-resolved/ Basically, battlers select actions one-by-one. Once an action is selected, it is performed immediately. The order of...
  8. NordicChicken

    Pop Message Script Request

    Is there a brave soul who would be willing enough to create a plugin similar to Yami's Pop Message script for RMVXA? I know it is still week 1 and someone will probably make it in the next few months, but this script is essential to me!
  9. Kane Hart

    What is YED_Tilemap.js?

    I'm looking at this YED_Tilemap.js script and I'm sure I'm wrong but it seems like it's a performance enhancement the way the tiles load? I'm sure I'm wrong that might be wishful thinking but if someone can explain it that be wonderful. 
  10. C.W. Plainview

    Request for small (hopefully) fix for Skill Equip add-on script

    I am using Yami's Skill Equip (http://forums.rpgmakerweb.com/index.php?/topic/6727-skill-equip/) and Engr. Adiktuzmiko's Passive States Add-on (http://forums.rpgmakerweb.com/index.php?/topic/25936-yes-skill-equip-add-on-passive-states/). Both scripts work fantastic! However, I have come across...
  11. anonymoose

    Yami's Classical ATB crashing

    Scripts that may be causing the issue: YSA Battle System: Classical ATB Yanfly Ace Battle Engine Whenever an enemy stuns one of the players, if the targeting menu was active and I clicked either confirm or cancel, the game would crash and give me this message: Script 'Classical ATB from...
  12. C.W. Plainview

    Yami's Skill Equip + Victor's Passive States compatibility

    I'm using Yami's Skill Equip (http://forums.rpgmakerweb.com/index.php?/topic/6727-skill-equip/). It works great, except for some cosmetic issues in the menu that come about from using passive skills with the script. For passive skills, I am using Victor's Passive States, which, along with his...
  13. SilentWyvern

    (VX Ace) ATB System Options Help

    Sorry for the less than discriptive title, wasn't sure exactly how to word what I needed. I'm currently making a game centered around ATB combat, but as I'm aware there are players who don't exactly LIKE ATB combat so I'm looking for a way via the system options to turn it off if they'd like...
  14. DoubleX RMVXA Input Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Input Addon v1.00b to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB YSA Battle System: Classical ATB(Created by Yami) Introduction Lets users run their script codes right before/after...
  15. DoubleX RMVXA Wrapper Addon to Yami Engine Symphony - Battle Symphony

    DoubleX RMVXA Wrapper Addon v1.00a to Yami Engine Symphony - Battle Symphony by DoubleX Prerequisites Yami Engine Symphony - Battle Symphony http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/?hl=%2Bbattle+%2Bengine+%2Bsymphony Introduction Lets users wraps many...
  16. DoubleX RMVXA Speed Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Speed Addon v1.00b to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB http://forums.rpgmakerweb.com/index.php?/topic/22142-doublex-rmvxa-bug-fixes-to-ysa-battle-system-classical-atb/ YSA Battle System...
  17. DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Tutorial

    As the main theme of ECATB is to give you as much control and freedom as possible while still keeping it as user-friendly as possible, while the reality is that you can easily get lost in its gigantic user configurations, this tutorial is made. Although fully utilizing ECATB needs decent...
  18. DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Compatibility

    Purpose Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Scripts Addressed Video Coming Soon Demo Coming Soon Prerequisites Terms Of Use Instructions Open the script editor and put this script into an open slot between DoubleX RMVXA Enhanced YSA...
  19. DoubleX RMVXA Enhanced YSA Battle System: Classical ATB

    Patches (DoubleX)ECATB Base Formula(Possibly hurts code performance but frees you from copying the same <ecatb rate: RX> to every battler) Note Introduction Purpose Be an enhanced version of YSA-CATB with bug fixes and addons integrated Features Possibly upcoming...
  20. Some Hidden YSA Battle System: Classical ATB Tips and Tricks

    This post aims to let YSA Battle System: Classical ATB users knows some features and workarounds that aren't obvious to them, unless they've studied the scripts themselves. Readers are assumed to be familiar with non-scripting RMVXA usage, basic notetags and script calls usage and basic YSA...

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Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

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