Hi citizens of RPG Maker Web, I'm here presenting to you some Holder-Styled Battlers that I either created them myself, or edited an existing one.
Terms are, the same as Holder's, feel fre to use them to wahtever you want, just credit me and him and other artists mentioned in the sheets...
I really like using both Yami's Overlay Mapping script and Galv's Visibiltiy Range script, but Galv's script does not affect any mapping level higher than parallax and I was wondering if there was a way to fix that? I'm assuming that this is possible, since things like pictures have priority...
--Enemy Character Hues (Yami Symphony add-on)--
Summary:
I was noticed how extremely inconvenient it was that, using the editor's slider, I couldn't change the hue of the Character Set battlers using Yami's "Enemy Battlers" add-on, which allows you to replace the default...
Hello everybody
It may be a dumb question, but I'm not a specialist in RGSSx at all and despite all my attempts, I can't put two scripts working together: Yanfly Ace Equip Engine and Yami Equipment Learning.
If I use YEA Ace Equip Engine, the "Learning Scene" from Yamis script doesnt appear...
Hi all
I am using the Xail System Map HUD script on a current project - http://www.rpgmakervxace.net/topic/2394-xs-map-hud/
It works great and looks really good, only downside is it appears under my overlay layer for Parallax mapping (for which I am using Yami's Overlay script), so in a forest...
EDIT 11-26-2014
Resolution
Thanks to Susan
the setup I was looking for is in 8D battlers an addon for symphony
END EDIT
Original post below here:
Last night I saw a cool post that used text of how to set up the chars on the sprite sheet.
it goes something like
down down/left ...
totally love your scripts it realy makes RPGMVXA way better
I am just teaching self how to do this so been 6 months on and off and I really love it.
I totaly am enjoying yanfly scripts I am just messing about making game for me and friends nothing comercial....yet...
so I am just now...
Hello, Zalett here. I'll mention the issues I am encountering using Yami's (Yanfly) Status menu and message system scripts.
Problem Encountering
Scripts Using
Yanfly's Status Menu Yanfly's Message System
When the Problem appears
When I reaches the "Biography" option in "Status" menu...
I am using Yanfly's Battle Engine and Yami's Battle Symphony. Yami provided a compatability fix which is this one
The Magic Reflect comes from an equipped accessory. which has the feature MRF 30%.
Mostly this works okay, but just occasionally it throws up this error
line 38...
Well Yami PCTB is my favorite battle system but it is no longer mantained and I really want to have it in my game, the problem is that if I use Yanfly Instant Cast the tags go ignored doing the actions, following up with the turn and sometimes causing this error:
Script ‘Scene_Battle’ line 330...
Hello community.
I visited Yami's blog and it seems that there is the well known Dropbox error of death on a script I wanted to take a look.
The link is broken so I can't even take a look at Yami's anti lag script. :headshake:
Can anyone provide me with a valid link to at least Yami's anti...
I've been using Yami Battle Symphony, and when in battle,
Is it possible to display (action behavior) instead of (simple sprite)
My apologies for any confusion.
I realize this topic has probably come up a few times already, but I just couldn't find the solution to my problem.
So I've been using Yanfly's Input Combo Skills, and I really love it. But I also recently added Yami's Battle Symphony to my game. Now, the input combo skills don't work. Instead...
Edit: Okay, so I figured the cooldown part
Use this code to cooldowns.
Note that a cooldown of 1 means you can't use it in the same turn, a cooldown of 2 means you can't use it the next turn, etc.
Everything else so far seems to work too.
---
Original post:
I'm using Yanfly Engine Ace -...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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