DoubleX RMVXA Action Addon v1.01i to YSA Battle System: Classical ATB
by DoubleX
Note
Action point requirements can be displayed using Yanfly Engine Ace - Skill Cost Manager
For example:
Now "2 actions" should displays as a skill or item cost.
Prerequisites
DoubleX...
DoubleX RMVXA Wait Addon v1.02a to YSA Battle System: Classical ATB
by DoubleX
Prerequisites
DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB
YSA Battle System: Classical ATB(Created by Yami)
Introduction
Allows atb to run with a button presed even if it's...
Can someone make this 3 script function together.
by editing ruby script or teach me how to do it myself :3
Let me explain.
1.Victory Grade System by Neon Black-san http://forums.rpgmakerweb.com/index.php?/topic/3439-grade-victory-screen/
Add detailed battle result like Damage Dealt,Damage...
Hello there RPG Maker Web, in my game I am using yami's battle symphony for my battle system. I am using charsets as the battlers and I need some help in making animations. I have read yami's manual and I understand what the note tags do, but what I don't get is how to apply them. If you have...
http://forums.rpgmakerweb.com/index.php?/topic/6799-equipment-learning/
Whenever I have line 112 set to true I get a nilclass error on line 757.
If it's set to false no errors occur and it works as normal from what i can tell but I want it so the player can see the status of how long it takes...
I'm trying to use Yami Pop message script (this) but it won't work.
I've done everything your supposed to, I've installed the script and the basic module.
This is what i've done in the text editor and what happens in the actual game.
I don't understand why it won't work. How do I get the...
I can't figure out how to make enemies equip weapons after getting them animated in Battle Engine Symphony. I downloaded the "enemy character set" and pasted the script in but where do I go from there? The guide I found at (http://forums.rpgmak...attle-symphony/) doesn't help with my problem. I...
So I'm using Yami's ATB system with Battle Symphony (a wonderful combination so far), and I've suddenly encountered a very strange glitch. At a certain point in my game, the ATB bars start filling up really fast. Like they go instantly from one person to the next. Now the turn order still works...
DoubleX RMVXA SE Addon v1.00a to YSA Battle System: Classical ATB
by DoubleX
Prerequisites
DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB
YSA Battle System: Classical ATB(Created by Yami)
Introduction
With this script, users can set specific se for specific...
DoubleX RMVXA Color Addon v1.02b to YSA Battle System: Classical ATB
by DoubleX
Prerequisites
DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB
YSA Battle System: Classical ATB(Created by Yami)
Introduction
With this script, users can set specific skills or items...
DoubleX RMVXA Unison Addon v1.02f to YSA Battle System: Classical ATB
by DoubleX
Note
This addon doesn't work if the battle system isn't catb
Using DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony as well may improve the compatibility with Yami Engine Symphony -...
Yami,
I am using all your guardian script along with you basic engine but my guardians are not healing when the party rests. In the script I have the the line for Recovering the Guardians but it seems to not be working here is the line in the script.
def self.recover_guardians
...
I have not been able to find a solution to this issue in quite a while, and it's pretty much the only problem left before I can really make my game what I want it to be, thought it's a little tricky to understand, if you've played Final fantasy Tactics, or Final Fantasy 5, then you are a...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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