yami

  1. DoubleX RMVXA ATB Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA ATB Addon v1.00b to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB http://forums.rpgmakerweb.com/index.php?/topic/22142-doublex-rmvxa-bug-fixes-to-ysa-battle-system-classical-atb/ YSA Battle System...
  2. DoubleX RMVXA Action Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Action Addon v1.01i to YSA Battle System: Classical ATB by DoubleX Note Action point requirements can be displayed using Yanfly Engine Ace - Skill Cost Manager For example: Now "2 actions" should displays as a skill or item cost. Prerequisites DoubleX...
  3. DoubleX RMVXA Percentage Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Percentage Addon v1.02c to YSA Battle System: Classical ATB by DoubleX Note It's strongly advised to use Yanfly Engine Ace - Ace Core Engine with this script Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB YSA Battle System: Classical...
  4. DoubleX RMVXA Wait Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Wait Addon v1.02a to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB YSA Battle System: Classical ATB(Created by Yami) Introduction Allows atb to run with a button presed even if it's...
  5. Rocette

    [ACE] Neon Black'Grade Victory + Equipment Learning + TOGTitle

    Can someone make this 3 script function together. by editing ruby script or teach me how to do it myself :3 Let me explain. 1.Victory Grade System by Neon Black-san http://forums.rpgmakerweb.com/index.php?/topic/3439-grade-victory-screen/ Add detailed battle result like Damage Dealt,Damage...
  6. anthnintendofan

    Need some help with Yami Battle Symphony

    Hello there RPG Maker Web, in my game I am using yami's battle symphony for my battle system. I am using charsets as the battlers and I need some help in making animations. I have read yami's manual and I understand what the note tags do, but what I don't get is how to apply them. If you have...
  7. deathsia

    Got a problem with Yami's equipment learning engine

    http://forums.rpgmakerweb.com/index.php?/topic/6799-equipment-learning/ Whenever I have line 112 set to true I get a nilclass error on line 757. If it's set to false no errors occur and it works as normal from what i can tell but I want it so the player can see the status of how long it takes...
  8. DeyJay5

    Yami Pop Message won't work. Help.

    I'm trying to use Yami Pop message script (this) but it won't work. I've done everything your supposed to, I've installed the script and the basic module. This is what i've done in the text editor and what happens in the actual game. I don't understand why it won't work. How do I get the...
  9. DoubleX RMVXA Tick Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Tick Addon v1.01c to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB YSA Battle System: Classical ATB(Created by Yami) Introduction Displays the tick clock/action in battle Video...
  10. [Ace] Battle Engine Symphony Please Help!

    I can't figure out how to make enemies equip weapons after getting them animated in Battle Engine Symphony. I downloaded the "enemy character set" and pasted the script in but where do I go from there? The guide I found at (http://forums.rpgmak...attle-symphony/) doesn't help with my problem. I...
  11. DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony

    DoubleX RMVXA Tag Addon v1.00a to Yami Engine Symphony - Battle Symphony by DoubleX Prerequisites Yami Engine Symphony - Battle Symphony http://forums.rpgmakerweb.com/index.php?/topic/6037-battle-engine-symphony/?hl=%2Bbattle+%2Bengine+%2Bsymphony Introduction Allows users to add their own...
  12. McTone

    Weird issue with Yami ATB

    So I'm using Yami's ATB system with Battle Symphony (a wonderful combination so far), and I've suddenly encountered a very strange glitch. At a certain point in my game, the ATB bars start filling up really fast. Like they go instantly from one person to the next. Now the turn order still works...
  13. DoubleX RMVXA SE Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA SE Addon v1.00a to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB YSA Battle System: Classical ATB(Created by Yami) Introduction With this script, users can set specific se for specific...
  14. DoubleX RMVXA Color Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Color Addon v1.02b to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB YSA Battle System: Classical ATB(Created by Yami) Introduction With this script, users can set specific skills or items...
  15. DoubleX RMVXA Compatibility Fixes to YSA Battle Add-On: Invert Targets

    DoubleX RMVXA Compatibility Fixes v1.00b to YSA Battle Add-On: Invert Targets by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle Add-On: Invert Targets http://www.rpgmakervxace.net/topic/21593-doublex-rmvxa-bug-fixes-to-ysa-battle-add-on-invert-targets/ YSA Battle Add-On: Invert...
  16. DoubleX RMVXA Bug Fixes to YSA Battle Add-On: Invert Targets

    DoubleX RMVXA Bug Fixes v1.00b to YSA Battle Add-On: Invert Targets by DoubleX Prerequisites YSA Battle Add-On: Invert Targets(Created by Yami) http://yamiworld.wordpress.com/rgss3/battle-scripts/invert-targets/ Introduction Tries to fix bugs I've found in YSA Battle Add-On: Invert Targets...
  17. DoubleX RMVXA Unison Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Unison Addon v1.02f to YSA Battle System: Classical ATB by DoubleX Note This addon doesn't work if the battle system isn't catb Using DoubleX RMVXA Tag Addon to Yami Engine Symphony - Battle Symphony as well may improve the compatibility with Yami Engine Symphony -...
  18. DoubleX RMVXA Cancel Addon to YSA Battle System: Classical ATB

    DoubleX RMVXA Cancel Addon v1.01b to YSA Battle System: Classical ATB by DoubleX Prerequisites DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB YSA Battle System: Classical ATB(Created by Yami) Introduction With this script, users can cancel partially charged...
  19. Yami-Guardian Basic Question

    Yami, I am using all your guardian script along with you basic engine but my guardians are not healing when the party rests. In the script I have the the line for Recovering the Guardians but it seems to not be working here is the line in the script.  def self.recover_guardians    ...
  20. Senshu

    Equip able Passive Stats

          I have not been able to find a solution to this issue in quite a while, and it's pretty much the only problem left before I can really make my game what I want it to be, thought it's a little tricky to understand, if you've played Final fantasy Tactics, or Final Fantasy 5, then you are a...

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Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

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