yanfly action sequences

  1. DarielZer0

    RMMV skill effect animation not matching with the dragonbone+sequence pack battler attack animation [MV]

    i'm using dragonbones KelYep plugin and Yanfly action sequence packs and when i try to play the fire skill animation it does not play the entire animation,it only plays a part of it.I dont know if this is a bug or i am doing something wrong[EDIT:this is solved] Also,i want to know how to make...
  2. Random Panda

    RMMV Yanfly action sequences Show text

    Hi All, This is sort of a continuation from my last post, as I am dealing with the same basic issue. But I have been trying to find a workaround. I need to show some text during a skill. Using something like: eval: $gameMessage.add('text'); Almost works. It displays the text, but in order for...
  3. KingKraken

    Yanfly Action Sequences and "cannot move" State Restrictions

    Hello all! After a bunch of messing around with Yanfly's action sequences in my project(and starting a new project), I noticed that when an actor has a state that gives them the "Cannot Move" restriction, as long as they are affected by that state, they no longer responded to movement commands...
  4. Guardinthena

    How to create Element Wall Skills

    I am new to making skills and do not understand all the ends and outs of it, so please bare with me. I want to create a number of elemental wall skills. These skills would summon in, in this example, a wall of fire on the enemy(ies). I want it to remain for X turns, and the animation to...
  5. CapitalAkito

    Custom Menu Windows

    To start out, the project I'm working on in MV has a resolution of 1920x1080, so naturally the menu and message windows stretch across the screen and don't look very appealing at all. SRD's Super Tools Engine seemed to do the trick for a while until I began to add other plugins to the list. I...
  6. captainproton

    Yanfly Jump Skill Sequence (gravity? don't know her)

    So, i'm trying to implement a Final Fantasy Dragoon-style Jump attack, and i'm following the instructions listed out here: http://yanfly.moe/2016/07/02/tips-tricks-jump-final-fantasy-4-rpg-maker-mv/ I have followed every instruction, installed every plugin, and put in every code into the...
  7. Need Help with YEP – Action Sequence, Targeting Random Enemies

    So i want to make a skill that jumps foward attacks 2 random enemies than jumps back. I wrote this: <Target Action> move user: forward, 200, 20 jump user: 20, 20 wait for movement wait: 5 motion thrust: user action animation: targets wait: 5 action effect: targets wait: 40 move user: return, 20...
  8. KingKraken

    Yanfly Action Sequences won't jump/float target.

    So basically as the title says, I'm trying to use Yanfly's actions sequences. Functionality for everything else seems to be fine, but whenever I try to make the target jump or float, it seems to just skip over both of those. Floating/jumping the user works just fine btw. Not sure if this is...

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