I'm trying to create a real-time battle system where combat is frantic and fast paced, where you're constantly trying to input things faster than the enemies' attacking. I thought I could use Yanfly's ATB battle system, but when you select a skill all the enemy gauges stop filling, allowing you...
I am currently using Yanfly's Core Engine, BattleCore, X ATB, Passive States, BattleAICore as well as Buffs/States Core.
Is anyone aware of any way using any of these (or any other plugins I may not have listed here) to create a State that is passively applied and removed ONLY while a...
Hey i am using Yanfly Atb and Sumrndmdde's Hud Maker so i wan't to make some Gauges for Atb can someone tell me what script i should use in max value and in base value
I know perfect mathematical balance is difficult/impossible, but I like having formulas to reference and guesstimate by. It really helps me get a feel for what will fly and what should die.
That being said, I'm not sure how Yanfly's ATB and CTB systems work. I love the idea of using them, but...
Less than 20 tiles remain in Inside_B that I need some kind of analogue of in my in custom Inside_B, and a whole 39 tiles that I didn't use and can thus make my own custom tiles or my own flavors of from other tile sheets.
Chapters advancing demonstration.
Main character roey will be revived after chapter 7, so the animations will be different after it
The title of the main characters will be ascended to celestial as well as wings and rings.
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