yanfly buffs and states core

  1. Ravenith

    RMMV Help with Yanfly plugins & (stackable?) damage-altering states.

    Hello there. I've been trying to use Yanfly's plugins to set up a few states for a game I'm working on. For the life of me, I can't seem to be able to figure them out by myself. These are: States that cause the target to deal +X% / -X% physical damage. States that cause the target to deal...
  2. RMMV How do I round numbers in yanfly buffs and states core

    Hey guys I'm currently trying to create a Magic Jammer effect in the buffs and states core I have the pre created one yanfly made but im struggling trying to change it to my needs. I have it set to block a percentage of the main characters health but it keeps giving me a bunch of decimal numbers...
  3. RMMV Using Yanfly's buffs and states core and animated sv characters to change the sprite of an enemy when affected by a state.

    So I wanted to make it so that when an enemy is affected with a state, their sprite would change. I would use the sideview sprites to animate the enemy but I want that sprite to change to a different one when the state is applied. I used the buffs and states core to change the actor faces when...
  4. Zega

    RMMV Escape Plan State

    Hello again, I'm trying to use Yanfly's Buffs & States Core and Skill Core, and I need help with a status effect and a skill inspired from Team Fortress 2. 1st: Equalizer (Skill) Damage increases as target's HP decreases. Maximum DMG: 200% (Doubled) Minimum DMG: 33% (Lowered) When enemies...
  5. RMMV Swapping HP and MP values

    I want to create a state that swaps the users hp and mp values when they enter the state, and unswaps them when they leave the state. I am not sure how to code for this (I have tried messing around with Javascript and custom apply effects, but to little avail). (Necessary details end here...
  6. RMMV Ascent (Demo Available)

    Ascent is an RPG-Roguelike where the Elites are other party members. Going through the tower, the enemies, loot, events, and shops are randomized, and you'll form together your team based on whatever comes your way. You'll start with a character you get to choose yourself, and immediately get a...
  7. zerobeat032

    Requesting Motions For States...

    I was wondering if anyone was aware of exactly how to request a motion from a sideview battler using a state. I was wanting to use something other than Abnormal. I saw code for plugin using guard as the motion during a state. I tried something along those lines of wording and it didn't work. I...
  8. State Which Adds A Percent of One Parameter to Another Parameter

    Hi, I need help with figuring out how to implement this in the script of a state. (I am using solely Yanfly plugins, so I'm assuming it would only need Yanfly Buffs and States Core to create this state.) For example: a state called "Velocity" increases the actor's Attack Parameter by 50% of...
  9. How to make a skill do more damage according to target's stack counter?

    I'm completely unfamiliar with javascript, so I've been playing by ear, altering some examples by yanfly. I'm trying to get a skill to do more damage when the target has higher stacks of a state. I'm unsure if the solution would be to change the state's script or to change the skill's script so...
  10. jayholden

    Yanfly Buffs States Core - Custom Remove Effect

    Hi, I'm trying to use Lunatic Mode on Yanfly's Buffs State Core plugin to apply state 2 after state 1 ends. Here's what the plugin documentation says: <Custom Remove Effect> code code </Custom Remove Effect> I'm not sure exactly what goes in the code section. I know it's supposed to be...
  11. Combining DoT Stacking and Stockpile Split Up/Conditional Animations

    Hi, I've been messing around experimenting with stacking DoT using Yanfly's plugins in my game recently and I've been wondering whether it's possible to have an animation change once, say, the maximum amount of stacks is reached. Does anyone know if this is this possible, and if so, how? As a...
  12. Need Help Finishing Some States (using Yanfly plugins)

    Hello everyone. I'm interested in making some states that have on-contact effects. For example, one state I would like to make is a physical taunt effect that has a small chance (15%) to paralyze any foes that make contact with the taunter. I believe I can make this effect with a combinations of...
  13. cub36

    controlling variables with a state.

    Hi guys, I'm currently using Yanflys Buffs and states core to add to or subtract from a variable whilst a character is affected by a state. However my JS ability is next to non existant :( Does anyone know how I could control variables through note tags or point me in the right direction to...
  14. Kingkoala

    Yanfly's Buffs & States + Yanfly's Battle Status Window, Status Icon Duplication?

    Hello, Back again with another Yanfly's greenhorn usage question that I can't figure out on my own. I'm using Buff and States Core and recently installed Yanflys Battle Status Window. Since then I have now have the Icons for States being applied to my actors showing twice on the screen. Once...
  15. RetroBoy

    [Yanfly] JS Code Question(s) >>EASY<<

    Hey Folks, Another newbie question from RetroBoy. If I place this into the notebox of a skill, will it add a State prior to attacking and then remove the state after the attack is concluded, will that work? I want to make a skill that has a higher critical chance. So, I have made a state which...
  16. Mcwill

    Adding state after other state removed

    Hello, I've been trying to system in which a state will be added as soon as another wears off from walking so many steps outside of battle. I'm trying to use Yanfly's Buffs and States core to do this using the <Custom Leave Effect> script call. So far, I've been trying to use...
  17. theolis-wolfpaw

    Yanfly States Custom Effect Issues with Evasion

    So, I'm using Yanfly's Buffs and States Core and have been trying to make a defensive state that deflects weak attacks. After much trial and error I have determined that you cannot decide the success rate of the skill before the game has decided it, which then would overwrite your decision. So...

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