Would someone be able to help me out with setting up a few conditions using Yanfly's Battle AI Core plugin?
The conditions that I am looking to check are:
1. If variable A is equal or greater to variable B
2. Check if target has a certain buff/debuff
3. Check is the target has a skill...
I hope this is in the right place.
I'm trying to use Yanfly's Animated Sideview enemies plugin to create breathing sprites in the front-view battle and I've hit several different stages of failure. Initially, it worked. Then when I was adding new assets something went wrong. Initially I was...
I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description:
<Sideview Battler: HAMMERNEMY>
<Sideview Weapon: 24>...
If the Defaut level returns 10, and the positive fluctuation = 0 and the negative fluctuaction = 5, I expected a range = [5 ~ 10].
But, I have all enemies with level 10, exactly.
If positive fluctuation = 5 and negative fluctuaction = 0, I expected a range = [10 ~ 15].
Hey, im a little confused... when using this plugin, it allows you to assign a common event to a pressed key, but I want to know if it is possible to activate and deactivate something by pressing the same button as if it were a switch.
Example in pseudocode:
The screen turns gray...
Earlier tonight, I got a little tired of telling people that their plugin requests aren't possible in RMMZ because independent items aren't a thing yet, so I made a quick little patch to bring them into RMMZ.
What is an independent item?
Independent items (or weapons, or armors)...
Just had a quick question. Does Yanfly's Custom Passive conditions accept operators? such as && ? i ask because I am
creating a passive that requres shield and spear to both be equipped. If so can anyone tell me what i am doing wrong in my code?
Please and thanks. Here is said code...
I have added the YEP_StatAllocation script on my project, and i would like to add some Critical damage to a player when
he talk to a npc, or when he use an item in the menu.
I would like to call a script like this.actor.gaincri(20)... but i'm too noob to understand the code and the...
Hello, I am a newbie looking into game developing. In a video I watched about making a game in RPG Maker MV someone recommended a resolution plugin for RPG Maker MV called Yanfly. I of course looked into it and tried to download the Plugin through itch.io. I don't know why but everytime I try to...
this is my 1st post here. ive read some posts before posting to be sure this is nothing inappropriate and i think this will be alright, but please forgive me if i ask something wrong or something already solved somewhere else.
im using yanfly's plugins, most of them. right now...
I want a skill that has the player move to the first enemy, throws him to the or a second enemy, and only then do damage to both.
My main issue is that I do not know how to designate one enemy from the other. There's option in yanfly's action sequence plugin for choosing All enemies, all...
I can't use the plugin at all. There's no option to craft or anything at all.
Does anyone know the cause of this?
I got Item Core, I've tried to disable it to see if that was the issue but it remains the same.
I've currently using ATB system by yanfly. Is there a way the gauge will not stop filling when the player will input the command? I want the enemy to fill its gauge and attack even if the player is choosing a command. For example, the player currently choosing what will be his attack and then...
YEP Region Events is used to trigger a Common Event when the player steps on a Region Tile.
When the player is moved through a Movement Route and lands on a Region Tile, the tied Common Event won't execute.
I'm seeking help to investigate that problem and maybe fix it if...
Referring to this resource:
I have followed the instruction exactly, but the plugin does not appear in my Plugin Manager because there is no .JS file in the download. The only thing in the RAR file is a file called doodads.json (which goes in...
For any of you familiar with Yanfly's Conditional Price script,
I am designing a game where commodities are traded on narrow margins for profit. I've made massive conditional changes to all sorts of buying conditions.
I just got around to addressing the selling prices, I wrongly assumed the...
Hello I am trying to have HP Bars display both Current and Max (450/450 instead of just 450) for actors and enemies using Yanfly's BattleEngineCore and VisualHpGauge but it doesn't seem to work for me
BattleEngineCore -> Window Settings -> Current/Max -> True
VisualHpGauge -> Text Display ->...
I have a question in regards to Yanfly's System Option script for RPG Maker VX Ace. There is an option where you can create your own switches and variables in the game options menu, but there's not a whole lot I know about coding. However with what I want to do I think I can tackle this...
Hello everyone! Hope you are all doing well and staying safe. I have a plugin request to make for RMMZ.
My game has a system that allows the player to interact with objects and NPCs when approaching them. To complete this system, I need to be able to assign common events to keyboard keys...
Hey everyone! I've had a look around and I can't seem to find an answer to this issue I'm having.
I'm using Yanfly's awesome message core plugin in a RMMV project and I'm having a name box X position issue.
As some of my message windows will be using busts and some won't, I want the name boxes...
F.Knight: Chef isn't here at this moment,he goes back into his Hometown to celebrating the Halloween with them. F.Fighter: That too bad. I can't taste his dish until 3-5 days. F.Mage: Then Leave it to me,i can make a Special Dishes for our Team in Halloween! (Rushes Into The Kitchen) F.Knight & F.Fighter: (Screaming) YAMEROOO!!!