I'm using both of Yanfly's Item Core and Item Synthesis plugins.
I just want to replace the status window here in red with the status window here in yellow.
Any way I can do that?
I'm not good with JS at all, but here's what I tried doing so far:
In the Item Synthesis plugin, I...
Just found out that YEP_X_LimitedSkillUses and YEP_X_SkillCooldowns cause a very noticeable amount of lag on project startup and items used on the field.
I don't really use YEP_X_SkillCooldowns, but I found out it suffers from similar problems as YEP_X_LimitedSkillUses.
Whenever I start my...
I'm using Yanfly's Attachable Augments & I couldn't help but notice that he didn't include a way to prevent stacking of the same augment or multiple augments that boost a parameter. This can lead to some super broken setups like stacking EVA+ augment until the character is untouchable or even...
My project required modifying the YEP_FootstepSounds plugin, and along the way I encountered and repaired a possible bug. Specific tiles were playing the step sounds of adjacent tiles, rather than the tile the player was actually on. For example, playing grass sounds when walking on stone. It...
I tried searching in Yanfly plugin scene name, but then i discovered it doesn't have unique scene, it's just window.
Is there an script command that does something similar to SceneManager.push(Scene Name)?
Thanks for any replies!
Hello there, I've been using Yanfly's Event Chase Player Plugin in my newest project and stumbled upon an issue. I'm currently working on a Resident Evil fan game and wanted to set different sounds for each zombie, when the player gets spotted. I've input this command "this._alertSound = x" into...
Hello everyone, this is my first post on this site.
I will be very quick and straight to the point. Yesterday I installed the row formation plug in by Yanfly and now I have 2 major "problems" that i can't solve.
1: The step in animation of battlers is skipped (battlers just spawn in their home...
So I'm using YEP Equip Core but I only have 10 equipment types for my game, but they are not taking up enough space on the menu, so I'm wondering if there is a way to increase the item rectangle height or the spacing between the items?
What it looks like is this:
But I would...
My character gains 'attack times +1" as a passive trait at set levels, and I'd like the character to be able to go on attacking the other targets on screen if/when the first one dies.
But even after reading through the help text, I'm unsure of how to do this just using action sequencing...
I'm using RMMV.
I want to use YEP In-Battle Status on the map menu using YEP Main Menu Manager, but I'm not sure how to make this happen. I want the Menu Manager to somehow force the In-Battle Status to appear.
How can I do this?
Thank you in advance.
So I've been having the issue with the SRD Super Tools Engine where when i press F12 the menu doesn't appear.
I've figured out it conflicts with YEP Core Engine and specifically the screen resolution. For some reason those settings between the plugins conflict and prevent the menu...
I need some help hiding the turn order display in some specific circumstances such as on the victory screen and when text is displayed in battle (temporarily hiding). If someone could either point out how to do it, I would be extremely grateful.
Hi there, I use yep stat allocation, it works well but...
"Why the holy sanctuary" there isn't the permanent allocation function?
it can be worked around but, some suggestion how to better handle that?
How can I add a common event option to YEP's OptionsCore plugin? I've watched all the related videos and seen many forums (steams, rpg maker web), but couldn't find a tutorial to it. Is there a way to do it? What code should I use?
I'd like to add the SRD's Translation Engine option to it, and I...
THANK YOU FOR EVERYTHING YANFLY YOU ARE THE BEST PERSON I KNOW I DON'T KNOW BUWHAHAHAH IT'S JUST THAT WHEN I SAW YOUR VIDEO ABOUT RETIREMENT MY HEART IS POUNDING THAT'S WHY I'M POSTING I DON'T KNOW WHY MY HEART POUNDS LIKE THAT....
ANYONE PUT YOUR FAREWELL HERE FOR YANFLY!!
I've spent the last hour trying to find information on this, and either I'm looking in the wrong places, or I'm just blind.
The question is simple: Is there a method to set a subclass level on a character in YEP's plugin?
In this context, it would be for a character acquired later in...
I'm currently using Yanflys Charge Turn Battle system (yes, I am aware, that the support has been discontinued :kaoblush:) and I wish the turn order display to show more than one turn.
This is how it currently looks:
This is how I would like it to look:
Now I'm not sure if it...
Ok, Iʻm trying to make skills where 2 characters do one skill together. So visually I want it so one character does a skill, and both character #1 and character #2 step up to do the one attack. What plugin would I use to do that, Action Sequence Pack 1?
I have both the button common event as well as the keyboard config plugins from yanfly
installed. Unfortunately enough, these two plugins don´t seem to like each other very much.
I have tried turning off the keyboard config one, and the common event one worked perfectly without an issue...