1. goldrat1

    RMMV Weapons not appearing with YEP Animated SV Enemies

    Hi all, I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description: <Sideview Battler: HAMMERNEMY> <Sideview Weapon: 24>...
  2. RMMV Help with YEP_CoreEngine

    Hello, I am trying to change the HP parameters to my characters, I want them to have more HP than the program allows, so I downloaded this plugin, but according to the tags that the plugin has, I do not see any in which that can be changed parameter, the strangest thing is that this plugin can...
  3. RMMV Attachable Augments (YEP) Text Color Help

    Hello, I was wondering if anyone could help me with this. So with the Attachable Augments plugin, the text when selecting an augment, will take the color change from like the image below. But once...
  4. goldrat1

    RMMV YEP Animated Sideview Battlers, using Weapons with animiated sideview enemies

    Hi all, I'm currently trying to make one of my enemies use a hammer with some of its attacks. I'm using YEP_X_AnimatedSVEnemies to do this, but it's not working quite correctly. I've put the following tags into the enemy description: <Sideview Battler: HAMMERNEMY> <Sideview Weapon: 24>...
  5. Featherbrain

    RMMV Remove enemy with certain state from turn order display indicator (Yanfly Charge Turn Battle / CTB)

    I have a "corpse" State that is treated as a death state for most purposes, except that when enemies have this state (as opposed to the actual death state) they remain on the field (no collapse), retaining their row order and still being targetable by attacks. (Think Darkest Dungeon, for those...
  6. Parallax Panda

    RMMV Toggle Switch in Option menu using YEP_OptionsCore.js

    So I'm trying to put an option in the options menu using Yanfly's Option Core plugin. Since I pretty much want what this guy here wanted, I read his thread and applied the same things:
  7. Narch

    RMMV YEP Region Events not working after a Movement Route command

    Detailed Problem: YEP Region Events is used to trigger a Common Event when the player steps on a Region Tile. When the player is moved through a Movement Route and lands on a Region Tile, the tied Common Event won't execute. I'm seeking help to investigate that problem and maybe fix it if...
  8. Koru-chan

    [YEP] Status Menu Core help

    So I'm using the Status Menu Core in my game. An issue I'm having is there is only one main character in my game. The rest are used a lot, but don't have the same tracking for certain things like relationships and so forth where I'd want a...
  9. maliyana

    Adding additional windows to Yanfly's Common Event Menu

    Title says it all. Specifically, I want to make a common event menu that uses the 4 windows provided by the plugin AND show three additional windows that display various variables. I am aware that the provided windows can display the variables, but for aesthetic reasons, I want them on separate...
  10. TheDrifter

    Need help replacing YEP_ItemSynthesis status window with the regular one from YEP_ItemCore

    Hi, I'm using both of Yanfly's Item Core and Item Synthesis plugins. I just want to replace the status window here in red with the status window here in yellow. Any way I can do that? --- I'm not good with JS at all, but here's what I tried doing so far: In the Item Synthesis plugin, I...
  11. TheDrifter

    Reduce lag from YEP_X_LimitedSkillUses ?

    Just found out that YEP_X_LimitedSkillUses and YEP_X_SkillCooldowns cause a very noticeable amount of lag on project startup and items used on the field. I don't really use YEP_X_SkillCooldowns, but I found out it suffers from similar problems as YEP_X_LimitedSkillUses. Whenever I start my...
  12. Animebryan

    Need to prevent Augment Stacking with YEP Attachable Augments

    I'm using Yanfly's Attachable Augments & I couldn't help but notice that he didn't include a way to prevent stacking of the same augment or multiple augments that boost a parameter. This can lead to some super broken setups like stacking EVA+ augment until the character is untouchable or even...
  13. Mooseinthecrowd

    YEP_FootstepSounds Possible Bugfix

    My project required modifying the YEP_FootstepSounds plugin, and along the way I encountered and repaired a possible bug. Specific tiles were playing the step sounds of adjacent tiles, rather than the tile the player was actually on. For example, playing grass sounds when walking on stone. It...
  14. Raexxar

    How to integrate YEP_CreditsPage with SRD_TitleCommandCustomizer

    I tried searching in Yanfly plugin scene name, but then i discovered it doesn't have unique scene, it's just window. Is there an script command that does something similar to SceneManager.push(Scene Name)? Thanks for any replies!
  15. YEP Event Chase Player Sound Issue

    Hello there, I've been using Yanfly's Event Chase Player Plugin in my newest project and stumbled upon an issue. I'm currently working on a Resident Evil fan game and wanted to set different sounds for each zombie, when the player gets spotted. I've input this command "this._alertSound = x" into...
  16. masanobu91

    YEP Row Formation problem

    Hello everyone, this is my first post on this site. I will be very quick and straight to the point. Yesterday I installed the row formation plug in by Yanfly and now I have 2 major "problems" that i can't solve. 1: The step in animation of battlers is skipped (battlers just spawn in their home...
  17. Almightypebble

    [YEP]Equip Core changing item rectangle height or spacing?

    Hello, everybody! So I'm using YEP Equip Core but I only have 10 equipment types for my game, but they are not taking up enough space on the menu, so I'm wondering if there is a way to increase the item rectangle height or the spacing between the items? What it looks like is this: But I would...
  18. Zakarijah

    Help with YEP Action Sequences 1, 2, 3

    My character gains 'attack times +1" as a passive trait at set levels, and I'd like the character to be able to go on attacking the other targets on screen if/when the first one dies. But even after reading through the help text, I'm unsure of how to do this just using action sequencing...
  19. Parallax Panda

    Yanfly's EventTimerControl question (Lunatic code)

    With Yanfly's "EventTimerControl" there's a parameter for "expire code" which runs when the timer reaches zero. What kind of JavaScript would I have to write in there to trigger Common Event 1?
  20. Accatosh

    YEP In-Battle Status on map menu - RMMV

    Hello! I'm using RMMV. I want to use YEP In-Battle Status on the map menu using YEP Main Menu Manager, but I'm not sure how to make this happen. I want the Menu Manager to somehow force the In-Battle Status to appear. How can I do this? Thank you in advance.

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