With Yanfly's "EventTimerControl" there's a parameter for "expire code" which runs when the timer reaches zero.
What kind of JavaScript would I have to write in there to trigger Common Event 1?
Hello!
I'm using RMMV.
I want to use YEP In-Battle Status on the map menu using YEP Main Menu Manager, but I'm not sure how to make this happen. I want the Menu Manager to somehow force the In-Battle Status to appear.
How can I do this?
Thank you in advance.
Hey, guys!
So I've been having the issue with the SRD Super Tools Engine where when i press F12 the menu doesn't appear.
I've figured out it conflicts with YEP Core Engine and specifically the screen resolution. For some reason those settings between the plugins conflict and prevent the menu...
Hi,
I need some help hiding the turn order display in some specific circumstances such as on the victory screen and when text is displayed in battle (temporarily hiding). If someone could either point out how to do it, I would be extremely grateful.
Script...
Hi there, I use yep stat allocation, it works well but...
"Why the holy sanctuary" there isn't the permanent allocation function?
it can be worked around but, some suggestion how to better handle that?
Thanks mates.
How can I add a common event option to YEP's OptionsCore plugin? I've watched all the related videos and seen many forums (steams, rpg maker web), but couldn't find a tutorial to it. Is there a way to do it? What code should I use?
I'd like to add the SRD's Translation Engine option to it, and I...
THANK YOU FOR EVERYTHING YANFLY YOU ARE THE BEST PERSON I KNOW I DON'T KNOW BUWHAHAHAH IT'S JUST THAT WHEN I SAW YOUR VIDEO ABOUT RETIREMENT MY HEART IS POUNDING THAT'S WHY I'M POSTING I DON'T KNOW WHY MY HEART POUNDS LIKE THAT....
ANYONE PUT YOUR FAREWELL HERE FOR YANFLY!!
Hello!
I've spent the last hour trying to find information on this, and either I'm looking in the wrong places, or I'm just blind.
The question is simple: Is there a method to set a subclass level on a character in YEP's plugin?
In this context, it would be for a character acquired later in...
Hello,
I'm currently using Yanflys Charge Turn Battle system (yes, I am aware, that the support has been discontinued :kaoblush:) and I wish the turn order display to show more than one turn.
This is how it currently looks:
This is how I would like it to look:
Now I'm not sure if it...
Ok, Iʻm trying to make skills where 2 characters do one skill together. So visually I want it so one character does a skill, and both character #1 and character #2 step up to do the one attack. What plugin would I use to do that, Action Sequence Pack 1?
I have both the button common event as well as the keyboard config plugins from yanfly
installed. Unfortunately enough, these two plugins don´t seem to like each other very much.
I have tried turning off the keyboard config one, and the common event one worked perfectly without an issue...
Every time I try to use one of, ShadowHawkDragon's DragonBones assists; when the battle first starts the Dragonbones battler is static until one of the party members attacks it; then it no longer becomes static and starts moving the correct way.
I do not have this issue when I use Ækashic's...
Am I the only dumb dumb here who find the Yanfly tutorials insufficient?
I'm trying to morph a crop event which calls on growing and harvesting common events into a reharvestable tree event. I have both these things working individually, but for the life of me I can't get the morph to work!
I...
Hey guys,
I've been having issues with YEP Equip Core since I installed it way back. I never dealt with the issue because I was busy mapping and doing other things. I was hoping the updates would fix this issue, but it persists. Maybe I'm an idiot and I'm doing something totally wrong. The...
I'm using a plugin"Self Switches & Variables (YEP)" I'm curious about this. How can we use this effectively?
-plugin Commands-
SelfSwitch Map x, Event y, Switch z to true/false
SelfVariable Map x, Event y, Variable z to 12345
The command above is the switch of the event on that map, the command...
So I'm using Yep Enemy Levels plugin but I want to be able to limit the lvls based on where the player is in the game to help prevent over leveling too early.
So let's say in the first map I want enemies to be lvl 1-10 within a +-2 lvl from the MC... so when the player is lvl 5 they can...
Been working on this game for a while with Yanfly's BattleATB. Has been working just fine, until today, when I go into battle and my player ATB gauge is crawling up at a snail's pace. Setting his Agility to 9999 does not change a thing, it remains to charge at super low speed. The enemies I've...
Hi folks, there is a plugin that lets you implement timed attacks into action sequences, which is good & precisely what I wanted.
However, it just doesn't seem to work if you use other parameters, like <whole action>. I don't think this is a compatibility thing, since I've gone through and...
I'm asking for a support, but, my post can be used as an idea for you :LZSlol:
Since I did not find a plugin or a way of not using parallel event to put random motion in the events with diagonal movement, I used the script this.moveRepeat(direction, times) from the YEP_MoveRouteCore.js, that...
Hi folks, I'm sure there's a simple solution that I'm missing, but I can't find a way to modify where the state counter sits except through a state note tag, which isn't really helpful to me.
Some large enemies hide the state counter off the top of the screen, and in the case of dragonbone...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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