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  1. Alphaistimz

    Conditional weapon range with Yanfly's Plugins

    Hi, everyone I currently make a project ONLY with Yanfly's plugins. I use many of the plugins, but I currently have troubles setting conditional weapon range based on the row the battler in. I think it should be related with YEP Target Core, Selection Control, and Row Formation. I use 2 rows...
  2. Profile Status Page cutting off the image

    Hello, I recently tried to implement Profile Status Page by Yep . It works fine except the text is cutting off the character profile image. Did anyone else stumble upon this issue? Here is a picture of how it looks.
  3. Roguedeus

    Yanfly - EquipBattleSkills - Bug or Feature?

    I post this here, since I can not easily find a way to report this to Yanfly directly. If I am missing something obvious please let me know. This note tag: * Class, Skill, Weapon, Armor, and State Notetags: * <Equip Skill Slots: +x> * <Equip Skill Slots: -x> * This increases or...
  4. Narch

    Yanfly Event Spawner: Performance Bloat after several uses

    Background: I'm developing a game since a lot of months. I was previously using Galv Event Spawner when Yanfly did not have its own. I encountered performances problems after hundred of spawns with the Galv plugin, slowing my developement last year. I switched to YEP Event Spawner when it got...
  5. QMovement with YEP_RegionRestriction

    Hello together, i want to use an ABS with the possebillity of RegionRestriction. Also i want to use this Script to switch Regions: https://github.com/Hikitsune-Red/RED_SetRegionId/blob/master/RED_SetRegionID.js But now I have an problem, it seems so, that they are not working together, because...
  6. Driftwood Gaming

    YEP_PluginCmdSwVar V1.00 Compat Issue?

    I've isolated a bug related with three of Yanbro's plugins: YEP_MessageCore(v1.19), YEP_PluginCmdSwVar(1.00) and YEP_GabWindow(v1.06) ((All currently most up to date as of posting this)). The issue occurs when you try to show an item icon that's using a variable to assign it's index. I.E...
  7. AdamSakuru

    YEP Action Sequences - Check for Element Absorption? [Solved]

    EDIT: This is solved. The solution for anyone wondering is this: if (target.result().hpDamage <= 0) [things] end I have my action sequences set up so that targets hit by skills/attacks will go into (and hold on) a shaking damaged pose until they are to act (or until the turn ends). One...
  8. Random+multiple footstep SE per tile?

    I am using YanFly's YEP_Footsteps plugin: For variety, I have 10 sound effects per tile type that I would like the game to randomly cycle through. However, it seems that I am limited to only one SE per tile. The obvious solutions seems clumsy and inefficient: designate 10 regional tiles each...
  9. catwizard69

    MV YEP.34 Subclass Stop giving Subclass XP at specific level Request

    http://yanfly.moe/2015/11/27/yep-32-class-change-core/ http://yanfly.moe/2015/11/29/yep-34-subclass/ So, I'm seeing if someone knows of, or can come up with a script or method that gives me a command to shut off Subclass XP, once that subclass has reached a certain level. I noticed in the...
  10. catwizard69

    YEP Subclass Level up notification MV

    Looking for a plugin that shows subclass XP, level ups, learned skills, etc in the YEP victory aftermath sequence when you finish a fight, or at the very least notify the player that the subclass has levelled up. My class system is heavily based on the subclassing portion, and it'd be nice to...
  11. Yanfly quest journal issue

    Hello everyone! I have been tinkering with some plugins for my test project on RPG Maker MV. Having a quest log is very useful, and I was planning on using Yanfly's, but I have found a small issue with it, and I am not sure if it's a bug or me doing something incorrectly. The plugin gives you...
  12. princessbinas

    Multiple Yanfly Plugin SyntaxErrors

    I recently loaded up a previous game I made (and is still a work-in-progress) with a bunch of Yanfly Plugin Engine scripts. All of the scripts I am using are from Yanfly and the base RPG Maker MV steam edition product. I am not entirely sure what is going on because I am not sure how to debug...
  13. Yep Weapon Animation Default weapons

    Hello,I'm new to using the Yep Weapon Animation plugin. I've searched online for a solution to the problem I'm having but can't seem to find one anywhere. I followed the video that Yanfly provides to show how to use the plug in to change the looks of your weapons...
  14. ZhiHuan

    How to make conflicting equipment

    For example, actor A can equip C or D, but he can not equip C and D at one time? or, First, actor A can equip one of sword(weapon), shield(shield), bow(weapon) but arrow(shield) independently. Then he can equip sword and shield at one time. Then he can equip arrow when bow is equipped. And he...
  15. AdamSakuru

    YEP CoreEngine + YEP Victory Aftermath: Omit Item Drop if Item's Maxed Out

    http://yanfly.moe/2015/10/09/yep-1-core-engine/ http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/ If you choose to set a maximum amount of items/armours/etc. you can hold for each (with the note-tag "<Max Item: x>", etc.) you'll still 'receive' maxed out items/armours/etc. during the...
  16. Fox Arcana

    Parameter Based Auto-State Removal

    Hello. I'm in the process of game development, and three things that caught my eye is Yanfly's Auto Passive States and Buffs & States Core plugins, as well as the Actor Transformations tips and tricks video. Speaking of the third video, I'd like to make a variant of the transformation where the...
  17. Plugins Creating Extra, Invisible Enemies

    I've searched all on the interwebs, and I can't find any kind of solution to this problem. About half the time, for some reason, extra enemies are created at the start of battle. They're invisible, unnamed, and sit on top of the visible enemies' sprites. I don't believe this was an issue until...
  18. Yanfly's Absorption Barrier Help

    I have a (hopefully) quick question: Is there a way to generate a barrier based off of percent damage done. I know with Yanfly's Aborption Barrier you can use a pretty simple command to scale off of Maximum HP from the game system: <Custom User Barrier y Turns> value += user.mhp / x; </Custom...
  19. jdoggokussj2

    Help with 2 Yep Battle plugin errors

    I get two errors when using two different yep plugins when i enter battle (i even created a new project with default actors and enimies and didnt alter anything except enabling the plugins went to battle test and still get the two errors) Error 1 when YEP X ActSeqPack2 is enabled i get the...
  20. rechronicle

    [YEP Battle Engine] - Skill animation and effect to all enemies at once? How to write?

    Hello! Having a trouble of the skill scope, I want the skill animation to show once but instead, it goes 3 times to each person. Even after I choose the scope to 'All Enemies', or even leave the note box blank. How to write the thing? The video of what I mean. Need help. Can't really figure...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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