I have the Yanfly Auto Passive State Plugin. I want my actors to learn passives, so I did it through skills that would be hidden in battle, so that a player can see which passive skills they have in their Skill Tab. See here how I wrote the skill.
However, I think I might...
I'm trying to create a passive state in battle that cycles through a battle bonus at the end of each individual character action.
The state is invisible, never goes away, and is only ever active in battle
I have the common event set up and ready to go
But I have ZERO idea what I'm supposed to...
I'm using Yanfly's Auto passive states and Elemental Core in RMMV
I've created 3 enemy types: Organic-Mechanical-Ethereal
Some can have multiple weaknesses
Ethereal enemies are immune to all...
It's been a long time since I was here but I have a lot of updates... btw I am teaching again about game programming and game design in some schools here in Brazil hahahaha It's good to see kids and teens learning this kind of thing!