1. UnironicallySadBoy

    RMMV Yanfly Battle Engine: Disable target immortality, Multi hit skills targeting dead battlers

    If a multi hit skill (whether its "X random enemies" or "Repeat: x") is used against a target, and the target dies midway through the skill, they can still be targeted. My first thought was to disable the immortality feature, but there was no plugin config for it, contrary to what the plugin...
  2. Zakarijah

    Troop events that happen after each character's action

    I have an event set up to give a battle bonus (applied through a passive state) at the end of each turn. I'm trying to get it to happen after each individual character's action, similar to the system seen in Xenosaga Episode 1. I tried using the Span "Moment" but that results in it cycling...
  3. Kemezryp

    RMMV YEP_BattleStatusWindow - need a script call to make actor's face flash

    Normally, when enemy is about to attack, they flash and make a sound. I want to make a similar effect for actors (because if multiple actors use the same skill, it gets confusing who attacks when). I already found a function in YEP_BattleEngineCore that does things before actor's turn. It's...
  4. RMMV YEP_BattleEngineCore and YEP_X_VisualHpGauge Current and Max HP Values

    Hello I am trying to have HP Bars display both Current and Max (450/450 instead of just 450) for actors and enemies using Yanfly's BattleEngineCore and VisualHpGauge but it doesn't seem to work for me BattleEngineCore -> Window Settings -> Current/Max -> True VisualHpGauge -> Text Display ->...
  5. ZoeZero

    Mirroring sideview battlers, left-side actors

    I've searched through many threads, but couldn't find one in which op said it worked. I've tried changing settings on YEP's Core engine, BattleEngine Core, Animated SV Battlers and rpg_managers.js. None of them flipped the actors. I also tried to simply mirror the sprites, as suggested in...
  6. ZServ

    YEP_SkillCore won't apply KO state if YEP_BattleEngineCore exists

    The title pretty much covers things. Making a skill that kills the user, but heals their allies to full HP. Using YEP_SkillCore (Found here) to apply the KO state like so: <Pre-Damage Eval> user.addState(1); </Pre-Damage Eval> Works fine, until the YEP_BattleEngineCore (found over here) is...

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Here in Fla were are seeing crazy covid spikes and some vaccinated getting bad infections. I had a mild fever on Thurs but it went down fast. How is everyone else doing. Hopefully you are all well. :)
Wish I was better at art, specifically that I was faster at it, bc this one NPC took Several Days to complete! It's gonna take So Extremely Long to do all of the art for my game, never mind writing it... Anyways, here's my gorgon, Hopernica Sthyxis!

Idk if this is my ADHD or if it's a common problem. But I cant stay motivated for anything. I want to work on so many different things at once. Game dev, skateboarding, ranking up in League, playing OSRS, fitness, nutrition, relationships. It's like, where do I even begin?
Well. Looks like I need to redo the entire battle system in order to have the things I want in it. Also I'd like to say that console.log() is the greatest function in Javascript XD.

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